Hello all, I'm running a dedicated server with CentOS and trying to get Left
4 Dead2 started. I have just about everything configured already. Just
need scripts for start.sh, restart.sh, stop.sh
I'll be running the scripts from Webmin which is how I control all of my
game servers. Any help
Just modify the scripts you use for the other gameserver. The srcds_run
file is the same, the startparameters for l4d2 should be known...
Schlup schrieb:
Hello all, I'm running a dedicated server with CentOS and trying to get Left
4 Dead2 started. I have just about everything configured
Schlup wrote:
Hello all, I'm running a dedicated server with CentOS and trying to get Left
4 Dead2 started. I have just about everything configured already. Just
need scripts for start.sh, restart.sh, stop.sh
I'll be running the scripts from Webmin which is how I control all of my
game
A more correct answer would be that you can use cheats in a game that wasn't
created via a lobby. So like Brent said load the map locally, or connect to
an empty dedicated server through console.
Jonah Hirsch
---
Sent from Flagstaff, AZ, United States
On Fri, Nov 20, 2009 at
Again, no this is not an sv_region bug. It's because there are more people
wanting to play in that region than there are server slots in that region
I have the same issue on my server, I have sv_region 0 and people join
from portugal? Everybody's pings are very low, like 200's and up. I
If you are using kill srcds_run and srcds_i486 like I am (for L4D) you
will need to kill srcds_run and srcds_linux for L4D2 (of course you need
to make sure you kill it for the right user)
I actually wrote up a quick run-level script (acts as a service in
linux) that handles all that for me
How does it know what IP address to use?
-- Sent from my Palm Pre
E3pO wrote:
Schlup wrote:
Hello all, I'm running a dedicated server with CentOS and trying to get Left
4 Dead2 started. I have just about everything configured already. Just
need scripts for start.sh, restart.sh, stop.sh
A required update for Left 4 Dead 2 is on the way. It should be live in about
20 minutes.
Jason
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Nice.
Jason Ruymen wrote:
A required update for Left 4 Dead 2 is on the way. It should be live in
about 20 minutes.
Jason
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Nice
2009/11/21 Midnight mido...@gmail.com
Nice.
Jason Ruymen wrote:
A required update for Left 4 Dead 2 is on the way. It should be live in
about 20 minutes.
Jason
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Google´s full of how to start a SRCDS server incl. assigning IP. :)
A large one is here http://hlds.pl/SRCDS-Start_Stop_Restart
This might also be interesting http://www.earthquake-clan.de/srcds/
And last but not least http://www.srcds.com/
Fo IP use the +ip swich
A full L4D2 command could look
I smell rcon/logaddr fix?! :P
Nice.
Jason Ruymen wrote:
A required update for Left 4 Dead 2 is on the way. It should be live in
about 20 minutes.
Jason
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please
nobody cares about your nices. holy shit this mailing list is for
information not for amusement.
Nice
2009/11/21 Midnight mido...@gmail.com
Nice.
Jason Ruymen wrote:
A required update for Left 4 Dead 2 is on the way. It should be live in
about 20 minutes.
Jason
hopefully this will fix people using a bind to set the mouse to
sensitivity 9000 or so. Just spin the mouse.. if a jockey is on top of you,
then you will just stand still.
On Sat, 21 Nov 2009 11:45:17 -0800, Midnight mido...@gmail.com wrote:
Nice.
Jason Ruymen wrote:
A required update for
A required update for Left 4 Dead 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed performance problem when rendering lots of decals, notably when
fighting tanks with shotguns
- Fixed rcon response not working on Linux dedicated
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database 4627 (20091121) __
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Hmmm,
when comes the fix that I can use sv_password ? :(
Original-Nachricht
Datum: Sat, 21 Nov 2009 12:04:33 -0800
Von: Jason Ruymen jas...@valvesoftware.com
An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com,
\'Half-Lifededicated Linux server mailing list\'
or mp_gamemode =(
On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote:
Hmmm,
when comes the fix that I can use sv_password ? :(
Original-Nachricht
Datum: Sat, 21 Nov 2009 12:04:33 -0800
Von: Jason Ruymen jas...@valvesoftware.com
An: \'h...@list.valvesoftware.com\'
Yay, rcon works!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Saturday, November 21, 2009 9:05 PM
To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing
list';
my srcds_run now has DEPOT_NAME=left4dead2_demo;
So -autoupdate is now broken as it will try to install the demo files
Can anyone else confirm?
On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote:
or mp_gamemode =(
On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote:
confirmed. removed -autoupdate
my srcds_run now has DEPOT_NAME=left4dead2_demo;
So -autoupdate is now broken as it will try to install the demo files
Can anyone else confirm?
On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote:
or mp_gamemode =(
On Sat, Nov
Hi folks,
Ever since I first installed SRCDS for L4D2, I've been getting these
errors when starting the server. People still connect and the server
seems to work, but something doesn't seem quite right here. It's a
vanilla server. I've updated with -verify_all several times. Any
suggestions
Same here.
