sv_shutdown_timeout_minutes = 360
- If sv_shutdown is pending, wait at most N minutes for server to
drain before forcing shutdown.
Unless valve master servers send sv_shutdown, then it's just up to
server owners.
-ics
17.11.2012 1:23, Saul Rennison kirjoitti:
Yes, only Linux.
Kind
Seems this issue remains. I'm having to restart roughly 2 or 3 servers a
week due to this.
http://i.imgur.com/9qWYK.jpg?1
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I can confirm I am having this issue too.
On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.comwrote:
Seems this issue remains. I'm having to restart roughly 2 or 3 servers a
week due to this.
http://i.imgur.com/9qWYK.jpg?1
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Same here. Had to restart one just this morning.
On 11/17/2012 9:47 AM, Sampson Rogers wrote:
Seems this issue remains. I'm having to restart roughly 2 or 3 servers a
week due to this.
http://i.imgur.com/9qWYK.jpg?1
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On 17.11.2012 15:47, Sampson Rogers wrote:
Seems this issue remains. I'm having to restart roughly 2 or 3
servers a
week due to this.
Experiencing the same here, i've only seen it on MvM though, but it
happens once every 2-3 days.
/Peter
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To
I have only seen the froze on MvM server, twice and none yet after the
latest update. Regular TF2 servers seem to be fine
-ics
17.11.2012 18:45, Peter Reinhold kirjoitti:
On 17.11.2012 15:47, Sampson Rogers wrote:
Seems this issue remains. I'm having to restart roughly 2 or 3 servers a
week
Isn't it good practice to restart servers on a daily basis? So it'll always be
fresh?
Sent from my Verizon Wireless 4G LTE DROID
ics i...@ics-base.net wrote:
I have only seen the froze on MvM server, twice and none yet after the
latest update. Regular TF2 servers seem to be fine
-ics
Err, map changing works just fine for me. Besides, the problem is that the
server is dictating when that restart happens.
On Sat, Nov 17, 2012 at 12:03 PM, scipi...@aol.com scipi...@aol.com wrote:
Isn't it good practice to restart servers on a daily basis? So it'll
always be fresh?
Sent from
Only gain is the free of memory. I have 2 machine from which 2 servers
restart daily to free memory. The other, i never restart the gameservers
on it unless i have to. I haven't seen any performance changes to the
way or the other between the restarted servers and non restarted ones.
The problem just needs to be addressed, point blank. It is utterly
ridiculous that some of these problems have persisted for so long.
Some of them requiring specific plugins/extensions to fix, such as this:
https://forums.alliedmods.net/showthread.php?p=1770836
I know I didn't provide details,
Only servers I restart every couple of days is windows as it seems they
lose connection to valve and need to be restarted. My linux servers I
only restart when there is an update.
On 11/17/2012 12:17 PM, ics wrote:
Only gain is the free of memory. I have 2 machine from which 2 servers
restart
Thats because we're all on 'valve time' my friend. It took them years to fix
alot of issues in l4d2 lol
Sent from my Verizon Wireless 4G LTE DROID
Sampson Rogers kritskring...@gmail.com wrote:
The problem just needs to be addressed, point blank. It is utterly
ridiculous that some of these
Map bugs are indeed a big deal but at least they can be worked around in a
few different ways. Internal issues, crashing issues, we really can't work
around. I just wished they would stop adding extra stuff to this game until
it's in a relatively free crash state. I know it won't happen, because
New in the Mann Co Store: Bugfixes! LOL
Anyway, that's something that's been said a lot and many times - we need an
update that does a major optimization of everything - I mean everything.
performance, netcode, etc.
Unless things are _VERY_ well thought out from the start, it's difficult to
I think most of the developers have moved on to Dota 2.
The rate of updates there is much faster, the game has 3x the players, and
Robin Walker himself has played 2x the amount of Dota 2 than TF2 ever.
On Sat, Nov 17, 2012 at 11:53 AM, Bjorn Wielens uniac...@yahoo.ca wrote:
New in the Mann Co
problem after upgrade
error:
L 11/17/2012 - 21:29:08: server_cvar: sv_tags arena
L 11/17/2012 - 21:29:08: server_cvar: sv_tags arena
Sending CMsgGameServerMatchmakingStatus
(state=ServerMatchmakingState_NOT_PARTICIPATING)
L 11/17/2012 - 21:29:08: server_cvar: sm_nextmap vsh_dr_dust_b3_fixed
L
Your server isn't updated properly. Run with -verify_all and it should
check the files and properly update itself.
-ics
17.11.2012 23:36, babaj kirjoitti:
problem after upgrade
error:
L 11/17/2012 - 21:29:08: server_cvar: sv_tags arena
L 11/17/2012 - 21:29:08: server_cvar: sv_tags arena
five did.
how much do you want?
./steam -command update -game tf -dir ../tf2 -verify_all -retry
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reinstall from scratch then
Il 17/11/2012 23.17, babaj ha scritto:
five did.
how much do you want?
./steam -command update -game tf -dir ../tf2 -verify_all -retry
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On 16/11/2012 22:20, Scipizoa wrote:
Added a new ConVar sv_shutdown_timeout_minutes
Forces a server to shutdown if it has been requested to do so, even if the
server is not empty
can someone explain what that description actually means??
I'd speculate it means, in the future they want
On 17/11/2012 20:36, Robert Paulson wrote:
I think most of the developers have moved on to Dota 2.
Well, they still seem to be throwing out updates. Irrespective of the
huge gameplay faux pas - regardless
of whether you think it's worth playing - the quality of the work isn't
worse than it
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