Locked accounts can still view their GSLTs (as far as I know), and when an
account is unlocked they aren't reset. That doesn't really corroborate the
idea that it's for security reasons, and not just out of laziness on
Valve's part.
Blocking the viewing of GSLTs for a locked account is perfectly
I think the reason is that if someone accesses your account they can use
the gslts somewhere else to cause a ban OR to hijack persistent favorites
from the server browser (if I'm correct, one of those, either GSLTs or the
quickplay identity allowed persistent favoriting, though on the other hand
Yeah that does seem a tad broken, unless if the account is **BANNED** in
some way, there's no logical reason why the servers should suffer if you
have a security issue
On Thu, May 19, 2016 at 7:07 PM, Alexander Corn
wrote:
> Double-email, but on the topic of qualifying
Double-email, but on the topic of qualifying accounts, it would be really,
really nice to not have all my servers delisted if my account gets locked
either by myself or by Steam Support for security reasons. Account locks
aren't behavior-based, and as such really shouldn't ban all my servers.
On
I can confirm, servers trying to log into a persistent account without a
qualifying phone get GSOwnerDenied. You need a qualifying non-VoIP phone
number (and to not be community banned).
On Wed, May 18, 2016 at 6:24 PM, Nicholas Hastings wrote:
> The prevailing theory
The prevailing theory is that after yesterday's Steam maintenance, TF2
now requires GSLT's to be tied to a Steam account with a qualifying
phone number tied to it. This is the same as CS:GO's requirement and was
already coming to TF2 eventually.
I cannot reproduce the issues with one of my own
6 matches
Mail list logo