Well what I mean by server, is that I am running 2 instances of srcds_linux
on the same machine and same directory (with copies of sourcemod). Since 1
instance has not crashed in 6 days, I don't believe its a hardware problem
either.
So far with mp_idledealmethod 2 instead of 1, I have had no
I had issues with sourcemod 1.4.0 causing some more crashes then normal.
One of the most bizarre issues i had was even lag/crashes when i
installed the instance on a virtual ip of the box.
Changed the instance to run on the primary ip and it runned fine.
On Wed, 27 Oct 2010 01:05:21 -0700,
SourceMod is pretty damn stable now (1.4 snapshots).
Are you sure you're not a victim of:
https://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod) ?
Kyle.
On Wed, Oct 27, 2010 at 2:18 AM, Eric Riemers riem...@binkey.nl wrote:
I had issues with sourcemod 1.4.0 causing some more
How bout a noob friendly dos attack plugin or software for css
orangebox/linux server?
Not sure the details but all players ping went skyhigh and there was a
mention of maybe being attacked by dos.
Thanks
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Yes I am sure. I specifically have seperate sourcemod folders for both
servers. That's how I have prophunt on one server and rtd on the other.
On Wed, Oct 27, 2010 at 4:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
SourceMod is pretty damn stable now (1.4 snapshots).
Are you sure you're
There's Dos Attack Fixer (DAF)
http://www.sourceop.net/modules.php?name=Downloadsd_op=viewdownloadcid=9
There's no real proper way to fix this though, successfully. There are
also 'condom' wrappers that forward network traffic to the game and
back through. You server will be listed on Port Y
A required update for Team Fortress 2 is now available. The specific changes
include:
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the status command when entered into the server
console.
- Fixed an exploit that allowed people to send fake server messages to clients.
-
Sadly Status is still obfuscated, and Rate Limited.
Disappointing really.
Kyle.
On Wed, Oct 27, 2010 at 5:43 PM, Jake Eisenman tehz...@hushmail.com wrote:
Hear hear!
TehZomB
W: www.tehzomb.us
P: 1 (443) 805-6313
E: tehz...@hushmail.com
On 10/27/2010 8:40 PM, Jonah Hirsch wrote:
This
This actually appears to be required for CS:S (at least, if not also
DoD:S and HL2:DM). Updated clients connecting to an old server are given
an error saying that it is not running the latest release.
Note that steam.inf was not updated for any game other than TF2.
-John
On 10/27/2010 5:25
I've searched everywhere for a solution and have not found anything. I
found about 5 threads and posts with the same exact error, yet no
solutions or responses, so this is my last resort. Running amxx and
metamod with and without plugins/modules, still crashes with same error.
Tried using same
hey,
I hacked out a script to monitor local or remote servers. it is kinda
simple it sends a ping gets the reply then sends an info query and gets the
reply. If I can figure out the rcon stuff I will add that.
It loops through the received UDP packet (a 1400 byte array) to get the four
variable
I've done this in Perl and Java. What language are you using?
-Original Message-
From: edman747 edman...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wed, 27 Oct 2010 10:08 PM
Subject: [hlds_linux] server info query.
hey,
I hacked
On Thu, Oct 28, 2010 at 2:23 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
There's Dos Attack Fixer (DAF)
http://www.sourceop.net/modules.php?name=Downloadsd_op=viewdownloadcid=9
There's no real proper way to fix this though, successfully. There are
also 'condom' wrappers that forward network
I am using windows powershell 2.0
Worked as a Unix admin before I went back to school, I don't have a lot of
windows keyboard time, I have to learn a new language.
I can dump the raw data and see the additional bytes after the appid... the
last thing I display is the EDF on most servers it is 145
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