[hlds] TF2 update issue
Since the latest update, the following patches do not work on our pub servers: *• Gunboats don't reduce self damage from wall jumps etc. • SR can't detonate stickies at your feet for stickyjumping* * * *If we test them on our private server, they work as they're supposed to. If a member creates a listen server, they work. The only difference is our pub servers run beetlesmod and sourcemod. For plugins, we have a stats plugin, KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else having this issue? Thanks* * * * * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update issue
i had to stop using KAC as i hept getting kick for spamming the sm_admin command :) On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote: Since the latest update, the following patches do not work on our pub servers: *• Gunboats don't reduce self damage from wall jumps etc. • SR can't detonate stickies at your feet for stickyjumping* * * *If we test them on our private server, they work as they're supposed to. If a member creates a listen server, they work. The only difference is our pub servers run beetlesmod and sourcemod. For plugins, we have a stats plugin, KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else having this issue? Thanks* * * * * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update issue
How about removing the plug-ins and testing, then manually adding plug-ins one by one until they stop working. This isn't rocket science. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, December 24, 2009 9:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update issue i had to stop using KAC as i hept getting kick for spamming the sm_admin command :) On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote: Since the latest update, the following patches do not work on our pub servers: *. Gunboats don't reduce self damage from wall jumps etc. . SR can't detonate stickies at your feet for stickyjumping* * * *If we test them on our private server, they work as they're supposed to. If a member creates a listen server, they work. The only difference is our pub servers run beetlesmod and sourcemod. For plugins, we have a stats plugin, KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else having this issue? Thanks* * * * * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update issue
I plan on that. My question was if anyone else is having issues. And don't answer me if you're going to be an asshole. Learn to read. On Thu, Dec 24, 2009 at 10:35 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: How about removing the plug-ins and testing, then manually adding plug-ins one by one until they stop working. This isn't rocket science. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, December 24, 2009 9:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update issue i had to stop using KAC as i hept getting kick for spamming the sm_admin command :) On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote: Since the latest update, the following patches do not work on our pub servers: *. Gunboats don't reduce self damage from wall jumps etc. . SR can't detonate stickies at your feet for stickyjumping* * * *If we test them on our private server, they work as they're supposed to. If a member creates a listen server, they work. The only difference is our pub servers run beetlesmod and sourcemod. For plugins, we have a stats plugin, KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else having this issue? Thanks* * * * * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update issue
My windows servers updated fine i have 2 but my tf2 crashes are a lot more frequent, On Thu, Dec 24, 2009 at 11:05 AM, k e mfnt...@gmail.com wrote: I plan on that. My question was if anyone else is having issues. And don't answer me if you're going to be an asshole. Learn to read. On Thu, Dec 24, 2009 at 10:35 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: How about removing the plug-ins and testing, then manually adding plug-ins one by one until they stop working. This isn't rocket science. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, December 24, 2009 9:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update issue i had to stop using KAC as i hept getting kick for spamming the sm_admin command :) On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote: Since the latest update, the following patches do not work on our pub servers: *. Gunboats don't reduce self damage from wall jumps etc. . SR can't detonate stickies at your feet for stickyjumping* * * *If we test them on our private server, they work as they're supposed to. If a member creates a listen server, they work. The only difference is our pub servers run beetlesmod and sourcemod. For plugins, we have a stats plugin, KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else having this issue? Thanks* * * * * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update issue
This isn't rocket science. Considering we're talking about the gunboats and the scottish resistance... Anyway, I'd bet dollars to doughnuts that it's Beetle's Mod causing the instability. I always disable it until he updates a couple of times after every major TF2 update. Though the other problems you mention just sound weird. I'd do an update with verifyall. _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/171222986/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update issue
I hate to also be a parrot of old information but if something is going wrong on your server and you have plugins (baring you have no idea what's going on or what you're doing), then disable EVERYTHING. If it crashes once you do that, then you have a problem. If not - have fun debugging what poorly coded plugin is causing problems! On Thu, Dec 24, 2009 at 8:35 AM, Blood Letter bw_bloodlet...@hotmail.com wrote: This isn't rocket science. Considering we're talking about the gunboats and the scottish resistance... Anyway, I'd bet dollars to doughnuts that it's Beetle's Mod causing the instability. I always disable it until he updates a couple of times after every major TF2 update. Though the other problems you mention just sound weird. I'd do an update with verifyall. _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/171222986/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds