Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Thanks, got that installed/upgraded (.3 was there but not .4, and not 32-bit apparently). For others following, on my Ubuntu 14.04.03 install, here's what extra I had to install: sudo apt-get install libcurl3-gnutls; sudo apt-get install libcurl3-gnutls:i386; sudo apt-get install

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
This means that replay_srv.so could not load due to missing dependencies, and is likely due to missing required libraries. The following command, from the tf install directory (where srcds_linux is), should identify why replay_srv.so is not able to be loaded env

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Ok, here's the error I encountered trying to host the TF2 beta linux dedicated server build: Operating System: Ubuntu 14.04 LTS Kernel: Linux 3.13.0-108-generic Architecture: 64-bit (x86_64) Video: Headless install (via SteamCMD) Hosted: NFO Servers (dedicated VPS, much cores & RAM, several games

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
PS: I should have asked, if on the GitHub - WHICH one? On Mon, Feb 20, 2017 at 5:04 PM, Weasels Lair wrote: > John - > For those server-operators who encounter errors running the beta, do you > want the reports here on the list? or in the Git-Hub? > Thanks, > - Weasel >

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
The list is probably the best place for visibility On 02/20/2017 05:04 PM, Weasels Lair wrote: > John - > For those server-operators who encounter errors running the beta, do you > want the reports here on the list? or in the Git-Hub? > Thanks, > - Weasel > > On Mon, Feb 20, 2017 at 4:54 PM,

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
John - For those server-operators who encounter errors running the beta, do you want the reports here on the list? or in the Git-Hub? Thanks, - Weasel On Mon, Feb 20, 2017 at 4:54 PM, John Schoenick wrote: > We've pushed a small update to the beta that removes the

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
We've pushed a small update to the beta that removes the libstdc++ and libgcc_s libraries that were previously shipping with the linux dedicated server build. These were a workaround for compatibility prior to the Steam Runtime requirement, and were now causing conflicts in some environments.

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread sigsegv
Sweet! Thanks. Justin (sigsegv) On Mon, Feb 20, 2017 at 3:28 PM, John Schoenick wrote: > We will be updating the github repository with the associated bits when > the beta is ready for the SDK2013 games. The build system now also > requests c++11 on all platforms > >

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
We will be updating the github repository with the associated bits when the beta is ready for the SDK2013 games. The build system now also requests c++11 on all platforms On 02/20/2017 03:16 PM, sigsegv wrote: > Hi John, > > VC++2015? Praise the lord, it's finally happening! > > Can we expect a

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread sigsegv
Hi John, VC++2015? Praise the lord, it's finally happening! Can we expect a corresponding push to the source-sdk-2013 GitHub repo when the SDK2013 update happens? I can't wait to get off of VC++2013, a.k.a. the "we at Microsoft don't give a

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Thanks John for the follow-up and details, and thanks for working with the SourceMod team in advance of these changes. Something like 90% of community servers probably run SourceMod in some form (I am guessing). So, good to see that communication going up-front. Thanks again, - Weasel. On

[hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
Hey everyone, Following up on the warning email we sent a long while back, we're making good on our promise and changing our build toolchains for the TF2+SDK2013 games' dedicated server. TF2 is being updated first, with the other SDK2013 games to follow. There are two things that may affect