Updating Installation
Determining which depot(s) to install/update...
5 depot(s) will be installed/updated
0:06 Checking local files and building download list for depot 242
'Counter-Strike Source Shared' version 130
0:06 Patching from version 129; connecting to content server
0:08
for some hours finding only that some people fixed it with
updating steam client which I don't have on a Linux server :)
Kind Regards
Magnus
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel .
Sent: den
Hi,
I get some strange error that i have not yet been able to fin a solution too.
Steamapp_update 740 validate
App state (0x10102) reconfiguring, progress: -nan (0 / 0)
Error! App '740' state is 0x1 after update job.
Then nothing happens, anyone seen this?
Kind Regards
M
-Original
I Have been trying for three days straight.
Im on Debian Squeeze x64.
Kind Regards
M
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alan Kennedy
Sent: den 14 maj 2012 22:06
To: Half-Life dedicated Linux
Add the libcurls to /lib32/ and it will work for you.
Kind regards
M
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James
Botting
Sent: den 17 oktober 2011 07:08
To: Jesse Beck; Half-Life dedicated Linux
Hi,
I just updated our source server to 117.
Is there no more gameinfo.txt in css/cstrike?
And is the orangebox dir not gonna be used anymore in favour for css dir?
Kind Regards
M
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Hi,
I can report that all our customera are expiriencing the same thing.
Lagspikes up to 1000ms and some clients even drop off the servers.
Many different provideras in different locations and with different ISPs.
Any ideas what could cause this behaviour?
Kind Regards
Magnus
RTL-Servers
kama skrev 2010-08-20 10:05:
On Fri, 20 Aug 2010, Magnus Ringdahl wrote:
Hi.
I was wondering if anyone else was monitoring their gameserver traffic
and their clients ip-addresses?
I would like to figure out from which top ten ASN my clients come from.
I thought about running netstat
Hi.
I was wondering if anyone else was monitoring their gameserver traffic
and their clients ip-addresses?
I would like to figure out from which top ten ASN my clients come from.
I thought about running netstat at first, but since it can't report
client ip-addresses on UDP that failed.
Then i
Hi.
I have some problems when i try to run a couple of SourceTV Proxys on
the same (physical)server.
I start the proxys with the following command:
./srcds_run -game cstrike -ip 1.2.3.4 +tv_password +password
+tv_relaypassword +tv_name sourcetv proxy +tv_title sourcetv
proxy
what's happening when a client attempts to
connect to 27023?
Magnus Ringdahl wrote:
Hi.
I have some problems when i try to run a couple of SourceTV Proxys on
the same (physical)server.
I start the proxys with the following command:
./srcds_run -game cstrike -ip 1.2.3.4 +tv_password
Hi.
We run our srcds with -tvmasteronly becouse we think it's stupid to
enable 255 slots on the gameserver.
But as i understand the wiki
(http://developer.valvesoftware.com/wiki/Source_TV) it's not possible to
connect a Dedicated sourcetv to the one on the gameserver.
-tvmasteronly
to understand maybe. But it is saying that
the game server itself cannot be used as a proxy. That means it can't
host viewers. But you can connect a proxy to it.
Are you having problems getting a standalone proxy to connect to your
server?
-Midnight
Magnus wrote:
Hi.
We run our srcds
viewers. But you can connect a proxy to it.
Are you having problems getting a standalone proxy to connect to your
server?
-Midnight
Magnus wrote:
Hi.
We run our srcds with -tvmasteronly becouse we think it's stupid to
enable 255 slots on the gameserver.
But as i understand the wiki
to it.
Are you having problems getting a standalone proxy to connect to your
server?
-Midnight
Magnus wrote:
Hi.
We run our srcds with -tvmasteronly becouse we think it's stupid to
enable 255 slots on the gameserver.
But as i understand the wiki
(http://developer.valvesoftware.com/wiki
Hi.
Yea, Ventrilo has a strange way of making money.
We have been trying to get a license for over 3 years.
We are sending them emails every 6months. never heard from them.
-M
Hey,
Give me the license, I'd literally give my left leg for a Vent licence
these days. ( thats the polite way of
Hi.
I wonder if i could create a srctv from a counter-strike source
installation and connect it to a TF2 server?
Is it the same binaries or do i need to start a SRCTV from a TF2
(Orangebox) installation?
Kind Regards
Magnus
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quick.
Is this something that is going to occur in VAC ?
If that's the case then future server hosting doesn't look very good :(
/Magnus
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