When will Valve realize was a bad decision? Player counts haven't been this
low since last year, and there is no new FPS game.
For those people claiming player counts get lower until summer vacation,
they didn't drop as much as last year.
After the change, the weekly high dropped by 5000.
Hint: they DGAF about your player count.
-James
On Fri, Apr 25, 2014 at 2:30 PM, Robert Paulson thepauls...@gmail.comwrote:
When will Valve realize was a bad decision? Player counts haven't been
this low since last year, and there is no new FPS game.
For those people claiming player counts
Those aren't my player counts, those are the global player counts.
On Fri, Apr 25, 2014 at 2:32 PM, James Haikin jfrra...@gmail.com wrote:
Hint: they DGAF about your player count.
-James
On Fri, Apr 25, 2014 at 2:30 PM, Robert Paulson thepauls...@gmail.comwrote:
When will Valve realize
Fixing quickplay, however you want to see it fixed, won't cause more
players to magically appear.
TF2 is running on borrowed time, and the playerbase will only be getting
smaller with time.
On 25 April 2014 23:42, Robert Paulson thepauls...@gmail.com wrote:
Those aren't my player counts, those
It might not cause more players to magically appear, but more of them will
end up in better servers than the official ones. Community servers offer
additional value that keep people playing TF2 longer.
I know quite a few people who have stopped playing after their favorite
server emptied out
Why hello there, anecdotal evidence. If you could go ahead and get us an
actual cross-section of the playerbase, that'd be great.
-James
On Fri, Apr 25, 2014 at 4:10 PM, Robert Paulson thepauls...@gmail.comwrote:
It might not cause more players to magically appear, but more of them will
Empirical evidence was already offered which you thought were my
players, as if I had tens of thousands of players. Those numbers are pulled
straight from Steam.
What's the point of trolling this discussion? Don't you have anything
better to do?
On Fri, Apr 25, 2014 at 4:14 PM, James Haikin
I'm just sick of people bitching about something that Valve has shown no
indication of changing, in a place where it's rather patently inappropriate
for the discussion to be taking place.
-James
On Fri, Apr 25, 2014 at 4:31 PM, Robert Paulson thepauls...@gmail.comwrote:
Empirical evidence was
I don't see how there could be a better place to discuss this. This
quickplay problem affects srcds servers and this is a mailing list for
servers that is visited by the people responsible for this change.
If Valve does not realize this is a problem, that is even more of a reason
to keep talking
This mailing list is for bugfixes and technical support, not for politics
and drama.
-James
On Fri, Apr 25, 2014 at 4:46 PM, Robert Paulson thepauls...@gmail.comwrote:
I don't see how there could be a better place to discuss this. This
quickplay problem affects srcds servers and this is a
You want to discuss something? Take it to SPUF.
-James
On Fri, Apr 25, 2014 at 4:46 PM, Robert Paulson thepauls...@gmail.comwrote:
I don't see how there could be a better place to discuss this. This
quickplay problem affects srcds servers and this is a mailing list for
servers that is
I don't think discussing topics which directly affect server operators
on SPUF is a good idea. Most of the users on SPUF are not technically
inclined and could probably care less about this problem.
James Haikin mailto:jfrra...@gmail.com
Friday, April 25, 2014 7:52 PM
You want to discuss
Most of the users on SPUF.
You mean the majority of the game's playerbase? So 90% of the game's
players don't care about the problem? Why, then, is it a problem?
-James
On Fri, Apr 25, 2014 at 4:56 PM, Bubka3 bub...@gmail.com wrote:
I don't think discussing topics which directly affect
Heh, nice try. By that logic the zip bombing wasn't a problem because
the players didn't care.
James Haikin mailto:jfrra...@gmail.com
Friday, April 25, 2014 7:58 PM
Most of the users on SPUF.
You mean the majority of the game's playerbase? So 90% of the game's
players don't care about the
Not really. That's something that immediately and directly affects people
who aren't server operators.
Less community servers just means that there's twenty instead of fifty
servers to choose from. And with quickplay, you don't even have to pick it
yourself.
-James
On Fri, Apr 25, 2014 at 5:02
Having a different opinion on the matter is trolling. Got it. Carry on,
then.
-James
On Fri, Apr 25, 2014 at 5:09 PM, E. Olsen ceo.eol...@gmail.com wrote:
No use feeding a troll, guys.
On Fri, Apr 25, 2014 at 8:05 PM, James Haikin jfrra...@gmail.com wrote:
Not really. That's something
SPUF is a tiny portion of the TF2 population. Most people that play a game
don't go on the forums to chat about it.
The common player won't even give 2 shits if TF2 itself is dying because of
this change.
They are not die hard fans and they will just go back to COD or Titanfall
if the servers
So if the common player doesn't care, why should Valve? Serious question.
-James
On Fri, Apr 25, 2014 at 5:15 PM, Robert Paulson thepauls...@gmail.comwrote:
SPUF is a tiny portion of the TF2 population. Most people that play a game
don't go on the forums to chat about it.
The common player
Because if it weren't for some of these people putting their time, money,
blood, sweat, and fucking tears into their servers and building their
communities and thus adding to the overall experience of TF2, you probably
wouldn't be playing/enjoying TF2 as it is now and Valve's game wouldn't
have
Because the common player also doesn't care if Valve/TF2 fails?
Why not take a few minutes to actually understand what you are reading
before replying with these obvious questions?
On Fri, Apr 25, 2014 at 5:18 PM, James Haikin jfrra...@gmail.com wrote:
So if the common player doesn't care,
I'm asking these questions because none of you seem to have asked them
yourself. You keep asking, Why did Valve do this to us? when you should
be asking Why did Valve do this at all? It sounds similar, but it's a
very different question.
-James
On Fri, Apr 25, 2014 at 5:25 PM, Robert Paulson
This is actually a discussion list for server related things, which has
wide scale. Bugfixes aren't our thing usually, unless they affect
servers somehow aka maps or weapons that can cause issues etc but rocks
having wrong shape aren't our thing.
As for topic, i'm not sure about others but
As we approach the 2-month mark since Valve's servers were made the default
servers for all quickplay players, can the TF2 team give us a time frame when
they will return the system to a level playing field for all servers?
As it stands, the players who want to avoid all community servers now
What about something similar like before where valve servers had an
advantage over community servers with new players being sent to them (due
to the valve server score boost)?
Except this time just make it so all new players get sent to valve servers
by default. And then after a certain amount of
As I said before, the problem is not that the official servers only option
exists, the problem is that it is on by default. People too lazy to use the
browser are too lazy to use options.
Again I would like to suggest automatically un-checking the official
servers only after 4-5 hours of play.
It would be really nice to get some input on this from Valve. Since the
change every day gets worse and worse for player activity on my servers
thanks to the QP changes and lack of new players having the ability to find
my servers.
You can view the beautiful downward trend caused by these
I think the issue here, is...there really is no longer any reason for valve
servers to be the default servers once a player has 8-12 hours in the
game.
The minority of players who only want those random pub games on valve
servers now have that option - but the players who stick around in the
I love how you guys are saying you want to develop the community you are
trying to build, then the next sentence is that people are too stupid/lazy
to find you guys.
Can't have it both ways. Personally, I've got lots of time into the game
and love quick play. I know I can get a vanilla experience
28 matches
Mail list logo