I sent 2 emails and i didnt receive any answer. Shoulnt we at least
receive a we are full ,sorry?
Best regards
you're spam.
On Thu, Aug 4, 2011 at 7:06 AM, Mart-Jan Reeuwijkmreeu...@yahoo.comwrote:
By now it IS spam.
From: James
Theres an amxmodx plugin called fixautouy that fix it.
Solution is - Don't use beta releases :-)
Pozdrawiam.
Kamil Tlak
Dnia 2011-08-07 o godz. 19:01 thi...@siegnet.com napisał(a):
I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont
As far as i remember valve use slackware.
Our community has had an interesting journey with CentOS. We would
not recommend it, but it can be done. We now have 6 24-slot TF2
servers quite smoothly now on a socket C32 six-core. If we ever have
a new build, we're going to try a different distro.
More than 80% cpu usage = lag spikes
Everyone thanks a lot for your feedback regarding this issue.
I went into the datacenter today and had another good look at the BIOS
settings. In the end I did a full BIOS reset and re-programmed all the options.
Servers now run at a rock solid 250FPS at
Its not a bug its a feature, jk. Orangebox take teh 100% cpu usage in
a core with more than 25 slots, i tested it on many linux distros, many
kernel configurations and many cpus. So welcome to the club.
Hi,
Thanks for the reply.
The servers are build according to Tyans best practise, so
Knowing that each new cpu generation have more cores and less cpu cycles
its pointless to keep using a engine that doesnt support multicore.
I forgot to mention that some of the default maps are also pretty cpu
itensive comparing to the others. Hoodoo, Frontier, Thundermountain,
Hydro. There's
As far as i know, tickrate 100 only take more cpu usage, so if the
client wants tickrate 100(no matter if theres no difference) they have
to pay for extra cpu.
You've been providing tickrate 100 offer for years in TF2 while it wasn't
possible and you have never refunded any of your customers
Problems start with more than 22 players, Its pointless to use a full
dedicated for just 1 server.
As a side note, I performed an experiment where I put two 24 player
quickplay servers up on a P4 with 2 gigs of RAM, and there was no
problems running it and the gameplay didn't have any noticeable
any changes related to cpu usage? Even fps_max 70 take all my resources.
Hi all, a heads up to TF2 and CS:S server operators -
A near-future update (not necessarily the next one) will change the way that
framerate is handled in the dedicated server. All users, especially those with
very low
Hi:
Since the source engine migration to orangebox las year i noticed that
with each update the engine take more and more resources. A server
with more than 20 slots take ALL resources availables.
My server:
Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores
8GB RAM
Cpu(s): 90.4%us,
Hi:
Since the source engine migration to orangebox las year i noticed that
with each update the engine take more and more resources. A server with
more than 20 slots take ALL resources availables.
My server:
Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores
8GB RAM
Cpu(s): 90.4%us,
you have to replace vphysics.so
http://tf2.ian-justman.com/fixes/vphysics.so
http://tf2.ian-justman.com/fixes/
Same here.
clean install - crash
my default install - crash
different install with mods - crash
but ONLY with a quit.
I don't have any crash on mapchange neither on connects, only
Hi:
Im not answering your question, but having more than 70 fps in orangebox
is a waste of cpu.
Best regards
This update has caused all of our server's FPS to sit at half the
amount it would usually sit at (~480 instead of ~1000). Is anyone else
experiencing this?
On 28/06/2011 10:34 AM,
Hi:
For 0 size udp flood you only need
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9
(dont know if work with last update)
And for rcon exploits, block the tcp query port, for example: IPTABLES
-A INPUT -p tcp --dport 27015-j DROP
Best regards
Sill no linux files and had no problem to download for windows and
create a dedicated server.
Are the linux files out yet for the dedicated servers?
When I looked on their site it said they would try to have the files ready for
linux on release day but not sure if they got that done.
Date:
It's a critical bug and i have seen minor bugs fixed faster..
Here's a testing idea:
Update a testing client and server
Play a round
???
Profit!?
2011/5/6 Andre Müllergbs.dead...@googlemail.com
This fix blocks only the clientcommand kill, explode, jointeam and spectate
Here is another fix
Hi:
Since a few days ago im having problems to auth wth VAC servers, i have
to reset my servers a few times to get VAC auth. Its just me or its global?
Best regards
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Also OPTIONALS for css and dods isnt it? Because i can update them but
seems they arent mandatory.
We're getting ready to release a mandatory update for TF2 this afternoon. This
is just a heads-up that it's coming.
-Eric
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Hi:
With tcp blocked and still having lot of crashes.
Heres the core dump just in case someone want to take a look:
http://www.megaupload.com/?d=7OSG5FW6
Best regards
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Hi:
Since yesterday im having problems with hlds public servers, the server
doesnt crash its just stop responding so it seems an old exploit is back .
More info and fix:
http://forums.alliedmods.net/showthread.php?t=154422
http://forums.alliedmods.net/showthread.php?t=129450
Please valve fix
?
Best regards
Andres Pozos wrote:
Theres an old exploit used to lag orangebox servers sending packets
with size 0 that can be fixed with
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9.
But since a week or so, im not only getting lag, im getting CRASHES
in my server
Last orangebox update(there was some hidden)?
