happens often enough that i have a key bound to record test; wait 500;
stop
2009/3/30 Donnie Newlove donnie.newl...@gmail.com
Works for me too, but recently I've started to lose the capture status
GUI on CP maps and that one does not come back. The GUI on PL could
disappear many times in a
I haven't had the issue since I've ran my game in -window -noborder mode.
2009/3/31 Ben B brutalgoerge...@gmail.com
happens often enough that i have a key bound to record test; wait 500;
stop
2009/3/30 Donnie Newlove donnie.newl...@gmail.com
Works for me too, but recently I've started to
it's a kreedz server
if i disable metamod that would automatically disable amxmodx and the server
will serve no purpose
it crashes mostly when it's full or close to full, that happening 2 3 even 4
times a day. it never crashed when empty or with just 2 3 players on.
my point is if i disable
On Thu, Mar 26, 2009 at 8:22 PM, george george_ba...@yahoo.com wrote:
localhost hl # ./steam -command update -game cstrike -dir /usr/hl/
-verify_all Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 25
Checking/Installing
Brian,
I'm using Lighttpd for my fast downloads and I have not noticed this
problem at all (CS:S, L4D and TF2) -- getting 200 responses back when
users request a file, and then it serves it up... doesn't matter on
format, either.
On Fri, Mar 27, 2009 at 3:05 PM, Brian Rak d...@devicenull.org
I did some digging into this with the help of Yahn, and we determined
that it was a bug in WINE, not HL2. Turns out the person I had verify
this along with me was also using WINE. In case anyone is interested,
the bug+wine patch are available at
http://bugs.winehq.org/show_bug.cgi?id=17914
I'd have to check to be 100% sure, but I believe that 4352 is the latest
build for hlds_amd. hlds_amd and hlds_i686 don't have the same build
numbers. The latest hlds_run that was part of the beta changes the
checks that decide which binary to run for a particular platform. My
Pentium 4 server
Hi,
You are correct about the versions
hlds_i686
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 18:05:14 Oct 24 2008 (4383)
hlds_amd
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 11:19:19 Sep 23 2008 (4352)
greetings
JS
Is it me, or is steam going down every afternoon lately? Can we get
some info valve?
___
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visit:
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We are performing some server maintenance and apologize for the inconvenience.
More information:
http://forums.steampowered.com/forums/showpost.php?p=9537623postcount=44
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Thank you. Could we get such notifications to the lists as well? That
would be excellent if so.
Kevin Anderson
Burton Johnsey wrote:
We are performing some server maintenance and apologize for the inconvenience.
More information:
Is there any day you don't do maintenance?
2009/4/1 Kevin J. Anderson les...@counter-strike.net
Thank you. Could we get such notifications to the lists as well? That
would be excellent if so.
Kevin Anderson
Burton Johnsey wrote:
We are performing some server maintenance and apologize
Another option Kevin would be to subscribe to the thread. Even though it
won't be directly to the list like you want, the e-mailed post update
DOES contain the contents of the post, so you don't even have to visit
the forum.
Though I too would rather have en e-mail sent to the list.
-mauirixxx
If that's a problem I could probably rig up a bot to do it, if people don't
mind (though then it wouldn't have the @valvesoftware.com sender address
that I, for one, use to tag official messages)
EDIT: I was about to suggest that the times for outages mention the time as
well, until I saw that
Excellent suggestion. Hell, it would be great if they simply added the
hlds and hlds_linux emails to the subscription of that thread... so that
they don't have to go multiple places!
Rick Payton wrote:
Another option Kevin would be to subscribe to the thread. Even though it
won't be directly
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Flubber
} Sent: Tuesday, March 31, 2009 6:43 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] steam down again?
}
} Is there any day you don't do
If any of the HUD elements disappear, you can use the CVar hud_reloadscheme
to bring them back. No 1 or 0 needed, just issue the command in the console
and press Enter. The flipside of this is that it sometimes will cause the
invisible players issue so you'll have to start recording a demo and
my linux servers never reconnected automatically, map changes, nothing... I
had to restart them so their connections were regained. -_-
On Tue, Mar 31, 2009 at 8:04 PM, Guy Watkins hlds_li...@watkins-home.comwrote:
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
}
Same. I had to restart servers before loadouts would work again.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B
Sent: Tuesday, March 31, 2009 8:41 PM
To: Half-Life dedicated Linux server mailing list
Wait works. It's the allow wait CVAR that doesn't.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Tuesday, March 31, 2009 7:17 PM
To: Half-Life dedicated Linux server mailing list
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