Re: [hlds] The policy of truth is still in effect
Hey, If I have reserved slots hidden from the normal slots, is that counted as being against these guidelines? If taken literally, then yes, it is against them. Then again, it's also not with malicious intent (and I'm not sure how it would bother anyone), so I'm not sure if it's allowed. Sincerely, Miikka Virtanen 24.1.2012 22:08, Fletcher Dunn kirjoitti: Yesterday the Team Fortress team took further action pursuant to the policy of truth that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. The following guidelines are self-evident: ·All of the data you report to clients and to Steam must be accurate. ·You must use the Source engine, using the steam libraries, to send all server-browser-related communications. ·Do not modify or manually send any packets to Steam. ·Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) ·Do not to set any values that are sent in these communications outside the legal range. ·The data reported to the master server and to clients must match. If you aren't running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We'll try to work out a solution that fits everybody's needs. Thanks, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] The policy of truth is still in effect
Considering the hidden slots are provided by two console commands provided by Valve, I'd say you're being far too anal. On Wed, Jan 25, 2012 at 5:59 AM, Miikka Virtanen drag...@dragory.netwrote: Hey, If I have reserved slots hidden from the normal slots, is that counted as being against these guidelines? If taken literally, then yes, it is against them. Then again, it's also not with malicious intent (and I'm not sure how it would bother anyone), so I'm not sure if it's allowed. Sincerely, Miikka Virtanen 24.1.2012 22:08, Fletcher Dunn kirjoitti: Yesterday the Team Fortress team took further action pursuant to the “policy of truth” that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. ** ** Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. ** ** The following guidelines are self-evident: · All of the data you report to clients and to Steam must be accurate. · You must use the Source engine, using the steam libraries, to send all server-browser-related communications. · Do not modify or manually send any packets to Steam. · Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) · Do not to set any values that are sent in these communications outside the legal range. · The data reported to the master server and to clients must match. ** ** If you aren’t running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We’ll try to work out a solution that fits everybody’s needs. ** ** Thanks, The Team Fortress Team ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] The policy of truth is still in effect
I think we'd have to be real s to ban people for using a feature that's built into the engine. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Wednesday, January 25, 2012 3:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The policy of truth is still in effect Considering the hidden slots are provided by two console commands provided by Valve, I'd say you're being far too anal. On Wed, Jan 25, 2012 at 5:59 AM, Miikka Virtanen drag...@dragory.netmailto:drag...@dragory.net wrote: Hey, If I have reserved slots hidden from the normal slots, is that counted as being against these guidelines? If taken literally, then yes, it is against them. Then again, it's also not with malicious intent (and I'm not sure how it would bother anyone), so I'm not sure if it's allowed. Sincerely, Miikka Virtanen 24.1.2012 22:08, Fletcher Dunn kirjoitti: Yesterday the Team Fortress team took further action pursuant to the policy of truth that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. The following guidelines are self-evident: * All of the data you report to clients and to Steam must be accurate. * You must use the Source engine, using the steam libraries, to send all server-browser-related communications. * Do not modify or manually send any packets to Steam. * Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) * Do not to set any values that are sent in these communications outside the legal range. * The data reported to the master server and to clients must match. If you aren't running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We'll try to work out a solution that fits everybody's needs. Thanks, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] The policy of truth is still in effect
Yesterday the Team Fortress team took further action pursuant to the policy of truth that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. The following guidelines are self-evident: * All of the data you report to clients and to Steam must be accurate. * You must use the Source engine, using the steam libraries, to send all server-browser-related communications. * Do not modify or manually send any packets to Steam. * Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) * Do not to set any values that are sent in these communications outside the legal range. * The data reported to the master server and to clients must match. If you aren't running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We'll try to work out a solution that fits everybody's needs. Thanks, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] The policy of truth is still in effect
Keep up the good work Fletch! On Tue, Jan 24, 2012 at 3:08 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Yesterday the Team Fortress team took further action pursuant to the “policy of truth” that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. ** ** Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. ** ** The following guidelines are self-evident: **· **All of the data you report to clients and to Steam must be accurate. **· **You must use the Source engine, using the steam libraries, to send all server-browser-related communications. **· **Do not modify or manually send any packets to Steam. **· **Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) **· **Do not to set any values that are sent in these communications outside the legal range. **· **The data reported to the master server and to clients must match. ** ** If you aren’t running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We’ll try to work out a solution that fits everybody’s needs. ** ** Thanks, The Team Fortress Team ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] The policy of truth is still in effect
Very good stuff Fletcher and team! Sent via BlackBerry® from Vodafone -Original Message- From: Eli Witt eliw...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 24 Jan 2012 17:18:07 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] The policy of truth is still in effect ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] The policy of truth is still in effect
Hi Fletcher, One thing I used to do, but stopped in case it might cause problems in the future, was manipulate queries to players who were deemed to have reserved slots (by storing their IP addresses, and then modifying the query sent to those addresses). What I did was simply increase the maxplayers by one, so that when they double click on the server in the browser they could connect to it even if it was full, rather than being forced to use the connect command in the console. Rather than having to run a hack to do this, I was wondering if there could be a force connect option added, which will attempt to connect to the server even if it's full. Right now if you double click on a full server, you can wait for a slot to open up. Simply add another button to force connect. - Spencer. On 1/24/2012 3:08 PM, Fletcher Dunn wrote: Yesterday the Team Fortress team took further action pursuant to the policy of truth that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. The following guidelines are self-evident: ·All of the data you report to clients and to Steam must be accurate. ·You must use the Source engine, using the steam libraries, to send all server-browser-related communications. ·Do not modify or manually send any packets to Steam. ·Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) ·Do not to set any values that are sent in these communications outside the legal range. ·The data reported to the master server and to clients must match. If you aren't running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We'll try to work out a solution that fits everybody's needs. Thanks, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds