Re: [hlds] The policy of truth is still in effect

2012-01-25 Thread Miikka Virtanen

Hey,

If I have reserved slots hidden from the normal slots, is that counted 
as being against these guidelines?
If taken literally, then yes, it is against them. Then again, it's also 
not with malicious intent (and I'm not sure how it would bother anyone), 
so I'm not sure if it's allowed.


Sincerely,
Miikka Virtanen

24.1.2012 22:08, Fletcher Dunn kirjoitti:


Yesterday the Team Fortress team took further action pursuant to the 
policy of truth that was announced in December of last year.  We 
delisted some servers that were reporting inaccurate information in 
server-browser-related communications.


Our goals are for players to be able to find the server they are 
looking for quickly and easily, and for server operators to compete 
solely on the basis of the quality of the experience they provide.  
Any plugins that modify server browser communications (or modify the 
information contained in those packets) are counter to those goals.


The following guidelines are self-evident:

·All of the data you report to clients and to Steam must be accurate.

·You must use the Source engine, using the steam libraries, to send 
all server-browser-related communications.


·Do not modify or manually send any packets to Steam.

·Do not modify or manually send any client ping replies.  (Those that 
convey server browser info, player counts, etc.)


·Do not to set any values that are sent in these communications 
outside the legal range.


·The data reported to the master server and to clients must match.

If you aren't running any plugins that do any of these sorts of 
things, you can disregard this post.  If you are, please stop.  If you 
feel that you have a real reason to make these modifications to your 
server, then communicate with us and help us understand!  We'll try to 
work out a solution that fits everybody's needs.


Thanks,

The Team Fortress Team



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Re: [hlds] The policy of truth is still in effect

2012-01-25 Thread Eli Witt
Considering the hidden slots are provided by two console commands provided
by Valve, I'd say you're being far too anal.

On Wed, Jan 25, 2012 at 5:59 AM, Miikka Virtanen drag...@dragory.netwrote:

  Hey,

 If I have reserved slots hidden from the normal slots, is that counted as
 being against these guidelines?
 If taken literally, then yes, it is against them. Then again, it's also
 not with malicious intent (and I'm not sure how it would bother anyone), so
 I'm not sure if it's allowed.

 Sincerely,
 Miikka Virtanen

 24.1.2012 22:08, Fletcher Dunn kirjoitti:

  Yesterday the Team Fortress team took further action pursuant to the
 “policy of truth” that was announced in December of last year.  We delisted
 some servers that were reporting inaccurate information in
 server-browser-related communications.

 ** **

 Our goals are for players to be able to find the server they are looking
 for quickly and easily, and for server operators to compete solely on the
 basis of the quality of the experience they provide.  Any plugins that
 modify server browser communications (or modify the information contained
 in those packets) are counter to those goals.

 ** **

 The following guidelines are self-evident:

 · All of the data you report to clients and to Steam must be
 accurate.

 · You must use the Source engine, using the steam libraries, to
 send all server-browser-related communications.

 · Do not modify or manually send any packets to Steam.

 · Do not modify or manually send any client ping replies.  (Those
 that convey server browser info, player counts, etc.)

 · Do not to set any values that are sent in these communications
 outside the legal range.

 · The data reported to the master server and to clients must
 match.

 ** **

 If you aren’t running any plugins that do any of these sorts of things,
 you can disregard this post.  If you are, please stop.  If you feel that
 you have a real reason to make these modifications to your server, then
 communicate with us and help us understand!  We’ll try to work out a
 solution that fits everybody’s needs.

 ** **

 Thanks,

 The Team Fortress Team

 ** **


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Re: [hlds] The policy of truth is still in effect

2012-01-25 Thread Fletcher Dunn
I think we'd have to be real s to ban people for using a feature that's 
built into the engine.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Wednesday, January 25, 2012 3:24 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The policy of truth is still in effect

Considering the hidden slots are provided by two console commands provided by 
Valve, I'd say you're being far too anal.
On Wed, Jan 25, 2012 at 5:59 AM, Miikka Virtanen 
drag...@dragory.netmailto:drag...@dragory.net wrote:
Hey,

If I have reserved slots hidden from the normal slots, is that counted as being 
against these guidelines?
If taken literally, then yes, it is against them. Then again, it's also not 
with malicious intent (and I'm not sure how it would bother anyone), so I'm not 
sure if it's allowed.

Sincerely,
Miikka Virtanen

24.1.2012 22:08, Fletcher Dunn kirjoitti:
Yesterday the Team Fortress team took further action pursuant to the policy of 
truth that was announced in December of last year.  We delisted some servers 
that were reporting inaccurate information in server-browser-related 
communications.

Our goals are for players to be able to find the server they are looking for 
quickly and easily, and for server operators to compete solely on the basis of 
the quality of the experience they provide.  Any plugins that modify server 
browser communications (or modify the information contained in those packets) 
are counter to those goals.

The following guidelines are self-evident:

* All of the data you report to clients and to Steam must be accurate.

* You must use the Source engine, using the steam libraries, to send 
all server-browser-related communications.

* Do not modify or manually send any packets to Steam.

* Do not modify or manually send any client ping replies.  (Those that 
convey server browser info, player counts, etc.)

* Do not to set any values that are sent in these communications 
outside the legal range.

* The data reported to the master server and to clients must match.

If you aren't running any plugins that do any of these sorts of things, you can 
disregard this post.  If you are, please stop.  If you feel that you have a 
real reason to make these modifications to your server, then communicate with 
us and help us understand!  We'll try to work out a solution that fits 
everybody's needs.

Thanks,
The Team Fortress Team



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[hlds] The policy of truth is still in effect

2012-01-24 Thread Fletcher Dunn
Yesterday the Team Fortress team took further action pursuant to the policy of 
truth that was announced in December of last year.  We delisted some servers 
that were reporting inaccurate information in server-browser-related 
communications.

Our goals are for players to be able to find the server they are looking for 
quickly and easily, and for server operators to compete solely on the basis of 
the quality of the experience they provide.  Any plugins that modify server 
browser communications (or modify the information contained in those packets) 
are counter to those goals.

The following guidelines are self-evident:

* All of the data you report to clients and to Steam must be accurate.

* You must use the Source engine, using the steam libraries, to send 
all server-browser-related communications.

* Do not modify or manually send any packets to Steam.

* Do not modify or manually send any client ping replies.  (Those that 
convey server browser info, player counts, etc.)

* Do not to set any values that are sent in these communications 
outside the legal range.

* The data reported to the master server and to clients must match.

If you aren't running any plugins that do any of these sorts of things, you can 
disregard this post.  If you are, please stop.  If you feel that you have a 
real reason to make these modifications to your server, then communicate with 
us and help us understand!  We'll try to work out a solution that fits 
everybody's needs.

Thanks,
The Team Fortress Team

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Re: [hlds] The policy of truth is still in effect

2012-01-24 Thread Eli Witt
Keep up the good work Fletch!



On Tue, Jan 24, 2012 at 3:08 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Yesterday the Team Fortress team took further action pursuant to the
 “policy of truth” that was announced in December of last year.  We delisted
 some servers that were reporting inaccurate information in
 server-browser-related communications.

 ** **

 Our goals are for players to be able to find the server they are looking
 for quickly and easily, and for server operators to compete solely on the
 basis of the quality of the experience they provide.  Any plugins that
 modify server browser communications (or modify the information contained
 in those packets) are counter to those goals.

 ** **

 The following guidelines are self-evident:

 **· **All of the data you report to clients and to Steam must be
 accurate.

 **· **You must use the Source engine, using the steam libraries,
 to send all server-browser-related communications.

 **· **Do not modify or manually send any packets to Steam.

 **· **Do not modify or manually send any client ping replies.
 (Those that convey server browser info, player counts, etc.)

 **· **Do not to set any values that are sent in these
 communications outside the legal range.

 **· **The data reported to the master server and to clients must
 match.

 ** **

 If you aren’t running any plugins that do any of these sorts of things,
 you can disregard this post.  If you are, please stop.  If you feel that
 you have a real reason to make these modifications to your server, then
 communicate with us and help us understand!  We’ll try to work out a
 solution that fits everybody’s needs.

 ** **

 Thanks,

 The Team Fortress Team

 ** **

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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] The policy of truth is still in effect

2012-01-24 Thread wm
Very good stuff Fletcher and team!
Sent via BlackBerry® from Vodafone

-Original Message-
From: Eli Witt eliw...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 24 Jan 2012 17:18:07 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] The policy of truth is still in effect

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Re: [hlds] The policy of truth is still in effect

2012-01-24 Thread Spencer 'Voogru' MacDonald

Hi Fletcher,

One thing I used to do, but stopped in case it might cause problems in 
the future, was manipulate queries to players who were deemed to have 
reserved slots (by storing their IP addresses, and then modifying the 
query sent to those addresses).


What I did was simply increase the maxplayers by one, so that when they 
double click on the server in the browser they could connect to it even 
if it was full, rather than being forced to use the connect command in 
the console.


Rather than having to run a hack to do this, I was wondering if there 
could be a force connect option added, which will attempt to connect 
to the server even if it's full.


Right now if you double click on a full server, you can wait for a slot 
to open up. Simply add another button to force connect.


- Spencer.

On 1/24/2012 3:08 PM, Fletcher Dunn wrote:


Yesterday the Team Fortress team took further action pursuant to the 
policy of truth that was announced in December of last year.  We 
delisted some servers that were reporting inaccurate information in 
server-browser-related communications.


Our goals are for players to be able to find the server they are 
looking for quickly and easily, and for server operators to compete 
solely on the basis of the quality of the experience they provide.  
Any plugins that modify server browser communications (or modify the 
information contained in those packets) are counter to those goals.


The following guidelines are self-evident:

·All of the data you report to clients and to Steam must be accurate.

·You must use the Source engine, using the steam libraries, to send 
all server-browser-related communications.


·Do not modify or manually send any packets to Steam.

·Do not modify or manually send any client ping replies.  (Those that 
convey server browser info, player counts, etc.)


·Do not to set any values that are sent in these communications 
outside the legal range.


·The data reported to the master server and to clients must match.

If you aren't running any plugins that do any of these sorts of 
things, you can disregard this post.  If you are, please stop.  If you 
feel that you have a real reason to make these modifications to your 
server, then communicate with us and help us understand!  We'll try to 
work out a solution that fits everybody's needs.


Thanks,

The Team Fortress Team



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