[hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread Schlup
Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh I'll be running the scripts from Webmin which is how I control all of my game servers. Any help

Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread Ulrich Block
Just modify the scripts you use for the other gameserver. The srcds_run file is the same, the startparameters for l4d2 should be known... Schlup schrieb: Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured

Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread E3pO
Schlup wrote: Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh I'll be running the scripts from Webmin which is how I control all of my game

Re: [hlds_linux] L4D2 sv_cheats?

2009-11-21 Thread Jonah Hirsch
A more correct answer would be that you can use cheats in a game that wasn't created via a lobby. So like Brent said load the map locally, or connect to an empty dedicated server through console. Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Fri, Nov 20, 2009 at

Re: [hlds_linux] L4D2 sv_cheats? - Possible sv_region error

2009-11-21 Thread gameadmin
Again, no this is not an sv_region bug. It's because there are more people wanting to play in that region than there are server slots in that region I have the same issue on my server, I have sv_region 0 and people join from portugal? Everybody's pings are very low, like 200's and up. I

Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread Logan Rogers-Follis
If you are using kill srcds_run and srcds_i486 like I am (for L4D) you will need to kill srcds_run and srcds_linux for L4D2 (of course you need to make sure you kill it for the right user) I actually wrote up a quick run-level script (acts as a service in linux) that handles all that for me

Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread sch...@bulletproofnerds.com
How does it know what IP address to use? -- Sent from my Palm Pre E3pO wrote: Schlup wrote: Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh

[hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Jason Ruymen
A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Midnight
Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Zuko
Nice 2009/11/21 Midnight mido...@gmail.com Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread Maximilian L.
Google´s full of how to start a SRCDS server incl. assigning IP. :) A large one is here http://hlds.pl/SRCDS-Start_Stop_Restart This might also be interesting http://www.earthquake-clan.de/srcds/ And last but not least http://www.srcds.com/ Fo IP use the +ip swich A full L4D2 command could look

Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Maximilian L.
I smell rcon/logaddr fix?! :P Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Alexander Bienzeisler
nobody cares about your nices. holy shit this mailing list is for information not for amusement. Nice 2009/11/21 Midnight mido...@gmail.com Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason

Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Eric Riemers
hopefully this will fix people using a bind to set the mouse to sensitivity 9000 or so. Just spin the mouse.. if a jockey is on top of you, then you will just stand still. On Sat, 21 Nov 2009 11:45:17 -0800, Midnight mido...@gmail.com wrote: Nice. Jason Ruymen wrote: A required update for

[hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Jason Ruymen
A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Maximilian L.
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4627 (20091121) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread hlds
Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymen jas...@valvesoftware.com An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\'

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Shlomi Turjeman
or mp_gamemode =( On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymen jas...@valvesoftware.com An: \'h...@list.valvesoftware.com\'

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Saint K .
Yay, rcon works! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Saturday, November 21, 2009 9:05 PM To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list';

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Adam Smith
my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote: or mp_gamemode =( On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote:

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Alexander Bienzeisler
confirmed. removed -autoupdate my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote: or mp_gamemode =( On Sat, Nov

[hlds_linux] Entity Errors When Starting L4D2

2009-11-21 Thread Aaron A. Maricic
Hi folks, Ever since I first installed SRCDS for L4D2, I've been getting these errors when starting the server. People still connect and the server seems to work, but something doesn't seem quite right here. It's a vanilla server. I've updated with -verify_all several times. Any suggestions

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Nicolas 'NykO18' Grevet
Same here. Regards, -- Nicolas NykO18 Grevet Le 21/11/2009 21:29, Adam Smith a écrit : my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Nicolas 'NykO18' Grevet
It's about the srcds_run file. if test $GAME = left4dead2; then DEPOT_NAME=left4dead2_demo; fi Regards, -- Nicolas NykO18 Grevet Le 21/11/2009 21:35, Alexander Bienzeisler a écrit : confirmed. removed

