Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-07 Thread Valentin G.
Yup. Would be great if every beta rollout would see some kind of final build. Then keep that around for time frame X and make it mandatory when no serious problems arise. That way people still have a grace period and can skip a couple of intermediary updates if they want to, but I don't think it's

Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread John
When will the next required versions of GoldSrc and its mods be released? With multiple optional versions out there and customers receiving different experiences as a result, it has become more difficult to support these games. -John On 4/2/2013 9:46 AM, Alfred Reynolds wrote: We have

Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread 1nsane
Looks like you'll have to get used to that.That's going to be the trend going forward. There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) out there. All of them are listed on the server browser. Other source games might have something similar as well. Fletcher said: In

Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread Alfred Reynolds
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Monday, May 06, 2013 1:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Looks like you'll have to get used to that.That's

Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread John
On 5/6/2013 1:52 PM, 1nsane wrote: Looks like you'll have to get used to that.That's going to be the trend going forward. There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) out there. All of them are listed on the server browser. Other source games might have something

[hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-02 Thread Alfred Reynolds
We have released an update for these 3 games, the changes include: - Report bomb position more frequently to T team members when dropped, fixes it appearing at the wrong location on the radar -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it

Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-28 Thread jainil shah
Hey alfred, Could you elaborate more on -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds alf...@valvesoftware.comwrote: We have

Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-28 Thread Alfred Reynolds
-Strike: Condition Zero and Half-Life beta server update Hey alfred, Could you elaborate more on -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. On Wed, Mar 27, 2013 at 4:09 PM, Alfred

Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-28 Thread Alfred Reynolds
: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Hey alfred, Could you elaborate more on -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. On Wed, Mar

[hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-27 Thread Alfred Reynolds
We have released a beta update for these 3 games, the changes include: -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the