in the server-side
cvar list, even after an update)
So it's just the DoD:S-client where the disconnect-command got removed.
I just wonder why.
Am 10.10.2012 21:33, schrieb daniel nilsson jokihao:
Now i tested on a good server and yes... hmm
this the coming dods update is not what i wanted :(
On 2012-10
Earlier today i was on one server that had disabled the use of in game
button disconnect. The only thing you could to to quit was to forcefully
kill your client.
Game: day of defeat source
How is that possible?
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Then why does it only work to disconnect on certain servers and not all?
On 2012-10-10 21:23, Nicholas Hastings wrote:
The last engine update removed the disconnect command which the
DoD:S gameui (menu) still uses to disconnect from a game.
On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote
, daniel nilsson jokihao wrote:
Earlier today i was on one server that had disabled the use of in
game button disconnect. The only thing you could to to quit was to
forcefully kill your client.
Game: day of defeat source
How is that possible
I have 4 servers and it is only my servers with sourcemod that chrashes
when using _restart
On 2012-09-05 20:05, Tony Paloma wrote:
Looks like a problem caused by SourceMod. SourceMod guys feel free to prove me
wrong.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
MvM ?
On 2012-08-14 08:29, Glib Tsyrklyevych wrote:
At what hour will the update come out? I am guessing it will be around 6
EST as usual?
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So the new mode is a 6 player/slots per server game?
On 2012-08-14 07:46, Cameron Munroe wrote:
Is there anyway we can preemptively setup a server? My guess in no,
but just asking as it seems like it will be fun.
On 8/13/2012 10:39 PM, Fletcher Dunn wrote:
Here are some answers to questions
Perhaps this work:
http://pastie.org/private/81b8r0x6ckfciqwfm9q
On 2012-08-08 19:25, Emanuel wrote:
iptables -I INPUT -p udp -m udp -m string --algo bm --hex-string
|56| -j DROP
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I think your value of
sv_mincmdrate
Is to high for some players...
On 2012-08-05 21:31, Peter Reinhold wrote:
Hi all,
I know this has been up before, but since the Pyro update i've had a
rise in comments about lag, and bad/off hit registration from players
that have ping in the 20-30
Sorry for duplicate answers, but:
Choke is when the player can't receive all the packets that the server
are sending.
look at your min and max cmdrate values and you can perhaps find a solution.
On 2012-08-05 21:31, Peter Reinhold wrote:
Hi all,
I know this has been up before, but since the
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