Regardless of whatever happens it ridicules the ban system even more. I
think the Steam ID should be the same even when from a family member, as
many games, not just source-based games, rely on the SteamID as banning
mechanism.
If they were to add a new system to system to retrieve the account
It did happen. There was a noticeable increase in hackers, especially on
servers that don't have admins on all the time. Such as valve's own.
Also if all this is such a non-issue then how come valve banned steam
family sharing accounts from using competitive matchmaking in CS:GO?
They have stats
Hmm, think with a steam API check one can find if one has the actual game on
their account or not, so a plugin to check if the account owns the game
should be a easy check to do, and server owners can then decide what they want
with such (ban, kick, kick when near full, w/e).
Unfortunately, that data isn't available if the user's profile is set to
private, so you'd have to blanket-ban everyone with a private profile,
otherwise cheaters could just set their profile to private.
Dr. McKay
www.doctormckay.com
On Mon, Oct 21, 2013 at 4:46 PM, Mart-Jan Reeuwijk
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