Re: [hlds_linux] Disable disconnect

2012-10-13 Thread daniel nilsson jokihao
in the server-side cvar list, even after an update) So it's just the DoD:S-client where the disconnect-command got removed. I just wonder why. Am 10.10.2012 21:33, schrieb daniel nilsson jokihao: Now i tested on a good server and yes... hmm this the coming dods update is not what i wanted :( On 2012-10

[hlds_linux] Disable disconnect

2012-10-10 Thread daniel nilsson jokihao
Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? ___ To unsubscribe, edit your

Re: [hlds_linux] Disable disconnect

2012-10-10 Thread daniel nilsson jokihao
Then why does it only work to disconnect on certain servers and not all? On 2012-10-10 21:23, Nicholas Hastings wrote: The last engine update removed the disconnect command which the DoD:S gameui (menu) still uses to disconnect from a game. On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote

Re: [hlds_linux] Disable disconnect

2012-10-10 Thread daniel nilsson jokihao
, daniel nilsson jokihao wrote: Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible

Re: [hlds_linux] Crash on restart with latest update

2012-09-05 Thread daniel nilsson jokihao
I have 4 servers and it is only my servers with sourcemod that chrashes when using _restart On 2012-09-05 20:05, Tony Paloma wrote: Looks like a problem caused by SourceMod. SourceMod guys feel free to prove me wrong. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread daniel nilsson jokihao
MvM ? On 2012-08-14 08:29, Glib Tsyrklyevych wrote: At what hour will the update come out? I am guessing it will be around 6 EST as usual? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread daniel nilsson jokihao
So the new mode is a 6 player/slots per server game? On 2012-08-14 07:46, Cameron Munroe wrote: Is there anyway we can preemptively setup a server? My guess in no, but just asking as it seems like it will be fun. On 8/13/2012 10:39 PM, Fletcher Dunn wrote: Here are some answers to questions

Re: [hlds_linux] Server protect attacks

2012-08-08 Thread daniel nilsson jokihao
Perhaps this work: http://pastie.org/private/81b8r0x6ckfciqwfm9q On 2012-08-08 19:25, Emanuel wrote: iptables -I INPUT -p udp -m udp -m string --algo bm --hex-string |56| -j DROP ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread daniel nilsson jokihao
I think your value of sv_mincmdrate Is to high for some players... On 2012-08-05 21:31, Peter Reinhold wrote: Hi all, I know this has been up before, but since the Pyro update i've had a rise in comments about lag, and bad/off hit registration from players that have ping in the 20-30

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread daniel nilsson jokihao
Sorry for duplicate answers, but: Choke is when the player can't receive all the packets that the server are sending. look at your min and max cmdrate values and you can perhaps find a solution. On 2012-08-05 21:31, Peter Reinhold wrote: Hi all, I know this has been up before, but since the