The replay system has been added and is now live.
You can find the document on setting up a replay server
herehttp://forums.steampowered.com/forums/showthread.php?p=22333197.
Please post feedback about the system
herehttp://forums.steampowered.com/forums/showthread.php?t=2073934.
If you
Thanks!
On Tue, Aug 30, 2011 at 6:01 PM, Jon Lippincott j...@valvesoftware.comwrote:
The replay system has been added and is now live.
You can find the document on setting up a replay server here
http://forums.steampowered.com/forums/showthread.php?p=22333197.
Please post feedback about
Awesome, already got my server up and running, and got the first
Replay of the new beta up and out!
http://www.youtube.com/watch?v=Ju3uZFqUuzg
On Tue, Aug 30, 2011 at 7:33 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Thanks!
On Tue, Aug 30, 2011 at 6:01 PM, Jon Lippincott
list'
Subject: [hlds_linux] Counter-Strike: Source Beta Update Released
A required update for the Counter-Strike: Source is now available. The
specific changes include:
- Made another pass on De_Inferno bug fixes
Jason
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A required update for the Counter-Strike: Source is now available. The
specific changes include:
- Made another pass on De_Inferno bug fixes
Jason
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visit:
Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Counter-Strike: Source Beta Update Released
A required update for the Counter-Strike: Source is now available. The
specific changes include:
- Made another pass on De_Inferno bug fixes
Jason
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
Sent: zaterdag 4 december 2010 1:00
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Counter-Strike: Source Beta Update Released
A required update
mailing list'; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Counter-Strike: Source Beta Update Released
A required update for the Counter-Strike: Source is now available. The
specific changes include:
- Made another pass on De_Inferno bug fixes
Jason
A required update for Counter-Strike: Source Beta is now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another player
A required update to the Counter-Strike: Source Beta is now available. The
specific changes include:
- Optimizations to multi-core rendering
Jason
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:O!
Thanks for the heads up,
Kyle.
On Fri, Sep 17, 2010 at 6:23 PM, Jason Ruymen jas...@valvesoftware.com wrote:
A required update to the Counter-Strike: Source Beta is now available. The
specific changes include:
- Optimizations to multi-core rendering
Jason
A required update to Counter-Strike: Source is now available. The specific
changes include:
- Reinstated ammo cost.
- Added client ConVar cl_autobuyammo ( default 7 ) which determines how much
ammo to attempt to buy with guns.
1-7: The ammo buttons in the Buy menu are hidden.
: Wed, 1 Sep 2010 14:12:16 -0700
Subject: [hlds_linux] Counter-Strike: Source Beta Update
A required update to Counter-Strike: Source is now available. The specific
changes include:
- Reinstated ammo cost.
- Added client ConVar cl_autobuyammo ( default 7 ) which determines how much
ammo
On Wed, Aug 25, 2010 at 05:27:21PM -0700, Jason Ruymen wrote:
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
Excuse my noobness, but what was the previous walking speed?
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A required update to the Counter-Strike: Source Beta is now available. The
specific changes include:
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were
A required update for Counter-Strike: Source Beta is now available. The
specific changes include:
- Fixed a memory leak in the dedicated server.
- Fixed a problem that could cause the crosshair to expand briefly after the
trigger is released.
- Made crosshair scale independently of framerate,
- Fixed a memory leak in the dedicated server.
Which memory leak to be specific? It's hard to get it to happen, however to
a certain extent the memory leak with setting a clients listening flags
still exists in the OrangeBox engine that was there from Episode 1. I
thought it had dissappeared,
A required update to the Counter-Strike: Source Beta has been. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed a bug in the client plugin checks.
- Smokegrenade:
- Simplified appearance for better perf.
- Shortened duration to 12 seconds.
- Added check to prevent clients using plugins from connecting to VAC
secured servers.
Thank you,
Kyle.
On Tue, Aug 17, 2010 at 5:59 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update to the Counter-Strike: Source Beta has been released.
The specific changes include:
-
Unfortunately, the fix is not working, client plugins still work on VAC
servers.
2010/8/18 Kyle Sanderson kyle.l...@gmail.com
- Added check to prevent clients using plugins from connecting to VAC
secured servers.
Thank you,
Kyle.
On Tue, Aug 17, 2010 at 5:59 PM, Jason Ruymen
Are you sure you're connecting to updated servers?
Thanks,
- Saul.
On 18 August 2010 12:09, AnAkIn . anakin...@gmail.com wrote:
Unfortunately, the fix is not working, client plugins still work on VAC
servers.
2010/8/18 Kyle Sanderson kyle.l...@gmail.com
- Added check to prevent clients
Yes.
2010/8/18 Saul Rennison saul.renni...@gmail.com
Are you sure you're connecting to updated servers?
Thanks,
- Saul.
On 18 August 2010 12:09, AnAkIn . anakin...@gmail.com wrote:
Unfortunately, the fix is not working, client plugins still work on VAC
servers.
2010/8/18 Kyle
Are you also sure that you are using the CSS beta? It isn't fixed in the
main game yet. Just looking for confirmation.
-ics
18.8.2010 14:25, AnAkIn . kirjoitti:
Yes.
2010/8/18 Saul Rennisonsaul.renni...@gmail.com
Are you sure you're connecting to updated servers?
Thanks,
- Saul.
I'm not stupid. Yes, I am using CSS Beta.
2010/8/18 ics i...@ics-base.net
Are you also sure that you are using the CSS beta? It isn't fixed in the
main game yet. Just looking for confirmation.
-ics
18.8.2010 14:25, AnAkIn . kirjoitti:
Yes.
2010/8/18 Saul
At last! I do hope we will soon get these changes in TF2 (and other
games as well I suppose) as well.
On Wed, Aug 18, 2010 at 10:38 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
- Added check to prevent clients using plugins from connecting to VAC
secured servers.
Thank you,
Kyle.
On Tue,
i'm 100% on this ride.
This Lua crap on the client side is getting way out of hand.
aim-bots
wallhacks
speedhacks
as well as being able to crash the servers with it.
Thanks for trying valve.
I hope theres still a fix in the works and it's not just set aside to work
on something else.
On Wed,
i'm 100% on this ride.
This Lua crap on the client side is getting way out of hand.
aim-bots
wallhacks
speedhacks
as well as being able to crash the servers with it.
Thanks for trying valve.
I hope theres still a fix in the works and it's not just set aside to work
on something else.
Actually, from what I can recall. You cannot make an Aimbot with LSS in it's
current public state. Sure there are trigger bots which are close, however
you cannot actually make an Aimbot. The rest rely on cvar exploitation,
which hopefully VAC will catch onto since it is an external application.
On Wed, Aug 18, 2010 at 02:07:00PM -0400, clad iron wrote:
This Lua crap on the client side is getting way out of hand.
I heard that KAC can stop LUA users. I still agree that plugins should
have been disallowed on public servers a LONG time ago, and hopefully
Valve does work to block this.
At the moment, this is not the case Harry. Using the valve.rc method, no
client plugins can be prevented from being loaded. LSS can force cvars to be
whatever the client chooses them to be (Just like SourceMod, or any other
plugin for that matter). This is including mat_wireframe (or whatever the
On Wed, Aug 18, 2010 at 06:50:34PM -0700, Kyle Sanderson wrote:
At the moment, this is not the case Harry. Using the valve.rc method, no
client plugins can be prevented from being loaded. LSS can force cvars to be
whatever the client chooses them to be (Just like SourceMod, or any other
plugin
A required update to the Counter-Strike: Source Beta has been released. The
specific changes include:
- Improved Smoke Grenade:
- Made them expand faster.
- Made the smoke thicker.
- Fixed bug that made smoke less opaque to someone standing in it.
- Added check to prevent
A required update to the Counter-Strike: Source Beta has been released. The
specific changes include:
- Fixed a bug where some video configuration could get reset by restarting the
engine.
- Fixed a case of uneven performance on multicore machines.
- Reduced overlap in sound timing code.
On Wed, Aug 11, 2010 at 04:05:26PM -0700, Jason Ruymen wrote:
A required update to the Counter-Strike: Source Beta has been released. The
specific changes include:
.
- Community Requests:
- Added console variable sv_competitive_minspec that enforces the
following
Jason Ruymen wrote:
There is a required update for Counter-Strike: Source Beta. Please run
hldsupdatetool to update your server. Below is the list of changes:
Counter-Strike: Source Beta:
- Fixed prices not reverting to default when switching a server from
blackmarket to regular
- Fixed some
There is a required update for Counter-Strike: Source Beta. Please run
hldsupdatetool to update your server. Below is the list of changes:
Counter-Strike: Source Beta:
- Fixed prices not reverting to default when switching a server from
blackmarket to regular
- Fixed some blackmarket buy menu
Updates to Counter-Strike: Source Beta have been released. Please run
hldsupdatetool to receive the update. The changes are:
Counter-Strike: Source Beta
- Added missing purchase screen art
- Fixed being unable to purchase smoke grenades
Jason
___
To
Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Wednesday, September 29, 2004 6:05 PM
Subject: [hlds_linux] Counter-Strike: Source Beta update
We have released an update to Counter-Strike: Source Beta. It is a
required update, you
I remember there was a command to get around those echo's. Something like room_type...
Have fun searching. :)
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 30, 2004 12:37 AM
Subject: Re: [hlds_linux] Counter-Strike: Source Beta update
In console, room_type 0 should dump the echos without having to restart
the game.
--
Micheal Patterson
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 30, 2004 12:37 AM
Subject: Re: [hlds_linux] Counter-Strike: Source Beta update
Sorry
- Original Message -
From: List Keeper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 29, 2004 11:03 PM
Subject: Re: [hlds_linux] Counter-Strike: Source Beta update (Echos)
I remember there was a command to get around those echo's. Something like
room_type... Have
Use room_type 0 to get rid of this Echo.
I use a bind in my userconfig
...
bind p stopsound
bind o room_type 0
...
Para
From: InspectorGifts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Counter-Strike: Source Beta update
Date: Wed, 29 Sep 2004 20:14:13 -0700
Reply-To: [EMAIL
??
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Wednesday, September 29, 2004 6:05 PM
Subject: [hlds_linux] Counter-Strike: Source Beta update
We have released an update to Counter-Strike: Source Beta. It is a
required
-
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Wednesday, September 29, 2004 6:05 PM
Subject: [hlds_linux] Counter-Strike: Source Beta update
We have released an update to Counter-Strike: Source Beta. It is a
required update, you need
We have released an update to Counter-Strike: Source Beta. It is a
required update, you need to run hldsupdatetool to get it.
This update fixed voice comms not working on some servers, it also
includes phase 5 of preloading. More information can be found at:
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