It's a critical bug and i have seen minor bugs fixed faster..
Here's a testing idea:
Update a testing client and server
Play a round
???
Profit!?
2011/5/6 Andre Müller<[email protected]>
This fix blocks only the clientcommand kill, explode, jointeam and spectate
Here is another fix with the sourcecode:
http://forums.alliedmods.net/showthread.php?t=156406
2011/5/6 Ronny Schedel<[email protected]>:
Please give us more details how the fix is working. Not everyone is
running Sourcemod.
KAC 1.2.1.8 emergency patch released.
This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
switching.
Manual download URL:
http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
Auto-update only checks every 4 hours. So anyone wishing for immediate
effect is advised to download this update and install it manually.
On Fri, May 6, 2011 at 12:39 AM, Sir Jake<[email protected]>
wrote:
This did make me sad panda.
three 32 slot servers watcing them crash every 2 minutes. :(
From: [email protected]
Date: Thu, 5 May 2011 22:35:45 -0700
To: [email protected]
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of Defeat: Source and Half-Life 2: Deathmatch Updates Released
So.... CSS is broken. (Suicide and the server/client will crash).
Anyone else in the same boat?
I really want to try this testing in production thing, it seems to
really be catching on.
On Thu, May 5, 2011 at 9:42 PM, Netshroud<[email protected]>
wrote:
.dem I think
On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar<[email protected]>
wrote:
I'm trying to setup the replays right now, and I'm stuck on
whitelisting
the
filetypes that people can download, as I don't know the replays'
filetypes.
I got the rest to report no errors, but until I do this, people
can't
actually grab them. I'd like to say ".rep" or something, but I
don't
want
to
just guess
On Thu, May 5, 2011 at 8:39 PM, jimbomcb<[email protected]>
wrote:
A few example replay cfg files have been created, check
replay_*.cfg
under cfg folder.
On 6 May 2011 04:35, Chris Oryschak<[email protected]> wrote:
Anyone know the command to enable replays on the server?
Chris
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf
Of
Jason
Ruymen
Sent: Thursday, May 05, 2011 10:38 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life
dedicated
Win32 server mailing list';
'[email protected]'
Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source,
Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates for Team Fortress 2, Counter-Strike: Source,
Day of
Defeat:
Source and Half-Life 2: Deathmatch are now available. The
specific
changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed an OpenGL crash for Mac players
- Fixed several crashes related to Alt-Tab in fullscreen mode
on
Windows
- Fixed client crash caused by invalid mesh
- Updated shared interfaces to support the new Replay feature
in
TF2
Counter-Strike: Source
- Updated the localization files
Team Fortress 2
- Added the Replay feature:
http://www.teamfortress.com/replayupdate
- Known issue with blurry Mac replay rendering will be fixed
in
the
next
update
- Launched the First Annual Saxxy Awards:
http://www.teamfortress.com/saxxyawards
- Added 8 new Replay achievements
- Added 10 new hats
- Added The Director's Vision, an item that provides you with a
new
taunt
- Fixed a problem with certain equippable items rendering
incorrectly
on
the
loadout screen
- Fixed a problem causing the Mann Co. store previews to render
incorrectly
- Crafted items will now remember/display who crafted them
- Added a reward for the early crafters of new items
- Added a new style to the Aperture Labs Hard Hat
- Added a new style to the Blighted Beak
- Fixed bugs with the refurbish items interface so that some
properties
will
no longer be un-removable under certain circumstances
- Fixed the briefcase not being drawn on players when it's
being
carried
in
CTF maps
- Fixed the Gloves of Running Urgently not using the correct
skin in
the
character loadout screen
- Fixed the Kritzkrieg not drawing the correct model in the
character
loadout screen
- Fixed the Horseless Headless Horsemann displaying the burning
material
in
DirectX8
- Fixed the Aperture Labs Hard Hat displaying the burning
material in
DirectX8
- Fixed removing the burning/jarated conditions on players who
are
being
critboosted by a Medic using the Kritzkrieg
- Added Mad Milk to the conditions that are cleared when
players
are
made
invulnerable by a Medic with an ÜberCharge
- For web developers: added tool and capability information to
the
IEconItems_440/GetSchema Web API
Jason
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--
Andre Mueller aka DeaD_EyE
sourceserver.info - german SourceServer-Community
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