Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Accid[e]nt
Has the rollout been done?

My server host updated the servers last week, and even today I'm not able
to connect to it as it's running a newer version of the game. HLSW shows
it's on v1734533 is this right?

On 1 May 2013 05:25, Nicholas Hastings psycho...@alliedmods.net wrote:

 No.

 --
 Nicholas Hastings
 AlliedMods.net http://www.alliedmods.net



   Robert Whelan mrrjwhe...@yahoo.com
  Wednesday, May 01, 2013 12:02 AM
 Curious, Is there any reason for us to keep the Team Fortress 2 Beta?

   *From:* Fletcher Dunn 
 fletch...@valvesoftware.comfletch...@valvesoftware.com
 *To:* Half-Life dedicated Win32 server mailing list (
 hlds@list.valvesoftware.com) 
 hlds@list.valvesoftware.comhlds@list.valvesoftware.com;
 Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com) 
 hlds_li...@list.valvesoftware.comhlds_li...@list.valvesoftware.com
 *Sent:* Tuesday, April 30, 2013 2:22 PM
 *Subject:* Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released.
 Forcing all clients to convert soon.

  Two quick clarifications:

 This update to the Steampipe beta is optional for servers.  Compared to
 the previous Steampipe beta build, it primarily contains client-side
 fixes.  So it is not necessary to update.

 The HLDS server should continue to be able to successfully host clients,
 even after the flip.  So if you need a bit more breathing room, you have
 it.  HOWEVER: I would definitely not delay switching to SteamPipe.  At this
 point the HLDS version of the server is no longer supported.  We also
 cannot promise that we might need to make a mandatory  update, perhaps as
 soon as tomorrow, which would make the HLDSUpdateTool server obsolete.

 ___
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   Fletcher Dunn fletch...@valvesoftware.com
  Tuesday, April 30, 2013 3:22 PM

 Two quick clarifications:

 ** **

 This update to the Steampipe beta is optional for servers.  Compared to
 the previous Steampipe beta build, it primarily contains client-side
 fixes.  So it is not necessary to update.

 ** **

 The HLDS server should continue to be able to successfully host clients,
 even after the flip.  So if you need a bit more breathing room, you have
 it.  HOWEVER: I would definitely not delay switching to SteamPipe.  At this
 point the HLDS version of the server is no longer supported.  We also
 cannot promise that we might need to make a mandatory  update, perhaps as
 soon as tomorrow, which would make the HLDSUpdateTool server obsolete.
  ___

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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
   Fletcher Dunn fletch...@valvesoftware.com
  Tuesday, April 30, 2013 3:07 PM

 We’ve released an optional update to the TF2 SteamPipe beta.  Here are the
 change notes (since the last SteamPipe beta):

 ** **

 Team Fortress 2:

 * Fixed network incompatibility causing custom names and descriptions to
 not display on client

 ** **

 Source engine:

 * Fix sprays trying to load from the wrong directory

 * Restored VPK file cache, with tuned size to reduce memory usage and
 improve client boot and map load times

 ** **

 This server is compatible with all currently running clients.  (SteamPipe
 and non-SteamPipe.)

 ** **

 We expect to flip the switch to force all clients to convert to SteamPipe
 in a few hours.  (Approx 2:00 PM Seattle time.)  At this time, the
 “Steampipe beta” server which has just been released will become the
 official server.  There will not be another update.

 ** **

 If you were waiting for the right time to start flipping your servers to
 SteamPipe, now is it.

 ** **

 Thanks,

 Fletch
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Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread ics
Your server host should update your server as there was a beta update 
within 2-3 days that you are now missing. Conversion is done, cliets are 
now in steampipe version.


-ics

Accid[e]nt kirjoitti:

Has the rollout been done?

My server host updated the servers last week, and even today I'm not 
able to connect to it as it's running a newer version of the game. 
HLSW shows it's on v1734533 is this right?


On 1 May 2013 05:25, Nicholas Hastings psycho...@alliedmods.net 
mailto:psycho...@alliedmods.net wrote:


No.

-- 
Nicholas Hastings

AlliedMods.net http://www.alliedmods.net




Robert Whelan mailto:mrrjwhe...@yahoo.com
Wednesday, May 01, 2013 12:02 AM
Curious, Is there any reason for us to keep the Team Fortress 2 Beta?

*From:* Fletcher Dunn fletch...@valvesoftware.com
mailto:fletch...@valvesoftware.com
*To:* Half-Life dedicated Win32 server mailing list
(hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com)
hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com; Half-Life dedicated Linux
server mailing list (hlds_li...@list.valvesoftware.com
mailto:hlds_li...@list.valvesoftware.com)
hlds_li...@list.valvesoftware.com
mailto:hlds_li...@list.valvesoftware.com
*Sent:* Tuesday, April 30, 2013 2:22 PM
*Subject:* Re: [hlds] [hlds_announce] TF2 SteamPipe beta update
released. Forcing all clients to convert soon.

Two quick clarifications:
This update to the Steampipe beta is optional for servers.
Compared to the previous Steampipe beta build, it primarily
contains client-side fixes. So it is not necessary to update.
The HLDS server should continue to be able to successfully host
clients, even after the flip. So if you need a bit more breathing
room, you have it. HOWEVER: I would definitely not delay
switching to SteamPipe. At this point the HLDS version of the
server is no longer supported. We also cannot promise that we
might need to make a mandatory update, perhaps as soon as
tomorrow, which would make the HLDSUpdateTool server obsolete.

___
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archives, please visit:
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Fletcher Dunn mailto:fletch...@valvesoftware.com
Tuesday, April 30, 2013 3:22 PM

Two quick clarifications:

This update to the Steampipe beta is optional for servers.
Compared to the previous Steampipe beta build, it primarily
contains client-side fixes. So it is not necessary to update.

The HLDS server should continue to be able to successfully host
clients, even after the flip. So if you need a bit more breathing
room, you have it. HOWEVER: I would definitely not delay
switching to SteamPipe. At this point the HLDS version of the
server is no longer supported. We also cannot promise that we
might need to make a mandatory update, perhaps as soon as
tomorrow, which would make the HLDSUpdateTool server obsolete.

___

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archives, please visit:
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Fletcher Dunn mailto:fletch...@valvesoftware.com
Tuesday, April 30, 2013 3:07 PM

We’ve released an optional update to the TF2 SteamPipe beta. Here
are the change notes (since the last SteamPipe beta):

Team Fortress 2:

* Fixed network incompatibility causing custom names and
descriptions to not display on client

Source engine:

* Fix sprays trying to load from the wrong directory

* Restored VPK file cache, with tuned size to reduce memory usage
and improve client boot and map load times

This server is compatible with all currently running clients.
(SteamPipe and non-SteamPipe.)

We expect to flip the switch to force all clients to convert to
SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this
time, the “Steampipe beta” server which has just been released
will become the official server. There will not be another update.

If you were waiting for the right time to start flipping your
servers to SteamPipe, now is it.

Thanks,

Fletch

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archives, please visit:
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Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Fletcher Dunn
There is no automated conversion process for servers.  However, the install 
size is significantly smaller because we've removed all the texture and audio 
data.

Each Source Engine game is now totally independent; there is no shared content. 
 Everything the TF (or cstrike, hl2mp, dod) server needs is in a single 
install.  Srcds.exe and hlds_linux go in the root, and there are tf (or 
cstrike, hl2mp, dod) folder underneath, and a hl2 folder for the shared 
content that is now duplicated for each game.

From: David Neilsen [mailto:b4...@iinet.net.au]
Sent: Wednesday, May 01, 2013 5:28 AM
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list'; 'Half-Life 
dedicated Linux server mailing list'; hlds_annou...@list.valvesoftware.com
Subject: RE: [hlds_announce] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

Is there ever going to be an automated conversion process for servers, as this 
is turning into a big mess for my hosting company. Pretty much all customers 
have to reinstall their servers which just isn't feasible or we spend hours 
moving files around for each and every single customer.

What is confusing me also is I notice new files under

Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do we have 
to move everything back up a level to continue receiving updates to the right 
folders.

Some clarification would be appreciated, as the game operators FAQ is lacking.

Thanks

Some_Thing

From: 
hlds_announce-boun...@list.valvesoftware.commailto:hlds_announce-boun...@list.valvesoftware.com
 [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Fletcher 
Dunn
Sent: Wednesday, 1 May 2013 3:08 AM
To: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com); Half-Life 
dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); 
hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

We've released an optional update to the TF2 SteamPipe beta.  Here are the 
change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions to not 
display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and improve 
client boot and map load times

This server is compatible with all currently running clients.  (SteamPipe and 
non-SteamPipe.)

We expect to flip the switch to force all clients to convert to SteamPipe in a 
few hours.  (Approx 2:00 PM Seattle time.)  At this time, the Steampipe beta 
server which has just been released will become the official server.  There 
will not be another update.

