[hlds_linux] SourceTV FPS Instability

2009-01-24 Thread RTL-Servers
Hello, I've been seeing major issues with FPS Instability when sourcetv is enabled. Servers arnt overloaded, quite the opposite, when sourcetv is enabled I'm seeing almost constant fps drops, when it's off the servers are sitting at a nice 995fps. I've found the orange box extremely sexy for

Re: [hlds_linux] L4D: forks and autoupdate

2009-01-24 Thread Steven J. Sumichrast
None of my forks had users on them. The master had notice that on map change it would update. I figures since nobody was on the master would shut down. Guess not. Had to quit manually which forced it to auto update Wish auto update would get fixed. Sent from my iPhone On Jan 24, 2009, at

Re: [hlds_linux] L4D: forks and autoupdate

2009-01-24 Thread AnAkIn .
Auto update doesn't work either here with forked servers. I had to shut down the servers and start the script again, so it would update and then start the forked servers. 2009/1/24 Steven J. Sumichrast packh...@gmail.com None of my forks had users on them. The master had notice that on map

Re: [hlds_linux] L4D: forks and autoupdate

2009-01-24 Thread Steven J. Sumichrast
All I had to do was issue a quit command to the parent process through telnet. Once I did that the forks shut down, which were already in hibernate, and then the 10 second auto restart kicked in and caused the auto update to happen. I really need auto update to work. I'm the sole admin and

Re: [hlds_linux] SourceTV FPS Instability

2009-01-24 Thread Kveri
Hi, there was a nice thread a week ago, Gary suggested turning acpi off may stabilize fps. Kveri RTL-Servers wrote: Hello, I've been seeing major issues with FPS Instability when sourcetv is enabled. Servers arnt overloaded, quite the opposite, when sourcetv is enabled I'm seeing almost

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Kveri
I think almost everyone here uses newer processors, so everyone should be interested :). Why not to use all that power the x64 processors offer? Kveri Joseph Laws wrote: Yes, I'm very interested in the status of the AMD64 binaries as well. Gary Stanley wrote: What ever happened to

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Walton Hoops
I admit I haven't dug into the scripts to see what is actually being run, but whenever I start my server (using Ubuntu x64), I see: Auto detecting CPU Using AMD-Opteron (64 bit) Optimised binary. This sounds to me like there already is a 64-bit binary. Am I mistaken? Walton

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread gameadmin
The detection part is detecting you should be served an amd-64 binary, but as none are available you get the standard one. I seem to recall that the compile process was changed so that a lot of stuff that would previously require selection of different binaries now doesn't... so you get an

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Joseph Laws
It's not a 64bit binary, its optimized for 64bit Opterons. Walton Hoops wrote: I admit I haven't dug into the scripts to see what is actually being run, but whenever I start my server (using Ubuntu x64), I see: Auto detecting CPU Using AMD-Opteron (64 bit) Optimised binary. This sounds to

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Steve Dudenhoeffer
64bit binaries have been distributed since before VAC2. This means they are still using the old protocol (47), and if any servers still happen to use amd64 nobody will be able to connect to them. Instead of actually building it for 64bit, their fix was to edit hlds_run to use hlds_amd instead

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread ics
Maybe 64bit binary was discontinued because it was harder to keep up many branches of the engine. Srcds_i486 runs fine on most machines. Thats the main purpose anyway, not best performance which some people here seem to be looking for. Their agenda may be commercial or out of interest but i

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Chris Green
Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is from before I started working on the linux ds), but rather were just binaries produced with gcc tuning settings set to favor the amd64 chips. With the orange box (and subsequently with l4d), we changed a lot of our compiler

[hlds_linux] nomaster problem

2009-01-24 Thread BookHLTV - Mads fEx Juhler
Has anyone been having problems starting a hlds_run without internet or with -nomaster? If I choose to use the nomaster value on the command line, the servers isnt viewable from any server browser, hlds, qstat og steams server browser it self And if i start a hlds_run without the server has

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Gary Stanley
At 03:32 PM 1/24/2009, Chris Green wrote: Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is from before I started working on the linux ds), but rather were just binaries produced with gcc tuning settings set to favor the amd64 chips. With the orange box (and subsequently with

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Gary Stanley
At 03:32 PM 1/24/2009, Chris Green wrote: Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is from before I started working on the linux ds), but rather were just binaries produced with gcc tuning settings set to favor the amd64 chips. With the orange box (and subsequently with

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Chris Green
The first thing I can think of that you could do is rewrite the time function to cache time and only update it every so often.. I have a proof of concept here. It reduces syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. The left4dead server replaces the gettimeofday calls with

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Joseph Laws
Last I checked L4D binaries didn't work for CS 1.6, CZ, DOD, DOD:S, CS:S or TF2...or maybe I'm out of the loop on something. Chris Green wrote: The first thing I can think of that you could do is rewrite the time function to cache time and only update it every so often.. I have a proof

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Rodrigo Peña
Would be amazing to see these changes ported to Source/Orangebox engines :) Chris Green escribió: The first thing I can think of that you could do is rewrite the time function to cache time and only update it every so often.. I have a proof of concept here. It reduces syscall time by