Regards,
-- Nicolas NykO18 Grevet
Le 21/11/2009 21:29, Adam Smith a écrit :
my srcds_run now has DEPOT_NAME=left4dead2_demo;
So -autoupdate is now broken as it will try to install the demo files
Can anyone else confirm?
On Sat, Nov 21, 2009 at 3:21 PM, Shlomi
It's about the srcds_run file.
if test $GAME = left4dead2; then
DEPOT_NAME=left4dead2_demo;
fi
Regards,
-- Nicolas NykO18 Grevet
Le 21/11/2009 21:35, Alexander Bienzeisler a écrit :
confirmed. removed
And here.
Please fix sv_password in the next update !
Original-Nachricht
Datum: Sat, 21 Nov 2009 21:37:33 +0100
Von: Nicolas \'NykO18\' Grevet tr...@logout.fr
An: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Betreff: Re:
After the left4dead 2 update that just came out I am getting the following
message in my logs.
Adding master server 72.165.61.151:27014
Adding master server 72.165.61.151:27011
Connection to Steam servers successful.
VAC secure mode is activated.
MasterRequestRestart
Look for a steam(or Steam).inf file in your left4dead2 folder. The first
line will have:
PatchVersion=something
You want it to read
PatchVersion=2.0.0.1
Or, run your update with -verify_all
-Richard Eid
On Sat, Nov 21, 2009 at 3:53 PM,
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I agree, an sv_password fix would be very much appreciated!
On Sat, Nov 21, 2009 at 12:44 PM, h...@gmx.de wrote:
And here.
Please fix sv_password in the next update !
Original-Nachricht
Datum: Sat, 21 Nov 2009 21:37:33 +0100
Von: Nicolas \'NykO18\' Grevet
Jason,
What I'd really like to know is when achievements will be fixed. It
appears most of the members in my Steam group have their achievements
regularly wiped off Steam Community (though they remain in game) and we
have to earn them all over again almost on a daily basis. It's a bit
I had all my achievements wiped out yesterday, but they all reappeared in
the first game I played after this update. Could be a complete coincidence
though.
On Sat, Nov 21, 2009 at 3:48 PM, Chris Boot bo...@bootc.net wrote:
Jason,
What I'd really like to know is when achievements will be
In response to Craig McLure,
I had -autoupdate in my startup script and it started downloading the demo
content, once I took it out, it stop downloading it.
On Sat, Nov 21, 2009 at 5:48 PM, Chris Boot bo...@bootc.net wrote:
Jason,
What I'd really like to know is when achievements will be
Hello,
I'm running a vanilla L4D2 server with four public forks and two private forks
which have sv_steamgroup and sv_steamgroup_exclusive set.
sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my
public servers full most of the time wile the group servers sit empty
Our 2 exclusive servers seem to be defining tags and search_keys fine, but no
versus games can be setup at the lobby. In fact, ALL versus games are being
directed locally. I did mm_dedicated_force_servers on my client and set
search_keys, but all connections to our servers resulted in the
I'm confused about what you mean by no versus games can be setup at the
lobby. I was able to set up a versus lobby last night and then play versus on
our steamgroup server just fine. The problem is that I shouldn't have been
able to play on that server, since I wasn't a member of the group
That's correct, Dave. Exclusivity, by itself, doesn't block pubbies. We
assigned search_keys and exclusivity to do the best with what we have for
now...which blocks public matchmaking.
Our problem tonight, since the update, is that we cannot get a versus game
generated that does not host
I think something is up with the sv_steamgroup_exclusive cvar. I have it
set in my server.cfg, and when I launch the server, it fills immediately
with players. Only after I kick everyone off the server does it stay empty
until someone in our group does a mm force to it. I have not tried an mm
The cvar only takes effect when the server is empty. Once players are on,
pubbies can get assigned to your server via matchmaking. To block that, you
need search_keys defined.
Honestly, what would make the most sense is for Valve to clearly and concisely
tell us how the matchmaking cvars work,
Sorry, I hadn't played since the update came out, and that's why I was confused
about versus. Anyway, I'm not using a search key, and I haven't had any
problem with public players joining our group servers. Group members usually
see these servers in their list of group servers in the L4D2
We've been running a lot of L4D servers for a while now, and with L4D2
we're again running a lot of servers as well (512 forks as of right
now). We were originally running L4D primarily on Dual E5450 (3Ghz)
based servers with 16Gb of RAM each in them, and we found that they
would handle 64
Regarding your mm_dedicated_force_servers connectors...
Is a connection using that cvar constitute a direct connection? Like connect
serverIP:port? If so, then you might be able to keep them out with
sv_allow_lobby_connect_only 1. Not sure.
Are you able to start a server in versus mode? I've
Thank you for the update on Left 4 Dead 2, but I think you guys need to read
your forums and focus more on the important fixes.
We created a super cool extra long thread with all the
bugs/exploits/glitches listed with videos and screenshots for you guys:
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