Alfred,
I believe it should be right along the lines of
metamod.. It provides the most access to creating an administration mod or mod
of that nature. And judging from the number of mods that have been written
over the past couple of years, leaving it up to the the author of that mod has
Okay, let me just start out by saying what I plan to do and what I want from
the community (i.e you guys).
MetaMod based plugins (especially Admin Mod ;) have become popular addons to
servers. For HL2 I would like to provide a special 3rd party API that
plugins can use rather than forcing
This API will be in the form of a C++ interface class, i.e a completely
virtual class. We have some source code here that allows you to easily
register these interfaces (i.e expose them in your dll) and also some code
to aquire these interfaces from loaded dlls.
This email is a little
Alfred,
Being able to change gameplay is key. Look at the success of the WC3 mod.
If you can't alter the game play, mods like that aren't possible. Yes the
author wrote the game and wants it to be played a certain way, but I see
nothing wrong with enabling people to further modify the game to