These days any 12 year old with their mommy's credit card can buy botnets and
booters to do attacks.
From: Marco Padovan e...@evcz.tk
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 27, 2012 8:34:28 AM
Subject: Re: [hlds_linux] Incoming DoS
The funny thing is, you can actually do so on the IP. Some skid has made a
Booter as it's |called in their community| which you can use to take down
shit. Send an abuse report to Santrex and block this ip in your software
firewall if you are on gigabit, it's only capable of pushing out ~300
Yea lol tell me about it! I have been constantly attacked on and off for the
past 4 months due to my servers being in the top 20 on gametracker for CS1.6 I
must have seen all kinds of ddos attacks out there.
For those on linux and getting syn floods, a nice preventative thing you can do
is
Syn cookies didn't help for me sadly. Had to tune sysctl a tad more. Bumping up
the maximum values for nf_conntrack module and all sorts of things. Now I'm
using a couple of iptables rules to block all SYN-packets going over 5 per
second. I've blocked ~800k packets the last days since enabling
Our other server yesterday got hit by the so called DNS response DDoS. So I'm
guessing right now the attack wasn't aimed at exploiting SRCDS itself, but
simply to put down our services.
Not much you can do but wait for the attacks to die out.
(If every ISP would just implement ip source guard
If you're with a ISP/provider that actually takes care of their customers they
|can| just blackhole the ip's that are attacking, or the signature of the
attack in their routers, problem is that it takes time and it takes a lot of
CPU, and there may also be like 20k IP's and then you're out of
I am not a promoter, but with Hetzner if an attack is on my server, I just
get an email with the list of ip's that where doing the ddos stating they
stopped them from coming through.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
IIRC Hetzner are all automated right? Would be good for them to have a
automatic blocking system, so they dont have to spend money on people manning
their NOC (if they even have one).
From: riem...@binkey.nl
Date: Wed, 28 Nov 2012 13:34:22 +0100
To: hlds_linux@list.valvesoftware.com
they use netflow.
that specific email is sent for imformative purpose only.
if the attack keeps going they nullroute you and disconnect your server
from the network
Il 28/11/2012 13.36, Michael Johansen ha scritto:
IIRC Hetzner are all automated right? Would be good for them to have a
Hi, what rules did you setup to block the syn packets in iptables? After
enabling syn cookies it helped for a while but now its not helping.
Thanks.
From: Michael Johansen michs...@live.no
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 28,
Hello!
If you were using these new binaries during yesterday's Steam prop, let me know
how it went. Is the problem resolved? Same problems happened? New problems
happened?
Thanks,
- Fletch
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Does this apply to HLDS 1.6?
From: fletch...@valvesoftware.com
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Date: Wed, 28 Nov 2012 22:33:06 +
Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers
Hello!
If you were using these new
Yes, those games talk to Steam in the same way, so a multi-honed server could
experience the problem.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken -
Sent: Wednesday, November 28, 2012 2:52
Hm We have one machine with 13 HLDS servers and all of them has one IP each.
But I can find my servers in STEAMS serverlist.Could I still have the problem?
If I can see the servers, will everybody else see them too?
From: fletch...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
I was getting something along the lines of could not locate account. Only
way for me to get rid of that was to restart the server.
On Wed, Nov 28, 2012 at 5:33 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Hello!
If you were using these new binaries during yesterday's Steam prop, let me
Apparently if your remote replay server goes offline (due to network or
whatever), the entire main TF2 gameserver freezes and you get this error:
http://pastebin.com/fxTFjuen
This just happened on one of my servers when my replay server became
unreachable.
This means that if the game server OR
This has happened to me but the gameserver remains working, only replay shuts
itself down. I'm using http method though.
-ics
- Alkuperäinen viesti -
Apparently if your remote replay server goes offline (due to network or
whatever), the entire main TF2 gameserver freezes and you get
Why do you think I disabled replays on my servers? This has been an
issue since a year ago and never has and likely never will be fixed.
On , hlds mailing wrote:
Apparently if your remote replay server
goes offline (due to network or
whatever), the entire main TF2
gameserver freezes and
The local http method?
I'm using the FTP method and assuming Cameron was using the same thing.
This simple like a simple bug that can be patched... can't believe it's
been around for a year.
On Wed, Nov 28, 2012 at 10:45 PM, ics i...@ics-base.net wrote:
This has happened to me but the
This has been around for quite a while.
I had to set my server to local HTTP in order to avoid the constant crashes.
On 29 November 2012 01:36, hlds mailing h...@mitchellhuang.net wrote:
Apparently if your remote replay server goes offline (due to network or
whatever), the entire main TF2
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