Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Has the rollout been done? My server host updated the servers last week, and even today I'm not able to connect to it as it's running a newer version of the game. HLSW shows it's on v1734533 is this right? On 1 May 2013 05:25, Nicholas Hastings psycho...@alliedmods.net wrote: No. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Robert Whelan mrrjwhe...@yahoo.com Wednesday, May 01, 2013 12:02 AM Curious, Is there any reason for us to keep the Team Fortress 2 Beta? *From:* Fletcher Dunn fletch...@valvesoftware.comfletch...@valvesoftware.com *To:* Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com) hlds@list.valvesoftware.comhlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.comhlds_li...@list.valvesoftware.com *Sent:* Tuesday, April 30, 2013 2:22 PM *Subject:* Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn fletch...@valvesoftware.com Tuesday, April 30, 2013 3:22 PM Two quick clarifications: ** ** This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. ** ** The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn fletch...@valvesoftware.com Tuesday, April 30, 2013 3:07 PM We’ve released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): ** ** Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client ** ** Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times ** ** This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) ** ** We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the “Steampipe beta” server which has just been released will become the official server. There will not be another update. ** ** If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. ** ** Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Your server host should update your server as there was a beta update within 2-3 days that you are now missing. Conversion is done, cliets are now in steampipe version. -ics Accid[e]nt kirjoitti: Has the rollout been done? My server host updated the servers last week, and even today I'm not able to connect to it as it's running a newer version of the game. HLSW shows it's on v1734533 is this right? On 1 May 2013 05:25, Nicholas Hastings psycho...@alliedmods.net mailto:psycho...@alliedmods.net wrote: No. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Robert Whelan mailto:mrrjwhe...@yahoo.com Wednesday, May 01, 2013 12:02 AM Curious, Is there any reason for us to keep the Team Fortress 2 Beta? *From:* Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com *To:* Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com) hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com *Sent:* Tuesday, April 30, 2013 2:22 PM *Subject:* Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn mailto:fletch...@valvesoftware.com Tuesday, April 30, 2013 3:22 PM Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn mailto:fletch...@valvesoftware.com Tuesday, April 30, 2013 3:07 PM We’ve released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the “Steampipe beta” server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo
Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
There is no automated conversion process for servers. However, the install size is significantly smaller because we've removed all the texture and audio data. Each Source Engine game is now totally independent; there is no shared content. Everything the TF (or cstrike, hl2mp, dod) server needs is in a single install. Srcds.exe and hlds_linux go in the root, and there are tf (or cstrike, hl2mp, dod) folder underneath, and a hl2 folder for the shared content that is now duplicated for each game. From: David Neilsen [mailto:b4...@iinet.net.au] Sent: Wednesday, May 01, 2013 5:28 AM To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list'; 'Half-Life dedicated Linux server mailing list'; hlds_annou...@list.valvesoftware.com Subject: RE: [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Is there ever going to be an automated conversion process for servers, as this is turning into a big mess for my hosting company. Pretty much all customers have to reinstall their servers which just isn't feasible or we spend hours moving files around for each and every single customer. What is confusing me also is I notice new files under Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do we have to move everything back up a level to continue receiving updates to the right folders. Some clarification would be appreciated, as the game operators FAQ is lacking. Thanks Some_Thing From: hlds_announce-boun...@list.valvesoftware.commailto:hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, 1 May 2013 3:08 AM To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the Steampipe beta server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Curious, Is there any reason for us to keep the Team Fortress 2 Beta? From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com Sent: Tuesday, April 30, 2013 2:22 PM Subject: Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
No. -- Nicholas Hastings AlliedMods.net Robert Whelan Wednesday, May 01, 2013 12:02 AM Curious, Is there any reason for us to keep the Team Fortress 2 Beta?From: Fletcher Dunn fletch...@valvesoftware.com To: "Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)" hlds@list.valvesoftware.com; "Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com)" hlds_li...@list.valvesoftware.com Sent: Tuesday, April 30, 2013 2:22 PM Subject: Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn Tuesday, April 30, 2013 3:22 PM Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn Tuesday, April 30, 2013 3:07 PM Weve released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the Steampipe beta server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds