[hlds] TF2 update issue

2009-12-24 Thread k e
Since the latest update, the following patches do not work on our pub
servers:
*• Gunboats don't reduce self damage from wall jumps etc.
• SR can't detonate stickies at your feet for stickyjumping*
*
*
*If we test them on our private server, they work as they're supposed to. If
a member creates a listen server, they work. The only difference is our pub
servers run beetlesmod and sourcemod. For plugins, we have a stats plugin,
KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else having
this issue? Thanks*
*
*
*
*
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Re: [hlds] TF2 update issue

2009-12-24 Thread Michael Krasnow
i had to stop using KAC as i hept getting kick for spamming the sm_admin
command :)

On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote:

 Since the latest update, the following patches do not work on our pub
 servers:
 *• Gunboats don't reduce self damage from wall jumps etc.
 • SR can't detonate stickies at your feet for stickyjumping*
 *
 *
 *If we test them on our private server, they work as they're supposed to.
 If
 a member creates a listen server, they work. The only difference is our pub
 servers run beetlesmod and sourcemod. For plugins, we have a stats plugin,
 KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else
 having
 this issue? Thanks*
 *
 *
 *
 *
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Re: [hlds] TF2 update issue

2009-12-24 Thread Spencer 'voogru' MacDonald
How about removing the plug-ins and testing, then manually adding plug-ins
one by one until they stop working.

This isn't rocket science.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Thursday, December 24, 2009 9:41 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 update issue

i had to stop using KAC as i hept getting kick for spamming the sm_admin
command :)

On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote:

 Since the latest update, the following patches do not work on our pub
 servers:
 *. Gunboats don't reduce self damage from wall jumps etc.
 . SR can't detonate stickies at your feet for stickyjumping*
 *
 *
 *If we test them on our private server, they work as they're supposed to.
 If
 a member creates a listen server, they work. The only difference is our
pub
 servers run beetlesmod and sourcemod. For plugins, we have a stats plugin,
 KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else
 having
 this issue? Thanks*
 *
 *
 *
 *
 ___
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 please visit:
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Re: [hlds] TF2 update issue

2009-12-24 Thread k e
I plan on that. My question was if anyone else is having issues. And don't
answer me if you're going to be an asshole. Learn to read.

On Thu, Dec 24, 2009 at 10:35 AM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 How about removing the plug-ins and testing, then manually adding plug-ins
 one by one until they stop working.

 This isn't rocket science.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
 Sent: Thursday, December 24, 2009 9:41 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 update issue

 i had to stop using KAC as i hept getting kick for spamming the sm_admin
 command :)

 On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote:

  Since the latest update, the following patches do not work on our pub
  servers:
  *. Gunboats don't reduce self damage from wall jumps etc.
  . SR can't detonate stickies at your feet for stickyjumping*
  *
  *
  *If we test them on our private server, they work as they're supposed to.
  If
  a member creates a listen server, they work. The only difference is our
 pub
  servers run beetlesmod and sourcemod. For plugins, we have a stats
 plugin,
  KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else
  having
  this issue? Thanks*
  *
  *
  *
  *
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] TF2 update issue

2009-12-24 Thread Michael Krasnow
My windows servers updated fine i have 2 but my tf2 crashes are a lot more
frequent,

On Thu, Dec 24, 2009 at 11:05 AM, k e mfnt...@gmail.com wrote:

 I plan on that. My question was if anyone else is having issues. And don't
 answer me if you're going to be an asshole. Learn to read.

 On Thu, Dec 24, 2009 at 10:35 AM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  How about removing the plug-ins and testing, then manually adding
 plug-ins
  one by one until they stop working.
 
  This isn't rocket science.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael
 Krasnow
  Sent: Thursday, December 24, 2009 9:41 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 update issue
 
  i had to stop using KAC as i hept getting kick for spamming the sm_admin
  command :)
 
  On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote:
 
   Since the latest update, the following patches do not work on our pub
   servers:
   *. Gunboats don't reduce self damage from wall jumps etc.
   . SR can't detonate stickies at your feet for stickyjumping*
   *
   *
   *If we test them on our private server, they work as they're supposed
 to.
   If
   a member creates a listen server, they work. The only difference is our
  pub
   servers run beetlesmod and sourcemod. For plugins, we have a stats
  plugin,
   KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else
   having
   this issue? Thanks*
   *
   *
   *
   *
   ___
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   please visit:
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Re: [hlds] TF2 update issue

2009-12-24 Thread Blood Letter

 This isn't rocket science.

Considering we're talking about the gunboats and the scottish resistance...

Anyway, I'd bet dollars to doughnuts that it's Beetle's Mod causing the 
instability.
I always disable it until he updates a couple of times after every major TF2 
update.

Though the other problems you mention just sound weird.
I'd do an update with verifyall.
  
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Re: [hlds] TF2 update issue

2009-12-24 Thread DrGamez
I hate to also be a parrot of old information but if something is
going wrong on your server and you have plugins (baring you have no
idea what's going on or what you're doing), then disable EVERYTHING.
If it crashes once you do that, then you have a problem.
If not - have fun debugging what poorly coded plugin is causing problems!

On Thu, Dec 24, 2009 at 8:35 AM, Blood Letter
bw_bloodlet...@hotmail.com wrote:

 This isn't rocket science.

 Considering we're talking about the gunboats and the scottish resistance...

 Anyway, I'd bet dollars to doughnuts that it's Beetle's Mod causing the 
 instability.
 I always disable it until he updates a couple of times after every major TF2 
 update.

 Though the other problems you mention just sound weird.
 I'd do an update with verifyall.

 _
 Hotmail: Powerful Free email with security by Microsoft.
 http://clk.atdmt.com/GBL/go/171222986/direct/01/
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