Yup. Would be great if every beta rollout would see some kind of final
build. Then keep that around for time frame X and make it mandatory when no
serious problems arise. That way people still have a grace period and can
skip a couple of intermediary updates if they want to, but I don't think
it's
When will the next required versions of GoldSrc and its mods be
released? With multiple optional versions out there and customers
receiving different experiences as a result, it has become more
difficult to support these games.
-John
On 4/2/2013 9:46 AM, Alfred Reynolds wrote:
We have
Looks like you'll have to get used to that.That's going to be the trend
going forward.
There's 3 or 4 versions of TF2 at the moment (including one pre steampipe)
out there. All of them are listed on the server browser.
Other source games might have something similar as well.
Fletcher said:
In
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Monday, May 06, 2013 1:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and
Half-Life beta server update
Looks like you'll have to get used to that.That's
On 5/6/2013 1:52 PM, 1nsane wrote:
Looks like you'll have to get used to that.That's going to be the
trend going forward.
There's 3 or 4 versions of TF2 at the moment (including one pre
steampipe) out there. All of them are listed on the server browser.
Other source games might have something
We have released an update for these 3 games, the changes include:
- Report bomb position more frequently to T team members when dropped, fixes it
appearing at the wrong location on the radar
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and
Half-Life Deathmatch, it
Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike,
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer
dependant on client or server frame rate.
On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:
We have
-Strike: Condition Zero and
Half-Life beta server update
Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike,
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer
dependant on client or server frame rate.
On Wed, Mar 27, 2013 at 4:09 PM, Alfred
: [hlds] Counter-Strike, Counter-Strike: Condition Zero and
Half-Life beta server update
Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike,
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer
dependant on client or server frame rate.
On Wed, Mar
We have released a beta update for these 3 games, the changes include:
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and
Half-Life Deathmatch, it is no longer dependant on client or server frame rate.
This change needs both your client and server updates to see the
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