The new map name in today's update is sd_doomsday
Believe in magic!
- Fletcher Dunn
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What does the SD stand for? I need to know for a bet.
On Wed, Jun 27, 2012 at 8:13 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
The new map name in today's update is sd_doomsday
Believe in magic!
- Fletcher Dunn
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It needs to not stand for super duper, I don't want to lose this bet.
On Wed, Jun 27, 2012 at 5:51 PM, Nerdboy nerdb...@gmail.com wrote:
What does the SD stand for? I need to know for a bet.
On Wed, Jun 27, 2012 at 8:13 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
The new map name
Perhaps it means Starship Defense
On Wed, Jun 27, 2012 at 8:52 PM, doc drga...@gmail.com wrote:
It needs to not stand for super duper, I don't want to lose this bet.
On Wed, Jun 27, 2012 at 5:51 PM, Nerdboy nerdb...@gmail.com wrote:
What does the SD stand for? I need to know for a bet.
That would go great with the Solder weapons.
Thanks,
Kyle.
On Wed, Jun 27, 2012 at 5:53 PM, Ian Thompson thepi...@gmail.com wrote:
Perhaps it means Starship Defense
On Wed, Jun 27, 2012 at 8:52 PM, doc drga...@gmail.com wrote:
It needs to not stand for super duper, I don't want to lose
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and
Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
Command Aborted :(
On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote:
We've released mandatory updates to Team Fortress 2, Day of Defeat:
Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine
Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's
been an issue on every platform since launch, and it would be fantastic if
it was included for Counter-Strike: Source as well.
Thanks,
Kyle.
On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote:
We've
I have a plethora of TF2 servers...and seemingly the one that is trending
up in good standing always seems to do better than the ones that are just
trending steady in good standingmakes you wonder.
Looking forward to getting the steady servers updated though - those
trending up ones are all
You know I heard they plan on never updating CS:S again, good thing you
reminded them about it!
On Wed, Jun 27, 2012 at 6:22 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's
been an issue on every platform since launch, and
Well update CS:S soon with the shared changes. Part of the reason we moved CS:S
to its own Steam depots was to avoid disturbing the community every time we
update any of the other games.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
i'm seeing alot of this.
anyone else ?
21:30 [65.120.128.130:27030] Failed. Failed to connect to
65.120.128.130:27030, errno 115 Operation now in progress
21:30 [4.28.20.42:27030] Connecting...
21:33 [4.28.20.42:27030] Failed. Failed to connect to
4.28.20.42:27030, errno 115 Operation now in
Thanks for the information Eric!
Kyle.
On Wed, Jun 27, 2012 at 6:33 PM, Eric Smith er...@valvesoftware.com wrote:
Well update CS:S soon with the shared changes. Part of the reason we moved
CS:S to its own Steam depots was to avoid disturbing the community every
time we update any of the
update has started now for me.
On Wed, Jun 27, 2012 at 9:42 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Thanks for the information Eric!
Kyle.
On Wed, Jun 27, 2012 at 6:33 PM, Eric Smith er...@valvesoftware.com
wrote:
Well update CS:S soon with the shared changes. Part of the reason
Just let it continue to run, you'll snap into a server that starts the
download, had to wait through a moment of that myself.
- Original Message -
From: cladiron cladi...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday,
You will need to remove this file sdktools.ext.2.ep2v in the extensions
folder to get the server started. Nicholas looks to be updating the
gamedata, but the new one doesnt work yet.
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It appears that the Steam central servers have gone down. I just
restarted my test server after my client lost connection to it (I was
doing inventory stuff in TF2, not on a server) and saw this message in
my server console:
Could not establish connection to Steam servers.
Could not
For anyone having problems with SDKHOOKS you can download the latest
here: http://hg.nicholashastings.com/sdkhooks
Just download the latest and copy the sourcemod folder.
On Wed, Jun 27, 2012 at 11:23 PM, E3pO e...@e3po.info wrote:
For anyone having problems with SDKHOOKS you can download the
I tried the new gamedata file from that and it didn't appear to work, server
still got hung up.
Anyone else have any luck?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Wednesday, June 27,
Try removing addons. It seems as though something about EmitSoundToAll
is causing it to crash.
On Thu, Jun 28, 2012 at 12:04 AM, E3pO e...@e3po.info wrote:
Try removing addons. It seems as though something about EmitSoundToAll
is causing it to crash.
On Wed, Jun 27, 2012 at 11:55 PM, Frank
Yeah did that and I got all my servers up and many filled up in seconds...
that was nice even filled up a new server I never used till today for the
new map.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
By the way.. I just loaded latest snapshot of sourcemod and it updated
all the gamedata for sdkhooks etc... everything is working now.
On Thu, Jun 28, 2012 at 12:09 AM, E3pO e...@e3po.info wrote:
By the way.. I just loaded latest snapshot of sourcemod and it updated
all the gamedata for
my server keeps crashing on every mapchange
2012/6/28 E3pO e...@wmclan.net
By the way.. I just loaded latest snapshot of sourcemod and it updated
all the gamedata for sdkhooks etc... everything is working now.
On Thu, Jun 28, 2012 at 12:09 AM, E3pO e...@e3po.info wrote:
By the way.. I just
i run this http://forums.alliedmods.net/showthread.php?t=91992
and have had SM and Metamod running on tf2.
i had to disable some plugins such as RTD, AFK
Servers have been running for over 1 and 1/2 hr's.
On Thu, Jun 28, 2012 at 12:24 AM, Daniel G srcdsl...@googlemail.com wrote:
my server keeps
Just install the latest stable snapshot, it works fine.
- Original Message -
From: cladiron cladi...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, June 28, 2012 12:43 AM
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and
Nope... tried both windows and Linux and no go on 1.4.4-hg3514
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
Servers LLC
Sent: Thursday, June 28, 2012 12:45 AM
To: Half-Life dedicated Linux server
grab that plugin, and load your server. it may restart a couple of times.
if any more than that, start looking for the plugins mentioned above.
On Thu, Jun 28, 2012 at 12:51 AM, Frank ad...@gamerscrib.net wrote:
Nope... tried both windows and Linux and no go on 1.4.4-hg3514
-Original
Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
start narrowing down the plugins that might be doing that.
On Wed, Jun 27, 2012 at 9:51 PM, Frank ad...@gamerscrib.net wrote:
Nope... tried both windows and Linux and no go on 1.4.4-hg3514
-Original Message-
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