Re: [hlds_linux] server crashing.. is there a restart script for windows

2010-10-21 Thread EkaInfinitos
You could use a simple batch file, such as this one from SRCDS.COM, to launch and re-launch your server when necessary. @echo off cls echo Protecting srcds from crashes... echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by

Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread EkaInfinitos
Correct, the new features given exclusive attention in this whitepaper are those which drastically reduce overhead and latency regarding the way network traffic is handled by the hypervisor. As far as costs, resource expenditures, management and end-user rates, are concerned, there is a case for

Re: [hlds_linux] dystopia 1.3 needs some servers

2010-09-15 Thread EkaInfinitos
I hope it will get sorted out soon, as I am a big fan of Dystopia and would be more than happy to host an instance or two. ~Eka -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent:

[hlds_linux] INS Server Downloading HL2 Campaign Sounds?

2010-09-13 Thread EkaInfinitos
I was updating an old local installation (roughly five months since the last update) of the Insurgency dedicated server and noticed that during the check/install of the 'base Source Shared Sounds', steam was downloading the Half-Life 2 campaign soundtrack files. $ ./steam -command update -game

Re: [hlds_linux] newer xeon / i7 cpus: turbo mode enabled or disabled?

2010-09-01 Thread EkaInfinitos
I know I personally feel better about having my server cores running full bore instead of trying to dynamically scale themselves. For my gameservers and database servers, I want full power all the time, power consumption can sit down and be quiet. Until chipmakers introduce processors with

Re: [hlds_linux] Counter-Strike: Source Update Coming

2010-06-23 Thread EkaInfinitos
Intriguing. Does anyone else think this could be the long awaited engine upgrade? ;) Better question: Will it be ready? ~Eka -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday,

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread EkaInfinitos
This sounds interesting. I wonder if the player stats viewable and/or exclusive to the particular server or if they will reside in the Steam Community a la DOD:S and L4D. I would like to be able to browse through the server stats via the server itself, but something tells me I'll have to stick

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread EkaInfinitos
More here: http://www.shacknews.com/onearticle.x/63741 Incorporated many source engine updates I can confirm that parts of the OB engine will be downloaded as part of the cssbeta installation. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Protect L4D2 servers

2010-05-10 Thread EkaInfinitos
I am interested in looking at this script, would you mind posting it somewhere? Thanks, Eka~ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frederic Breitwieser Sent: Sunday, May 09, 2010 2212 To:

Re: [hlds_linux] HLDS exploit ?

2010-03-04 Thread EkaInfinitos
Thanks again for posting details about this vulnerability. Perhaps the disclosure will garner a expedited solution from Valve... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Damian Klimek Sent:

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread EkaInfinitos
This message is returned when the HLDSUpdateTool cannot delete its own binary in order to replace it with the updated version. Check the permissions on HldsUpdateTool.exe, make them less restrictive and try it again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com