Re: [hlds_linux] Clients Timing Out

2010-02-17 Thread Nick Turner
The HLDS list has a thread on the same issue. Many servers seeing the problem. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DrGamez Sent: Thursday, February 18, 2010 11:19 AM To: Half-Life dedicated

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Nick Turner
http://www.teamfortress.com/post.php?id=3225 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Friday, December 11, 2009 10:31 AM To: Half-Life dedicated Win32 server mailing list Cc:

Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Nick Turner
The last few updates have occurred in the wee hours of Saturday or Sunday morning Australian time, leaving our servers idle for many hours until someone wakes up and sees that an update is needed. Not ideal :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] L4D2 forks locking up waiting for console input.

2009-11-18 Thread Nick Turner
Seeing some serious weirdness with the L4D2 SRCDS in forked mode. I'm running several hundred L4D2 forks across multiple CentOS 5 machines. Several times now I've noticed all forks on a server dying, and I think I've figured out why. In L4D, you couldn't issue any commands on the forked

Re: [hlds_linux] Netcon for L4D2 demo server forks

2009-10-27 Thread Nick Turner
I'm guessing he doesn't have the +map command in his command line. I've got 3 machines running a whole mess of forks, all responding. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Green Sent:

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Nick Turner
We're running 8 servers per core on 5450s. 64 forks per 2 socket server. 16GB is more than enough on Linux. We've had an entirely server almost full, the CPUs are nearly maxed out but we didn't get any performance complaints. -Original Message- From:

Re: [hlds_linux] empty servers?

2009-09-30 Thread Nick Turner
4 servers running a total of 256 forks all pretty much empty for the past 24 hours. Nothing shows up in the steam group listing. I've only managed to join one of our servers using the server browser. Getting lots of complaints from gamers who think we haven't updated the servers because the