Thanks for the replies. At least I know it wasn't specific to my
server. It's odd that the crashed servers would still show up in the
status output of the master console as if they had players on them.
Oh well. Thanks again.
- Dave
Steven J. Sumichrast wrote:
Same here. When the
4:13 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D child servers crashed after update was
released
Thanks for the replies. At least I know it wasn't specific to my
server. It's odd that the crashed servers would still show up in the
status output
4:13 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D child servers crashed after update was
released
Thanks for the replies. At least I know it wasn't specific to my
server. It's odd that the crashed servers would still show up in the
status output
Hello,
I went to update my L4D server and I noticed that 5 of my 8 forked servers had
crashed. I know that all 8 were working this afternoon (and had been running
for a month or more without any problems) so I think it had to do with the
release of the update.
My A2A_PING scripts got no
dpar...@utica.edu
Date: Wednesday, January 14, 2009 11:25 pm
Subject: [hlds_linux] L4D child servers crashed after update was released
To: hlds_linux@list.valvesoftware.com
Hello,
I went to update my L4D server and I noticed that 5 of my 8
forked servers had crashed. I know that all 8 were
It happened on my server, too. It was probably waiting for a chance to
auto-update or something. The forked servers probably complicates things
for updates.
--
Stevo.TVR
www.theville.org
David Parker wrote:
Hello,
I went to update my L4D server and I noticed that 5 of my 8 forked servers
Same here. When the update came out, it looks like the master issues
shutdown which made all the forks that had no players stop taking
requests. I was ok one of the forks at update time. The server shut
our fork down at map change and started the update. After update all
was normal.
Sent
7 matches
Mail list logo