[hlds] How do servers handle checksum mismatch?

2008-11-16 Thread Barc0de_
I ve been modelling for awhile now, and i kept telling all the download users that they can modify the textures of the models i made. so now, it comes to my concern that if a user/mapper modify the texture(causing the texture into a different size, different checksum). How well does server or

Re: [hlds] How do servers handle checksum mismatch?

2008-11-16 Thread bl4nk
I'm pretty sure that unless a server is pure (without the proper whitelist) or enforces consistency that custom models and such are fine. Maps are different however; they're required to be the same. The server will check if the client has the map, and if they do, check the checksum against