[hlds_announce] Team Fortress 2 Update Available

2011-09-16 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please download the 
update from the hldsupdatetool.  The specific changes include:

- Fixed the Demoman not being able to charge while in the air
- Fixed items not drawing correctly on disguised Spies

Jason


___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2011-02-14 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the version check when connecting to a server to indicated whether 
the server's version of the game is older or newer than the client's version 
when they're different.

Team Fortress 2
- Made Bill's Hat always tradable.
- Fixed a client crash caused by malformed custom client spray.
- Added a Red team skin to the Fists of Steel.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors 
for team Blue.
- Fixed players getting set bonuses applied on tournament servers when the 
server is restricting the player's weapons using the item_whitelist.
- Updated CP_Thundermountain
- Updated the final stage to have the train begin receding after 15 
seconds.
- Reduced the cart speed on the final two ramps in the final stage to 
1/2 normal speed.

Jason



___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2010-10-19 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed another sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler 
for real this time

Jason


___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2010-10-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler.
- Fixed the Holy Mackerel hit triggering the first blood event in Arena mode.
- Fixed seeing error particle systems in old demos.

Jason


___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2010-10-12 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who 
has used Bonk! 
- Made Ellis' Cap and the Frying Pan tradable 
- Added Automatically respawn after loadout changes in respawn zones option 
to the Options-Multiplayer-Advanced dialog 
- Fixed a problem with the Lugermorph model

Jason


___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2010-10-08 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed an exploit that allowed people to bypass the Gloves of Rushing 
Urgently's damage taking penalty.
- Made the following items nameable: Mildly Disturbing Halloween Mask, Ghastly 
Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co. Cap, Polycount Pin.
- Fixed a case where some clients where timing out while accessing the store.

Jason


___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2010-07-09 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:


Team Fortress 2

 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

 - Fixed a bug that allowed sapped buildings to be picked up by the Engineer.

 - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when 
they were out of ammo.

 - Fixed a bug where players would go into reference poses when switching 
classes while carrying a building.

 - Fixed seeing the changeclass label in the spectator HUD when using 
cl_hud_minmode.

 - The amount of revenge crits a player can have at one time is now capped at 
35.

 - The Wrangler no longer shows the shotgun's ammo count.

 - Engineers can no longer pick up buildings while stunned or in loser state.

 - Fixed Engineer shotgun and piston not using team skins for the Engineer's 
arms.

 - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the 
sentrygun.

 - The Gunslinger 3 hit combo now only increments the combo count when hitting 
enemy players.

 - Fixed a crash in the control point progress bar.

 - Fixed a server crash in the player death code, related to building carrying.

 - Fixing performance spikes that occur at round start, and after each point 
capture, when TFBots are present in the server.

 - Achievement fixes:

  - The Rio Grind achievement limit is now correctly set to 50.

  - Fixed a typo in Six-String Stinger achievement name.

  - Fixed a bug in the Death Metal achievement that caused it to rapidly 
complete itself.

  - Fixed getting the Six-String Stinger achievement without playing the 
guitar.

  - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas 
and Deputized.

 - Missed notes from yesterday's release:

  - New response rules and sounds added for some classes

Jason

___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2010-05-05 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Mann Co. badges updated
- Added new Primeval Warrior employee badge
- Moved badges start date to the official TF2 release date of October 
10th, 2007
- Gave Primeval Warrior badge to anyone who played in the TF2 Beta 
prior to the official release
- Adjusted existing badges based on the new start date
- Fixed player avatars being squashed in the Arena win panel
- Fixed a client crash caused by players calling for a Medic
- Fixed a server crash caused by receiving invalid data in player commands
- Fixed wearables attached to ragdolls not setting their skins and bodygoups 
correctly
- Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
- Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is 
critboosted
- Prevented custom models from showing domination particles in PropHunt

Jason


___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2010-04-30 Thread Jason Ruymen
A required update to Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added further PropHunt mode support:
- Added a SetCustomModelRotates input, which will enable/disable 
whether the custom model should rotate yaw (enabled by default)
- Added a SetCustomModelVisibletoSelf input, which will set whether 
or not the local player should see his own custom model
- Fixed the Engineer being able to build more than 1 of each type of building
- Fixed old Engineer build keybinds not working with the new system
- Fixed a client crash on shutdown
- Fixed the Gunboats not properly applying the damage reduction when Spectators 
are nearby
- Fixed post-processing bug which could cause tone mapping to become stuck at 
highest setting

Jason


___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2010-04-29 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added new items to commemorate our 119th (or so) update. 
- Fixed several issues with the Source SDK 
- Scout's Retire the Runner achievement updated to be:
- Kill a Scout while they are under the effect of Crit-a-Cola. 
- Added a 20% damage bonus to The Backburner 
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's 
duration reduction 
- Fixed the teleporter exit using the wrong particle effect 
- Fixed HUD damage indicators not appearing 
- Fixed Teleporters not reverting to level 1 when their other side is destroyed 
- Fixed receiving damage not causing view-kicks on players 
- Fixed Engineers  Spies being able to circumvent build restrictions 
- Fixed Server Browser not saving filter settings properly 
- Fixed a client crash in the targetID on clients running custom HUDs

Jason


___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2009-05-29 Thread Jason Ruymen
A required update to Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

- Added Sniper/Spy milestone achievements as an additional way players can get 
the new unlockables
Arena Mode:
- Added tf_arena_use_queue server convar. Turn this on to get the 
old queue behavior. Default is off
- Added tf_arena_round_time to set a timelimit on the round
- Added the userid of the player who built the teleporter to the 
player_teleported event
- Fixed player killed event causing server crash
- Fixed Spies not being telefragged when standing on an enemy teleporter exit 
with the Dead Ringer enabled
- Fixed attackers seeing the mini-crit particle effect for full crits if the 
victim has the Jarate effect enabled
- Fixed the Ambassador not doing damage to buildings
- Fixed Spies disguised as their own team not drawing blood effects
- Fixed players killed by flaming arrows not showing the appropriate death icon

Jason

___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2009-02-24 Thread Jason Ruymen
The required update for Team Fortress 2 is now live.  Please run hldsupdatetool 
to receive it.  The specific changes include:

New features:
 - Added The Force-A-Nature, The Sandman, and Bonk!
 - Added 35 new Scout achievements.
 - Added crit boosted on/off sound effects.
 - Added new sounds for upgraded teleporters.
 - Added new sound for a fully charged medic dying.
 - Add bonus points section to scores.
  - Scouts earn a bonus point for killing Medics who are actively healing a 
target.
 - Added several new speech concepts, mostly hooked up to new Scout lines.
 - Added new Remember last weapon between lives option to the Multiplayer 
Advanced dialog.
 - Spies can now control which weapon the enemy team sees them holding. Hitting 
the last disguise key while disguised updates the disguise to show the Spy's 
currently held weapon.
 - Added several new Arena mode announcer speech events.
 - Added First Blood to Arena mode.
 - Removed 2x item respawn times in arena.
 - Changed backstab handling to fix facestabs.
 - Spies disguised as enemy team can now see player IDs for enemies.

New maps:
 - Added community maps: cp_egypt, arena_watchtower, and cp_junction.
 - Updated cp_fastlane with Arttu's new version.

Mapmaker requests:
 - Added new input for forward speed modifier to FuncTrainTrain.
 - Added TeleportToPathTrack input to func_tracktrain.

Bugfixes:
 - Fixed a bug where players would sometimes gib from non-gib damage kills.
 - Fixed stat screen showing an entry for a class called map.
 - Fixed item model panels not using team skins.
 - Fixed obscure bug where spectators were able to carry the flag.

Jason

___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2008-01-15 Thread Jason Ruymen
A new required update to Team Fortress 2 has been released.  As always,
please run hldsupdatetool to update your servers.  The specific changes
include:

- Fixed medigun effect not being removed if the medic changed class
while healing
- Fixed being able to zoom too quickly after firing a zoomed shot

Jason



___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce


[hlds_announce] Team Fortress 2 Update Available

2007-12-31 Thread Jason Ruymen
An update to Team Fortress 2 has been released.  Please run
hldsupdatetool to receive this update.  While this is not a required
update, it does contain some very important fixes.  The specific changes
include:

- Fixed CUtlLinkedList overflow! crash
- Added player position data to server logging of events (player_death,
player_builtobject, teamplay_flag_event, object_destroyed,
teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles
when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom
times
- Fixed an exploit allowing players to spawn into the enemy territory at
the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into
the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make
cloaked spies appear fully black

Jason


___
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce