Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Jan Inge Sande
Nephyrin Zey: - A way to automatically create real .dem files of entire rounds/maps (basically, combine/dump the blocks at the end of each replay session). Alternately, some info on the .dmx format the server uses for indexing the blocks would make it easier to do this in a sourcemod

Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Eric Riemers
Below is something i would want to see too. Always nice to integrate those things. Yes, an overview of this dmx file format could be useful. I'd also like to know how these YouTube match_ tags are calculated, so that we can link to all videos that have been recorded on our servers. -Jan

Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Nicholas Hastings
http://forums.steampowered.com/forums/showthread.php?t=1882939 On 5/12/2011 11:11 AM, Eric Riemers wrote: Below is something i would want to see too. Always nice to integrate those things. Yes, an overview of this dmx file format could be useful. I'd also like to know how these YouTube

Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Eric Riemers
Perhaps valve can shed some light on the match_xx from youtube too.. On Thu, 12 May 2011 11:13:50 -0400, Nicholas Hastings nshasti...@gmail.com wrote: http://forums.steampowered.com/forums/showthread.php?t=1882939 On 5/12/2011 11:11 AM, Eric Riemers wrote: Below is something i would

[hlds_linux] Replay: Unable to rename file on NFS share

2011-05-12 Thread Martin Kolb
Hi, I'm running the Game and Webserver on different machines and didn't want to setup a FTP. So I used a NFS share where the Game server should move the replays to. From there they get read by the webserver. However, srcds seems to be unable to rename, although the user running srcds can

[hlds_linux] Upate today

2011-05-12 Thread Jon Lippincott
After today's update, you can remove +exec replay.cfg from your command line. Instead, use -replay which will: 1. Automatically exec replay.cfg after valve.rc on startup. 2. Fix the max players bug. -Jon ___ To unsubscribe, edit your

Re: [hlds_linux] Upate today

2011-05-12 Thread Jon Lippincott
You can run with -replay config filename or just -replay, which will default to replay.cfg. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Thursday, May 12, 2011 12:39 PM To:

[hlds_linux] Team Fortress 2 Update Released

2011-05-12 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2 - Added a Show in Backpack Order setting to the loadout slot select screen    - This flag also affects the Quickswitch dialog - Updated the Furious Fukaamigasa, the Hero's Hachimaki and the

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-12 Thread Ross Bemrose
So, for whatever reason, despite being able to manually ftp into my remote web server with the same settings that appear in my replay_ftp.cfg file, I get a * Logging in and uploading.FAILED * * * ** ERROR: Access denied to remote resource message. I've

Re: [hlds_linux] Upate today

2011-05-12 Thread Jeff Sugar
I am still getting the issue where, in TF2, the *visible* max players is one less than what I set it to. Meaning, I set sv_visiblemaxplayers to 24, and TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM server browser didn't then show it as what I set it to. So, if I set it

Re: [hlds_linux] Upate today

2011-05-12 Thread Ross Bemrose
Yes, and I'm disappointed that today's update didn't fix this bug. Strange, since it would seem to me to be the same fix that the Replay bot has, as with both SourceTV and replay connected, my 24 player server showed 0/25 players... which means it's doing the -1 for Replay just fine, but not

Re: [hlds_linux] Upate today

2011-05-12 Thread Ross Bemrose
OK, I'm seeing a lot of weirdness going on with slot counts. I tested this on a password server I use to test SourceMod plugins On Steam: I see 0/25 players when the Replay bot is active. I see 0/25 players when the SourceTV bot is active. I see 0/25 players when the Replay AND SourceTV bots

Re: [hlds_linux] Upate today

2011-05-12 Thread ics
I can confirm this. Some weird is going on. Before the update, our website status for servers shows player counts correctly (0/30 and 0/24) but steam browser shows one less while replay is enabled. After this latest update, these look ok if no players are in but if replay is enabled and

Re: [hlds_linux] Upate today

2011-05-12 Thread Tony Paloma
And you guys are activating replay via -replay configfile on the command line? This is the new way and it was mentioned that otherwise you will get the player count bug. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com]

Re: [hlds_linux] Upate today

2011-05-12 Thread ics
I used the -replay as suggested after the update. I only included the pre-update info for comparison reasons. To make it more clear, now if we query the server info and put it up on the website, there is now one more slot if replay is enabled (with -replay) and things look fine there but at

Re: [hlds_linux] Upate today

2011-05-12 Thread oGre
Enabling with -replay: Steam gadget in win7 shows 0/25 Checkvalve (android app) shows 0/25 and sets increased_playercount Steam browser shows 0/24 /o -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se Den 13 maj 2011 06.05 skrev Tony Paloma drunkenf...@hotmail.com: And you guys are

Re: [hlds_linux] Upate today

2011-05-12 Thread E3pO
Having the same issue.. Confirmed on my setup as well. On Fri, May 13, 2011 at 12:15 AM, oGre o...@muppfarmen.se wrote: Enabling with -replay: Steam gadget in win7 shows 0/25 Checkvalve (android app) shows 0/25 and sets increased_playercount Steam browser shows 0/24 /o -- =MUPP= oGre |