[hlds_announce] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please download the update from the hldsupdatetool. The specific changes include: - Fixed the Demoman not being able to charge while in the air - Fixed items not drawing correctly on disguised Spies Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Updated the version check when connecting to a server to indicated whether the server's version of the game is older or newer than the client's version when they're different. Team Fortress 2 - Made Bill's Hat always tradable. - Fixed a client crash caused by malformed custom client spray. - Added a Red team skin to the Fists of Steel. - Fixed melee attacks not destroying remote detonation pipes. - Added the Rimmed Raincatcher to the list of Unusual hats. - Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue. - Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. - Updated CP_Thundermountain - Updated the final stage to have the train begin receding after 15 seconds. - Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed. Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. The specific changes include: - Fixed another sentry gun exploit that let Engineers build multiple sentries. - Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for real this time Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. The specific changes include: - Fixed a sentry gun exploit that let Engineers build multiple sentries. - Fixed Engineers being able to build level 3 mini-sentries using The Wrangler. - Fixed the Holy Mackerel hit triggering the first blood event in Arena mode. - Fixed seeing error particle systems in old demos. Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk! - Made Ellis' Cap and the Frying Pan tradable - Added Automatically respawn after loadout changes in respawn zones option to the Options-Multiplayer-Advanced dialog - Fixed a problem with the Lugermorph model Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. The specific changes include: - Fixed an exploit that allowed people to bypass the Gloves of Rushing Urgently's damage taking penalty. - Made the following items nameable: Mildly Disturbing Halloween Mask, Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co. Cap, Polycount Pin. - Fixed a case where some clients where timing out while accessing the store. Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Mann Co. badges updated - Added new Primeval Warrior employee badge - Moved badges start date to the official TF2 release date of October 10th, 2007 - Gave Primeval Warrior badge to anyone who played in the TF2 Beta prior to the official release - Adjusted existing badges based on the new start date - Fixed player avatars being squashed in the Arena win panel - Fixed a client crash caused by players calling for a Medic - Fixed a server crash caused by receiving invalid data in player commands - Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly - Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated - Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted - Prevented custom models from showing domination particles in PropHunt Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added further PropHunt mode support: - Added a SetCustomModelRotates input, which will enable/disable whether the custom model should rotate yaw (enabled by default) - Added a SetCustomModelVisibletoSelf input, which will set whether or not the local player should see his own custom model - Fixed the Engineer being able to build more than 1 of each type of building - Fixed old Engineer build keybinds not working with the new system - Fixed a client crash on shutdown - Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby - Fixed post-processing bug which could cause tone mapping to become stuck at highest setting Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added new items to commemorate our 119th (or so) update. - Fixed several issues with the Source SDK - Scout's Retire the Runner achievement updated to be: - Kill a Scout while they are under the effect of Crit-a-Cola. - Added a 20% damage bonus to The Backburner - Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction - Fixed the teleporter exit using the wrong particle effect - Fixed HUD damage indicators not appearing - Fixed Teleporters not reverting to level 1 when their other side is destroyed - Fixed receiving damage not causing view-kicks on players - Fixed Engineers Spies being able to circumvent build restrictions - Fixed Server Browser not saving filter settings properly - Fixed a client crash in the targetID on clients running custom HUDs Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode: - Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off - Added tf_arena_round_time to set a timelimit on the round - Added the userid of the player who built the teleporter to the player_teleported event - Fixed player killed event causing server crash - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled - Fixed the Ambassador not doing damage to buildings - Fixed Spies disguised as their own team not drawing blood effects - Fixed players killed by flaming arrows not showing the appropriate death icon Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include: New features: - Added The Force-A-Nature, The Sandman, and Bonk! - Added 35 new Scout achievements. - Added crit boosted on/off sound effects. - Added new sounds for upgraded teleporters. - Added new sound for a fully charged medic dying. - Add bonus points section to scores. - Scouts earn a bonus point for killing Medics who are actively healing a target. - Added several new speech concepts, mostly hooked up to new Scout lines. - Added new Remember last weapon between lives option to the Multiplayer Advanced dialog. - Spies can now control which weapon the enemy team sees them holding. Hitting the last disguise key while disguised updates the disguise to show the Spy's currently held weapon. - Added several new Arena mode announcer speech events. - Added First Blood to Arena mode. - Removed 2x item respawn times in arena. - Changed backstab handling to fix facestabs. - Spies disguised as enemy team can now see player IDs for enemies. New maps: - Added community maps: cp_egypt, arena_watchtower, and cp_junction. - Updated cp_fastlane with Arttu's new version. Mapmaker requests: - Added new input for forward speed modifier to FuncTrainTrain. - Added TeleportToPathTrack input to func_tracktrain. Bugfixes: - Fixed a bug where players would sometimes gib from non-gib damage kills. - Fixed stat screen showing an entry for a class called map. - Fixed item model panels not using team skins. - Fixed obscure bug where spectators were able to carry the flag. Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
A new required update to Team Fortress 2 has been released. As always, please run hldsupdatetool to update your servers. The specific changes include: - Fixed medigun effect not being removed if the medic changed class while healing - Fixed being able to zoom too quickly after firing a zoomed shot Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2 Update Available
An update to Team Fortress 2 has been released. Please run hldsupdatetool to receive this update. While this is not a required update, it does contain some very important fixes. The specific changes include: - Fixed CUtlLinkedList overflow! crash - Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked) - Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed - Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times - Fixed an exploit allowing players to spawn into the enemy territory at the start of a round - Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations - Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce