It is a shame they haven't implemented the whole "server regged to a
steamid" feature in goldsrc--they could allow redirects, but only to another
server regged to that steammid, which would make it easy to deal with fake
stuff
On Aug 17, 2011 2:52 PM, "C Szabo" <[email protected]> wrote:
>
> Ofc there is a diffrence? Our players wants the redirection on our servers
so they easly can get in to one of our servers without fuss.
> Fakeservers is fakeservers thats bad but redirect from a good server that
is actually full is not bad.
>
>> Date: Wed, 17 Aug 2011 17:48:34 -0400
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>
>> There's not much difference between doing that, and setting up fake
>> servers to lure in clients. Redirection needs to be removed
>> altogether.
>>
>> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo <[email protected]> wrote:
>> >
>> > Does it change something for servers that run amx plugin to redirect
players from a full server to another a server with slots free?
>> >
>> > Like this:
>> >
>> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
>> >
>> > Or i a server has 32 players a admin connects then players use to get
redirected to another server.
>> >
>> >> From: [email protected]
>> >> To: [email protected]
>> >> Date: Wed, 17 Aug 2011 21:41:37 +0000
>> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >>
>> >> We are working on one of those things, and there are client changes
pending in this beta that also prevent redirecting too.
>> >>
>> >> > -----Original Message-----
>> >> > From: [email protected] [mailto:hlds_linux-
>> >> > [email protected]] On Behalf Of James Puckett
>> >> > Sent: Wednesday, August 17, 2011 2:40 PM
>> >> > To: Half-Life dedicated Linux server mailing list
>> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >> >
>> >> > Now, if only there was a solution to fake advertisement
>> >> > servers/redirect
>> >> > servers which clog the server list and create unfair competition.
>> >> >
>> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
>> >> > [email protected]> wrote:
>> >> >
>> >> > > no problems on my end. I think voice is fixed.
>> >> > >
>> >> > >
>> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
>> >> > <[email protected]
>> >> > > > wrote:
>> >> > >
>> >> > >> Anyone having a problem with this beta version? Voice is fixed
>> >> > right? Any
>> >> > >> other outstanding regressions that need looking at?
>> >> > >>
>> >> > >> > -----Original Message-----
>> >> > >> > From: [email protected]
>> >> > [mailto:hlds_linux-
>> >> > >> > [email protected]] On Behalf Of Alfred Reynolds
>> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
>> >> > >> > To: Half-Life dedicated Linux server mailing list;
>> >> > >> > '[email protected]';
>> >> > '[email protected]'
>> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
>> >> > >> >
>> >> > >> > We have released an update to the beta, run the hldsupdatetool
>> >> > with "-
>> >> > >> > beta hlbeta" to get this update. Changes for this update are:
>> >> > >> >
>> >> > >> > - fixed sometimes voice stopping during gameplay
>> >> > >> > - Added "-nobreakpad" command line option to let plugin authors
>> >> > still
>> >> > >> > get old style minidumps if they need it (win32 only)
>> >> > >> > - Fixed sv_logsecret putting the wrong value in the log header
>> >> > >> >
>> >> > >> >
>> >> > >> >
>> >> > >> > _______________________________________________
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>> >> > >> > please visit:
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>> >> > >>
>> >> > >> _______________________________________________
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>> >> > >> please visit:
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>> >> > >>
>> >> > >
>> >> > >
>> >> > _______________________________________________
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archives,
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