I've been doing this for years with custom maps:
* Compile the map as usual.
* Create a map-specific CFG file for it (i.e. same basefile name as the
BSP + .cfg).
* Use the lump-editor in VIDE or similar utility to embed the .CFG file
into the .BSP in the /cfg virtual folder.
* Basically the same
PS: I have only tested this (so far) on a Windows TF2 "client" (where I
typically smoke-test a new TF2 map before uploading it to a "dedicated
server" - typically Linux-based). However, I have never encountered this
issue before.
On Fri, Oct 16, 2020 at 7:18 PM Mecha Weasel
wrote:
> I've been
2 matches
Mail list logo