I don't recall this hassle this year, so I am presuming it's new for this
year. In fact, I seem to recall the Pile o' Gifts going on-site either
Christmas Eve or Christmas day for $10 instead of $20 last year?
Seems to me it does not really "solve" any issue with credit-card fraud.
But thanks
More correctly:
"If it doesn't drive revenue, don't fix it."
On Jan 12, 2018 9:26 AM, "Ook" wrote:
> It's been this way for years and years. I just have my scripts run
> steamcmd several times, and it usually succeeds by the 3rd attempt .
> Valve is well aware of this,
Was on my server tonight, and I saw something pop-up in the chat like ...
"System Message: The items and matchmaking servers will be off-line for 5
minutes"
I have never seen anything like that before.
I'm pretty-sure I don't have a plug-in that does that.
Is that some new unannounced
I have literally never noticed it before. Maybe its a client-side setting
that's defaulting to on now?
On Fri, Jul 13, 2018 at 8:24 PM, Patrick Jr.
wrote:
> That's been around for years!
>
> On 14/07/2018 04:20, Mecha Weasel wrote:
>
> Was on my server tonight, and I saw s
Nice to see the new leet features:
- Frontier Djustice
- Elf Esteem
On Tue, Jun 26, 2018, 2:55 PM John Schoenick
wrote:
> We're working on a mandatory update for Team Fortress 2. The notes for
> the update are below. We should have the update ready soon.
>
> - John
>
>
I've been doing this for years with custom maps:
* Compile the map as usual.
* Create a map-specific CFG file for it (i.e. same basefile name as the
BSP + .cfg).
* Use the lump-editor in VIDE or similar utility to embed the .CFG file
into the .BSP in the /cfg virtual folder.
* Basically the same
PS: I have only tested this (so far) on a Windows TF2 "client" (where I
typically smoke-test a new TF2 map before uploading it to a "dedicated
server" - typically Linux-based). However, I have never encountered this
issue before.
On Fri, Oct 16, 2020 at 7:18 PM Mecha Weasel
@Valve ...
Anybody know the timing on "sale" of various in-game items (TF2 in
particular) this year?
In the past, some items would go on "sale", before the Holidays, but would
not be "usable" for another two weeks!
I ask, because it's getting close now.
In the past, I've bought a bunch of "Pile
I could have sworn this list was for discussions about hosting dedicated
servers based on HLDS (i.e. so-called "Gold-Src" engine)?
Wouldn't surprise me if some corporate entity did something questionable
regarding intellectual property, but not sure it belongs on (or is helpful
to resolving that
I'm going back over to AboveTopSecret.com
At least the conspiracy theories over there "make sense".
--
--
+--+
| [F+M] Freaks & Misfits: |
| ______ |
| | _| _ __ __ |_ | |
| | | | ___|_ | \/ | | |
More importantly, Happy (Almost) Holidays everyone ...
The Spirit of Christmas 1995 short (pre-South Park):
https://www.youtube.com/watch?v=qyyeRnDCG3I
--
--
+--+
| [F+M] Freaks & Misfits: |
| ______ |
| | _|
"Removed the disconnect REASON from the message when players leave the
server"
Why on earth would you do that?
___
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please visit:
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send more harassment. This is a pretty common vector
> of last-minute abuse/spam that a lot of trolls and bot accounts use.
>
> On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel
> wrote:
>
>> "Removed the disconnect REASON from the message when players leave the
>>
Update: Gave server and extra restart and some SM component (game data?)
auto-updated, and all seems good.
On Thu, Sep 16, 2021 at 6:43 PM Mecha Weasel
wrote:
> In my case, I am still getting a segmentation fault after updating to SM
> v1.11, build 6744 (build just completed). Obv
Looks like there is a new SourceMod build in-progress, if I am reading the
"waterfall" page correctly.
--------
Mecha Weasel
6:14 PM (4 minutes ago)
to Half-Life
Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
and base TF2 seems to run
Uploading latest Dev builds of SM (and MM:S just for s+g) to my TF2 servers
validate if issue is resolved.
SM v1.11, build 6744 (build just completed)
MM:S v1.12, build 1150
On Thu, Sep 16, 2021 at 6:20 PM Mecha Weasel
wrote:
> Looks like there is a new SourceMod build in-progress, if I
In my case, I am still getting a segmentation fault after updating to SM
v1.11, build 6744 (build just completed). Obviously, continuing to
troubleshoot.
On Thu, Sep 16, 2021 at 6:33 PM Mecha Weasel
wrote:
> Uploading latest Dev builds of SM (and MM:S just for s+g) to my TF2
> servers va
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