[hlds_announce] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Fletcher Dunn
Heads up. Insanity is upon us. We'll include the Halloween map cycle file that we're going to be using on about 70% of our Valve servers, so you can have an example for how you might want to configure your servers. Your humble servant, Fletch ___

[hlds_announce] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Fletcher Dunn
There is a bug causing all gameservers to report that they are full, preventing them from receiving matchmaking traffic. It should be a small patch, and will be available in about an hour or so. ___ hlds_announce mailing list

[hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Fletcher Dunn
The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at

[hlds_announce] Optional TF:beta update released

2013-02-21 Thread Fletcher Dunn
Team Fortress 2 Beta: * Fixed motd.txt file being in VPK instead of loose on disk. (This caused custom motd.txt to not be used.) * Linux dedicated server: Fixed srcds_run script calling old HLDSUpdate tool to perform autoupdate. ___ hlds_announce

[hlds_announce] Mandatory TF beta updated released

2013-02-27 Thread Fletcher Dunn
Team Fortress 2 Beta: * Fix custom audio sometimes using data from wrong sound cache. * Sound cache for official shipping content now updated with the game, clients no longer need to compute it * Misc audio system optimizations * VPK structure changes. Deleted models and materials, added

[hlds_announce] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-13 Thread Fletcher Dunn
We have released a SteamPipe version of the Day of Defeat:Source dedicated server. A note of clarification: this announcement concerns Day of Defeat: *SOURCE*. Alfred announced a very similar release for the original Day of Defeat product. This is a different release. Try not to get

[hlds_announce] Mandatory DoD:S beta update released

2013-03-14 Thread Fletcher Dunn
DoD:S beta: * Fix mismatched version numbers in client and server * sv_pure should be functional. * Added readmes in the custom and downloads folder. * Linux dedicated server: Fixed srcds_run script to properly use StamCMD for auto restart. Note that you will not receive an out-of-date

[hlds_announce] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * Show servers button. This runs the ordinary quickplay search, but instead of joining the server with the

[hlds_announce] RE: [External Mail] Re: [Csgo_servers] RE: Changes to A2S_INFO - take 2

2020-12-04 Thread Fletcher Dunn (via hlds_announce list)
y question, but is there a smaller padded packet size that could be used, which doesn't trigger DDoS protections but is still big enough that it makes a reflection attack less appealing to the asshats who launch them? Just curious. Thanks, Dave On Thu, Dec 3, 2020 at 10:54 PM Fletcher Dunn -

[hlds_announce] Beta server binaries available for testing

2020-12-04 Thread Fletcher Dunn (via hlds_announce list)
Hello! Some beta steam binaries are available for testing. They have several improvements meaningful to dedicated servers, mostly related to handling of server browser packets such as the A2S_INFO packet that has been discussed. If you do not set any environment variables, the new binaries

[hlds_announce] Changes to A2S_INFO - take 2

2020-12-03 Thread Fletcher Dunn (via hlds_announce list)
The previous change to pad the server browser query A2S_INFO packets has triggered some aggressive Anti-DDoS filters for some games. This change was made to address a reflection amplification attack in the protocol. So it looks like we will need to address the vulnerability by securing the

[hlds_announce] RE: Changes to A2S_INFO - take 2

2020-12-03 Thread Fletcher Dunn (via hlds_announce list)
A steam client beta has been released: https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/2896341257765264787 It understands how to respond if the server issues a challenge in response to an A2S_INFO request. Importantly because of the existing filtering environment

[hlds_announce] Public steam client released with server browser changes

2020-12-07 Thread Fletcher Dunn (via hlds_announce list)
The steam client was updated with the changes to the server browser protocol that have been discussed. More info here: https://steamcommunity.com/discussions/forum/14/2974028351344359625/ The latest binaries for all gameserver platforms, with experimental features to harden against server

[hlds_announce] RFC: Changes to the A2S_INFO protocol

2020-11-16 Thread Fletcher Dunn (via hlds_announce list)
Hello! Over the next couple of months we will be releasing some changes to how servers and clients using steamclent.so/dll handle the venerable Source engine A2S_INFO message used by the server browser. This includes the Steam client server browser, all Source engine games, and all Steam

[hlds_announce] Steam Client beta released with changes to the A2S_INFO protocol

2020-11-18 Thread Fletcher Dunn (via hlds_announce list)
. Only a set of users will be using this client, and we are not quite to deployment step #1 described below. From: Fletcher Dunn Sent: Monday, November 16, 2020 4:47 PM To: 'hlds_announce@list.valvesoftware.com' Subject: RFC: Changes to the A2S_INFO protocol Hello! Over the next couple