No problems on any game for us on linux. No complaints from players and we
don't see any spikes but there are some cs1.6 servers on next rack by other
customers that suffer issues. This looks pretty random.
-ics
- Alkuperäinen viesti -
Hi:
A few montsh ago i had those problems with my hlds games not showing in
steam(in fact lot of countries not just mine). I sent an email to Alfred
Reynolds with some of my server ips and he answered that it was a
firewall problem in their backend server and they fixed it.
Best regards
So its already fixed or still pending?
There is a synchronous call to Steam to locate the error reporting server. The
error reporting server went AWOL so the call to Steam got blocked. We are
looking into how we can avoid this in future. This call may not even be
necessary any more since we
Can someone upload a hlsw graph showing spikes to compare mine? I can
see them clearly in any orangebox game(like 1-2 seconds lag each x
minutes) but not in hlds.
http://img831.imageshack.us/img831/4637/spikeka.jpg
I thought I was alone.
On Wed, Mar 16, 2011 at 1:33 PM, Saint
Yes, orangebox and 1.6. I think any valve game
Looks like it's happening here in Brazil as well. Customers are complaining
a lot, then it's also affecting counter-strike 1.6 servers. Could anybody
confirm if experiencing the same with CS 1.6?
- Marlon Almeida @ CGBR
same here, i can see the spikes even in hlsw. All clients are complaining
I live in Sweden and we have the SAME problem since yesterday. I heard others
with same problem too here in Sweden.
From: drunkenf...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Date: Mon, 14 Mar 2011 14:49:52
yes, thats exactly what i did
does this not work?
iptables -I INPUT -p udp -m length --length 0 -j DROP
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Hi:
Theres an old exploit used to lag orangebox servers sending packets with
size 0 that can be fixed with
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9.
But since a week or so, im not only getting lag, im getting CRASHES in
my server and seems its the same
yes, i finished blocking zero size udp packets in my firewall, thx a lot
Here are a couple of the topics that completely cover this exploit:
http://forums.srcds.com/viewtopic/11645
http://forums.srcds.com/viewtopic/12516/
https://forums.alliedmods.net/showthread.php?t=87794
There's this rather
Hi:
I have been running hlds servers for years with debian stable kernel
recompiled with 1000hz reaching 1000 fps with small oscilations (kernel
2.6.26). But since the last os upgrade(squeeze) im unable to reach 1000
fps with the stock kernel(2.6.32), modded as i used to do, im getting
like
Im talking about hlds not srcds
Hack around in libc to make nanosleep()/usleep()/sleep() just do a return
and change to tickless kernel with highres timers -- volia, 1.000.000fps and
100% cpu usage!
Something not quite as useless would be to set fps_max on the server to a
more realistic value,
Hi:
We already know that theres a memory leak in source tv that eat the
whole computer memory and the only way to fix it is to restart the
servers at least once a day. Is Valve aware of this?, if Jason or Alfred
are reading this post, theres plans to fix it?
Best regards
Link please?
Hi ladies,
hope u will change your passwords now as your support.steampowered.com
passwords are very simple and visible on the 26c3 hacked site.
I am really shocked to now after seeing this simple passwords for the
accounts.
Choose better passwords and fix the injections!
Hi:
Please STOP posting the crash program to prevent even more scriptkiddies.
Dear Huseyin Cerik please block acces to your link.
Thx a lot
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Hi:
Can you send me your kernel .config file at [EMAIL PROTECTED]
Thanks a lot.
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Hi:
One week ago i have been testing cstrike 1.6 on my new server. With
stock kernel 2.6.18(250Hz) i get only 80-200 fps. I tried a custom
kernel with 1000Hz but i get 20-500 fps with an empty server. I have
better fps with a p4(350 stbale empty, 150-350 full).
fps on a empty server(core 2 duo)
Hi:
Still lag here:
Kernel: 2.6.8-3-686-smp
debian stable.
Beta update dont work for me. The only way i get no lag is using pre
update core, but some plugins dont work with that config
Thanks a lot and please try to fix it.
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Alfred can you post kernel version, and if its a custom kernel or stock
kernel?.
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http://es.voice.yahoo.com
Hi:
I mean whats the distro and kernel Alfred use on his computer test farm.
So we can be sure whats the correct config.
Ronai the main advantage on the .21_rc* over the .20 was that you did not
need to add the hrt_dynticks1 patch to the kernel, they included it in the
.21
William..
I guess I
Hi:
Dont work for me, that update dont fix at all the lag problem. And im
talking about 100 css servers, before update all was ok.
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Hi:
We dont use outdated kernel, 2.6.8-3-686-smp is the last STABLE kernel
on debian, last time i use a custom kernel they told me to only use
stable kernel because thats what they have on his test computers. And
now all we should use a custom kernel because a bad core update?.
Dont think so.
Hi:
Alfred can you told us if you are working on a fix or you dont know
whats the problem?. Can you please post whats the distro and kernel of
your test machines?
Thanks a lot
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Hi:
Same here. All my linux source dedicated servers(around 100) have lag
since last update. Before update all was ok, so please Alfred fix that.
Specs:
Pentium 4 extreme 3,4
2 gb ram
debian kernel 2.6.8 stable
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