Re: [hlds_linux] Server not starting?

2011-08-17 Thread Simon Gunton
1) [gs14153@inx-236-139 bin]$ ldd dedicated.so ldd: warning: you do not have execution permission for `./dedicated.so' linux-gate.so.1 = (0x0092f000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib/libm.so.6

[hlds_linux] Crash log message

2011-08-17 Thread Saint K .
Does anyone know what the log message looks like which contains the minidump ID of a crash? I need it to know what to grep for through my logs to find the crashes and match them with the minidumps. Cheers, ___ To unsubscribe, edit your list

Re: [hlds_linux] Crash log message

2011-08-17 Thread Fletcher Dunn
Something like: PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp success = yes response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 If you have dump filenames in your dumps folder, then just search for those

Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
Thanks for that. Interestingly enough, my servers make crashdumps but no log messages such as that. I've grepped the log directory (case-insensitive) for parts of that log message, but nothing comes back in result. To summarize the crashes we still experience; - Mystery crashes, creating

Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
I missed your last line. I've also searched for the crashID, no such info in the logs. On further inspection, another interesting note, the crashes with the crashdumps seem to sometimes be happening in sync on 2 different machines, like the last one mentioned. Saint K.

Re: [hlds_linux] Crash log message

2011-08-17 Thread AnAkIn .
Fletcher, I've sent you a few crash dumps in the past few weeks, but haven't got any reply. Did you receive my emails? 2011/8/17 Saint K. sai...@specialattack.net I missed your last line. I've also searched for the crashID, no such info in the logs. On further inspection, another interesting

Re: [hlds_linux] Crash log message

2011-08-17 Thread ics
You will never see such log message either by looking at the logs because the server has already crashed and it wont write to log at that state. Only time when you see msg like that is when you look the server console while it crashes or make screen log the stuff in it into a file from which

Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
You have a point there. That makes you wonder however why the crashID's aren't written to a (separate) log then. The server is still capable of uploading and receiving a crashID, so you'd think writing a log message would be in the line of possibilities. Fletch, maybe an idea? Saint K.

Re: [hlds_linux] Crash log message

2011-08-17 Thread ics
If you have -debug enabled in the launch parameters (command line), some crashes do get written with more detail into debug.log which is for example in */orangebox/ folder. -ics 17.8.2011 20:49, Saint K. kirjoitti: You have a point there. That makes you wonder however why the crashID's

Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
Currently not, but I'll enable it, thanks. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net] Sent: 17 August 2011 20:09 To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] REMOVE

2011-08-17 Thread Alfred Reynolds
You can unsubscribe via: http://list.valvesoftware.com/mailman/listinfo/hlds_announce From: ripm2shreds [mailto:ripm2shr...@cox.net] Sent: Wednesday, August 17, 2011 1:50 PM To: Alfred Reynolds; Half-Life dedicated Linux server mailing list; h...@list.valvesoftware.com;

Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
On further inspection of the servers console, right after a mapchange, before a crash, I see these messages; Forcing client reconnect (2) Forcing client reconnect (2) These errors are not logged. I can see them on the console of the frozen server, but it's not in the log from that server. I

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread Alfred Reynolds
Anyone having a problem with this beta version? Voice is fixed right? Any other outstanding regressions that need looking at? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent:

Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
Al right, never seen them before. Just strikes me a bit odd that they are printed when the server already has fully changed the map. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics

Re: [hlds_linux] Crash log message

2011-08-17 Thread Jesse Molina
There is a way to get around this if you use screen/tmux. You can basically tee the output to a file. I forget how you do that with screen, but with tmux, it's the pipe-pane option. This would give you the crash notification as you would get it on the console, the startup errors, and the

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread James Puckett
no problems on my end. I think voice is fixed. On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Anyone having a problem with this beta version? Voice is fixed right? Any other outstanding regressions that need looking at? -Original Message- From:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread James Puckett
Now, if only there was a solution to fake advertisement servers/redirect servers which clog the server list and create unfair competition. On Wed, Aug 17, 2011 at 2:38 PM, James Puckett jamesrichardpuck...@gmail.com wrote: no problems on my end. I think voice is fixed. On Wed, Aug 17, 2011

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread Alfred Reynolds
We are working on one of those things, and there are client changes pending in this beta that also prevent redirecting too. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread C Szabo
Does it change something for servers that run amx plugin to redirect players from a full server to another a server with slots free? Like this: BrutalCS CSDM #1 - Full - player redirected to BrutalCS CSDM #2 Or i a server has 32 players a admin connects then players use to get redirected to

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread msleeper
There's not much difference between doing that, and setting up fake servers to lure in clients. Redirection needs to be removed altogether. On Wed, Aug 17, 2011 at 5:45 PM, C Szabo sza...@hotmail.com wrote: Does it change something for servers that run amx plugin to redirect players from a

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread C Szabo
Ofc there is a diffrence? Our players wants the redirection on our servers so they easly can get in to one of our servers without fuss. Fakeservers is fakeservers thats bad but redirect from a good server that is actually full is not bad. Date: Wed, 17 Aug 2011 17:48:34 -0400 From:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread AnAkIn .
Fake servers are still possible on the Source Engine as well, and are redirecting clients. One guy has been doing it fora while on all Source engine games, he's adding fake servers to the list and he redirects all traffic from these servers to his real servers, so he doesn't need to use any

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread px
Hello On first look update I don't see regressions, but I have one question: there is a problem with sound on cs_siege, if you enter this map, all sound get distorted, even on other map/server, until you fully restart client. Is this server side issue, or client side? Anyone having a problem

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread Jeff Sugar
It is a shame they haven't implemented the whole server regged to a steamid feature in goldsrc--they could allow redirects, but only to another server regged to that steammid, which would make it easy to deal with fake stuff On Aug 17, 2011 2:52 PM, C Szabo sza...@hotmail.com wrote: Ofc there is

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread AnAkIn .
cs_siege problem can be fixed by entering room_type 0 in the console IIRC. 2011/8/18 Jeff Sugar jeffsu...@gmail.com It is a shame they haven't implemented the whole server regged to a steamid feature in goldsrc--they could allow redirects, but only to another server regged to that steammid,

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread px
Hello You proposing write plugin to change cvar on client connect? :) But this suites only as temporal workaround, there are other maps with same problems, for example cs_prospeedball (at center bunker), de_piest (in water at CT resp)... cs_siege problem can be fixed by entering