If you were waiting for the right time to start flipping your servers to 
SteamPipe, now is it.

Thanks,
Fletch
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Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Two quick clarifications:

This update to the Steampipe beta is optional for servers.  Compared to the 
previous Steampipe beta build, it primarily contains client-side fixes.  So it 
is not necessary to update.

The HLDS server should continue to be able to successfully host clients, even 
after the flip.  So if you need a bit more breathing room, you have it.  
HOWEVER: I would definitely not delay switching to SteamPipe.  At this point 
the HLDS version of the server is no longer supported.  We also cannot promise 
that we might need to make a mandatory  update, perhaps as soon as tomorrow, 
which would make the HLDSUpdateTool server obsolete.
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Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Robert Whelan
Curious, Is there any reason for us to keep the Team Fortress 2 Beta?
 


 From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; Half-Life 
dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) 
hlds_li...@list.valvesoftware.com 
Sent: Tuesday, April 30, 2013 2:22 PM
Subject: Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing 
all clients to convert soon.
  


 
Two quick clarifications: 
  
This update to the Steampipe beta is optional for servers.  Compared to the 
previous Steampipe beta build, it primarily contains client-side fixes.  So it 
is not necessary to update. 
  
The HLDS server should continue to be able to successfully host clients, even 
after the flip.  So if you need a bit more breathing room, you have it.  
HOWEVER: I would definitely not delay switching to SteamPipe.  At this point 
the HLDS version of the server is no longer supported.  We also cannot promise 
that we might need to make a mandatory  update, perhaps as soon as tomorrow, 
which would make the HLDSUpdateTool server obsolete.   
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Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nicholas Hastings
No.

-- Nicholas Hastings
AlliedMods.net





   	   
   	Robert Whelan  
  Wednesday, May 
01, 2013 12:02 AM
  Curious, Is there any reason for 
us to keep the Team Fortress 2 Beta?From: Fletcher Dunn 
fletch...@valvesoftware.com To: "Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com)" hlds@list.valvesoftware.com; 
"Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.com)" 
hlds_li...@list.valvesoftware.com  Sent: Tuesday, April 30, 2013 2:22
 PM Subject: Re: 
[hlds] [hlds_announce] TF2 SteamPipe beta update released.
 Forcing all clients to convert soon.   

 
 




Two quick clarifications: 
  
This update to the Steampipe beta is optional 
for servers. Compared to the previous Steampipe beta build, it 
primarily contains client-side fixes. So it is
 not necessary to update. 
  
The HLDS server should continue to be able to 
successfully host clients, even after the flip. So if you need a bit 
more breathing room, you have it. HOWEVER:
 I would definitely not delay switching to SteamPipe. At this point the
 HLDS version of the server is no longer supported. We also cannot 
promise that we might need to make a mandatory update, perhaps as soon 
as tomorrow, which would make the HLDSUpdateTool
 server obsolete. 


___To 
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 unsubscribe, edit your list preferences, or view the list archives, 
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   	Fletcher Dunn  
  Tuesday, April 
30, 2013 3:22 PM
  






Two
 quick clarifications:

This
 update to the Steampipe beta is optional for servers. Compared to the 
previous Steampipe beta build, it primarily contains client-side fixes.
 So it is
 not necessary to update.

The
 HLDS server should continue to be able to successfully host clients, 
even after the flip. So if you need a bit more breathing room, you have
 it. HOWEVER:
 I would definitely not delay switching to SteamPipe. At this point the
 HLDS version of the server is no longer supported. We also cannot 
promise that we might need to make a mandatory update, perhaps as soon 
as tomorrow, which would make the HLDSUpdateTool
 server obsolete.

___To unsubscribe, 
edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
   	   
   	Fletcher Dunn  
  Tuesday, April 
30, 2013 3:07 PM
  






Weve released an optional update to the TF2 
SteamPipe beta. Here are the change notes (since the last SteamPipe 
beta):

Team Fortress 2:
* Fixed network incompatibility causing custom 
names and descriptions to not display on client

Source engine:
* Fix sprays trying to load from the wrong 
directory
* Restored VPK file cache, with tuned size to 
reduce memory usage and improve client boot and map load times

This server is compatible with all currently 
running clients. (SteamPipe and non-SteamPipe.)

We expect to flip the switch to force all clients 
to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.)
 At this time, the Steampipe beta server which has just been released 
will become the official server. There will
 not be another update.

If you were waiting for the right time to start 
flipping your servers to SteamPipe, now is it.

Thanks,
Fletch

___To unsubscribe, 
edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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