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread hlds
And here. Please fix sv_password in the next update ! Original-Nachricht Datum: Sat, 21 Nov 2009 21:37:33 +0100 Von: Nicolas \'NykO18\' Grevet tr...@logout.fr An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re:

[hlds_linux] Left4Dead 2 Update

2009-11-21 Thread Joshua Metcalf
After the left4dead 2 update that just came out I am getting the following message in my logs. Adding master server 72.165.61.151:27014 Adding master server 72.165.61.151:27011 Connection to Steam servers successful. VAC secure mode is activated. MasterRequestRestart

Re: [hlds_linux] Left4Dead 2 Update

2009-11-21 Thread Richard Eid
Look for a steam(or Steam).inf file in your left4dead2 folder. The first line will have: PatchVersion=something You want it to read PatchVersion=2.0.0.1 Or, run your update with -verify_all -Richard Eid On Sat, Nov 21, 2009 at 3:53 PM,

Re: [hlds_linux] Left4Dead 2 Update

2009-11-21 Thread Maximilian L.
Antivirus, version of virus signature database 4627 (20091121) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Joshua Smith
I agree, an sv_password fix would be very much appreciated! On Sat, Nov 21, 2009 at 12:44 PM, h...@gmx.de wrote: And here. Please fix sv_password in the next update ! Original-Nachricht Datum: Sat, 21 Nov 2009 21:37:33 +0100 Von: Nicolas \'NykO18\' Grevet

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Chris Boot
Jason, What I'd really like to know is when achievements will be fixed. It appears most of the members in my Steam group have their achievements regularly wiped off Steam Community (though they remain in game) and we have to earn them all over again almost on a daily basis. It's a bit

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Brent Veal
I had all my achievements wiped out yesterday, but they all reappeared in the first game I played after this update. Could be a complete coincidence though. On Sat, Nov 21, 2009 at 3:48 PM, Chris Boot bo...@bootc.net wrote: Jason, What I'd really like to know is when achievements will be

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread gulfy32
In response to Craig McLure, I had -autoupdate in my startup script and it started downloading the demo content, once I took it out, it stop downloading it. On Sat, Nov 21, 2009 at 5:48 PM, Chris Boot bo...@bootc.net wrote: Jason, What I'd really like to know is when achievements will be

[hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
I'm confused about what you mean by no versus games can be setup at the lobby.  I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine.  The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
That's correct, Dave. Exclusivity, by itself, doesn't block pubbies. We assigned search_keys and exclusivity to do the best with what we have for now...which blocks public matchmaking. Our problem tonight, since the update, is that we cannot get a versus game generated that does not host

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread gulfy32
I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediately with players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
The cvar only takes effect when the server is empty. Once players are on, pubbies can get assigned to your server via matchmaking. To block that, you need search_keys defined. Honestly, what would make the most sense is for Valve to clearly and concisely tell us how the matchmaking cvars work,

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
Sorry, I hadn't played since the update came out, and that's why I was confused about versus.  Anyway, I'm not using a search key, and I haven't had any problem with public players joining our group servers.  Group members usually see these servers in their list of group servers in the L4D2

[hlds_linux] L4D2 server performance

2009-11-21 Thread Ben Jensz
We've been running a lot of L4D servers for a while now, and with L4D2 we're again running a lot of servers as well (512 forks as of right now). We were originally running L4D primarily on Dual E5450 (3Ghz) based servers with 16Gb of RAM each in them, and we found that they would handle 64

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
Regarding your mm_dedicated_force_servers connectors... Is a connection using that cvar constitute a direct connection? Like connect serverIP:port? If so, then you might be able to keep them out with sv_allow_lobby_connect_only 1. Not sure. Are you able to start a server in versus mode? I've

Re: [hlds_linux] hlds_linux Digest, Vol 21, Issue 76

2009-11-21 Thread Stephan Botha
Thank you for the update on Left 4 Dead 2, but I think you guys need to read your forums and focus more on the important fixes. We created a super cool extra long thread with all the bugs/exploits/glitches listed with videos and screenshots for you guys: