Nephyrin Zey:
- A way to automatically create real .dem files of entire rounds/maps
(basically, combine/dump the blocks at the end of each replay session).
Alternately, some info on the .dmx format the server uses for indexing the
blocks would make it easier to do this in a sourcemod
Below is something i would want to see too. Always nice to integrate those
things.
Yes, an overview of this dmx file format could be useful. I'd also like
to
know how these YouTube match_ tags are calculated, so that we can link to
all videos that have been recorded on our servers.
-Jan
http://forums.steampowered.com/forums/showthread.php?t=1882939
On 5/12/2011 11:11 AM, Eric Riemers wrote:
Below is something i would want to see too. Always nice to integrate those
things.
Yes, an overview of this dmx file format could be useful. I'd also like
to
know how these YouTube
Perhaps valve can shed some light on the match_xx from youtube too..
On Thu, 12 May 2011 11:13:50 -0400, Nicholas Hastings
nshasti...@gmail.com
wrote:
http://forums.steampowered.com/forums/showthread.php?t=1882939
On 5/12/2011 11:11 AM, Eric Riemers wrote:
Below is something i would
Hi,
I'm running the Game and Webserver on different machines and didn't want to
setup a FTP. So I used a NFS share where the Game server should move the
replays to.
From there they get read by the webserver. However, srcds seems to be unable
to rename, although the user running srcds can
After today's update, you can remove +exec replay.cfg from your command line.
Instead, use -replay which will:
1. Automatically exec replay.cfg after valve.rc on startup.
2. Fix the max players bug.
-Jon
___
To unsubscribe, edit your
You can run with -replay config filename or just -replay, which will
default to replay.cfg.
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To:
A required update for Team Fortress 2 is now available. The specific changes
include:
Team Fortress 2
- Added a Show in Backpack Order setting to the loadout slot select screen
- This flag also affects the Quickswitch dialog
- Updated the Furious Fukaamigasa, the Hero's Hachimaki and the
So, for whatever reason, despite being able to manually ftp into my
remote web server with the same settings that appear in my
replay_ftp.cfg file, I get a
* Logging in and uploading.FAILED
*
*
* ** ERROR: Access denied to remote resource
message.
I've
I am still getting the issue where, in TF2, the *visible* max players is one
less than what I set it to. Meaning, I set sv_visiblemaxplayers to 24, and
TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM
server browser didn't then show it as what I set it to.
So, if I set it
Yes, and I'm disappointed that today's update didn't fix this bug.
Strange, since it would seem to me to be the same fix that the Replay
bot has, as with both SourceTV and replay connected, my 24 player server
showed 0/25 players... which means it's doing the -1 for Replay just
fine, but not
OK, I'm seeing a lot of weirdness going on with slot counts.
I tested this on a password server I use to test SourceMod plugins
On Steam:
I see 0/25 players when the Replay bot is active.
I see 0/25 players when the SourceTV bot is active.
I see 0/25 players when the Replay AND SourceTV bots
I can confirm this. Some weird is going on.
Before the update, our website status for servers shows player counts
correctly (0/30 and 0/24) but steam browser shows one less while replay
is enabled.
After this latest update, these look ok if no players are in but if
replay is enabled and
And you guys are activating replay via -replay configfile on the command
line? This is the new way and it was mentioned that otherwise you will get
the player count bug.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com]
I used the -replay as suggested after the update. I only included the
pre-update info for comparison reasons.
To make it more clear, now if we query the server info and put it up on
the website, there is now one more slot if replay is enabled (with
-replay) and things look fine there but at
Enabling with -replay:
Steam gadget in win7 shows 0/25
Checkvalve (android app) shows 0/25 and sets increased_playercount
Steam browser shows 0/24
/o
--
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 13 maj 2011 06.05 skrev Tony Paloma drunkenf...@hotmail.com:
And you guys are
Having the same issue.. Confirmed on my setup as well.
On Fri, May 13, 2011 at 12:15 AM, oGre o...@muppfarmen.se wrote:
Enabling with -replay:
Steam gadget in win7 shows 0/25
Checkvalve (android app) shows 0/25 and sets increased_playercount
Steam browser shows 0/24
/o
--
=MUPP= oGre |
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