[hlds_apps] MetaMod for HL2

2003-07-18 Thread James Couzens
Alfred, I believe it should be right along the lines of metamod.. It provides the most access to creating an administration mod or mod of that nature. And judging from the number of mods that have been written over the past couple of years, leaving it up to the the author of that mod has

RE: [hlds_apps] MetaMod for HL2

2003-07-18 Thread Alfred Reynolds
Okay, let me just start out by saying what I plan to do and what I want from the community (i.e you guys). MetaMod based plugins (especially Admin Mod ;) have become popular addons to servers. For HL2 I would like to provide a special 3rd party API that plugins can use rather than forcing

Re: [hlds_apps] MetaMod for HL2

2003-07-18 Thread botman
This API will be in the form of a C++ interface class, i.e a completely virtual class. We have some source code here that allows you to easily register these interfaces (i.e expose them in your dll) and also some code to aquire these interfaces from loaded dlls. This email is a little

Re: [hldsapps] RE: [hlds_apps] MetaMod for HL2

2003-07-18 Thread James Couzens
Alfred, Being able to change gameplay is key. Look at the success of the WC3 mod. If you can't alter the game play, mods like that aren't possible. Yes the author wrote the game and wants it to be played a certain way, but I see nothing wrong with enabling people to further modify the game to