Re: [hlds_linux] New SteamID format for TF2

2014-08-22 Thread Zaretti Steve
Will the format being changed on other engine? Like CS:GO ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Confirme

2014-01-13 Thread Zaretti Steve
you are in 2014/1/13 HellzSleek, Sleek sl...@papaschulz.net Confirme ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?

2013-09-30 Thread Zaretti Steve
opened listening client port) so maybe the curlprint is those 26900 random ports that the server uses to listen on... will give a try then. Thank you On Mon, Sep 30, 2013 at 6:41 AM, Zaretti Steve kosso...@gmail.com wrote: gnaaa early morning, don't loop my ip :p 2013/9/30 Zaretti Steve

Re: [hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?

2013-09-29 Thread Zaretti Steve
tcpdump dst port 27015 | egrep -i valve|steam 2013/9/29 Marco Padovan e...@evcz.tk: Hi, due to serious ddos attacks we had to put up a very strict firewall rulesets. Basically we permit just the incoming listening ports (client, server and tv) and deny everything else. With that setup

Re: [hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?

2013-09-29 Thread Zaretti Steve
have been) is: UDP 269xx ... I see plenty of those attached as listening to srcds... but it's is not related to the item server error apparently... probably the item server connections is done in udp and outgoing, not listening On Sun, Sep 29, 2013 at 9:43 PM, Zaretti Steve kosso

Re: [hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?

2013-09-29 Thread Zaretti Steve
gnaaa early morning, don't loop my ip :p 2013/9/30 Zaretti Steve kosso...@gmail.com: Well, these I my srcds firewall rules: permit udp any 87.98.179.101/32 range 26900 26999 permit udp any range 1000 1099 IP.IP.IP.IP/32 range 2 20010 permit udp any range 1330 1340 IP.IP.IP.IP/32 range

Re: [hlds_linux] Add something to the game so that server ops can ban HWID too.

2013-08-25 Thread Zaretti Steve
There is some trick, like ip fail-over... I've got the same IP since 5 years, and changed hardware/server a douzen of time... This said, with the rise of IPv6... I hope dns will be supported. IPv6 seems glitchy for basic user... dns will help. But this is my opinion. 2013/8/25 ics

Re: [hlds_linux] Packet Sizes?

2013-07-15 Thread Zaretti Steve
That the rules I use: Server side: iptables -A INPUT -p udp -m udp --dport 27015 -m length --length 0:28 -j DROP iptables -A INPUT -p udp -m udp --dport 27015 -m length --length 1000:1 -j DROP The upstream router: deny udp any 87.98.179.101/32 fragments You must check length using this

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Zaretti Steve
Client [T]AFFEUR connected (92.131.72.169:27005). Program received signal SIGSEGV, Segmentation fault. 0xf45a56f0 in CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon*) () from /home/kossolax/srv_css/css/cstrike/bin/server.so ___ To

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Zaretti Steve
, Zaretti Steve kosso...@gmail.com wrote: Client [T]AFFEUR connected (92.131.72.169:27005). Program received signal SIGSEGV, Segmentation fault. 0xf45a56f0 in CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon*) () from /home/kossolax/srv_css/css/cstrike/bin/server.so

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Zaretti Steve
plugins and making sure to update to the latest stable release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zaretti Steve Sent: Monday, November 07, 2011 14:42 To: Half-Life dedicated Linux server

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Zaretti Steve
any patches, and they've stated more than once they have no intention of doing so. On Mon, Nov 7, 2011 at 5:47 PM, Saul Rennison saul.renni...@gmail.com wrote: Disable your addons. Valve don't fuss about breaking plugins between patches. On Monday, 7 November 2011, Zaretti Steve kosso

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Zaretti Steve
Right, forgot about that page. Usually update are just offset+1 not +3 so... Updating it again, thanks 2011/11/8 Vathral vath...@gmail.com On 11/7/2011 5:57 PM, Zaretti Steve wrote: I know that, I just request more info to patch, offset and co, of my little sourcemod asap This may

Re: [hlds_linux] css directory structure change after update

2011-10-22 Thread Zaretti Steve
Why don't you just rename your folder from orangebox to css? Update are faster 2011/10/22 Kacper Nowak kno...@gameranger.pl Hi, after last update content of directory orangebox was moved to css. Is it possible to block this and stay in orangebox (old directory structure). This update

Re: [hlds_linux] css directory structure change after update

2011-10-22 Thread Zaretti Steve
This will prevent crash of CSS because of TF2 update. Like the kill bug (who crashed css server) when replay cames to TF2 So it's fine now 2011/10/22 Kacper Nowak kno...@gameranger.pl Yes, simple and true sugestion. Finally I will do so, but then i have to change my panel and scripts.

Re: [hlds_linux] css directory structure change after update

2011-10-22 Thread Zaretti Steve
oh nice idea, I'm doing that for materials, models, and sounds files; so it's should work 2011/10/22 brendan halley king0goi...@gmail.com Could just create a symlink? On 22/10/2011 9:12 PM, Zaretti Steve kosso...@gmail.com wrote: This will prevent crash of CSS because of TF2 update. Like

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread Zaretti Steve
Since the update of the SDK, Hammer doesn't start for CSS 2011/10/14 Shin Ice shin@gmail.com Hi, uhmwhy was all (CS:S) moved from orangebox to css? Is it now right to suppose that all my addons, maps has to be woved to the new path? On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina