On 03.08.2012 01:37, Jon cooney wrote:
its checking the listening state and crashing from server.cfg aswell
here
I can confirm that this is happening for me as well.
/Peter
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I had to restart them all, then everything was fine.
Now they are all gone again.
account : not logged in (Cannot locate owner's steam account)
I tried logging in with that account see if it makes any changes, but no..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Can also confirm both crashes. Little bit annoying, TF2 servers in a crash
loop
2012/8/3 Peter Reinhold peter_va...@reinhold.dk
On 03.08.2012 01:37, Jon cooney wrote:
its checking the listening state and crashing from server.cfg aswell here
I can confirm that this is happening for me
Same problem here. Servers frequently lose login and there's no way to
manually reconnect except for restarting.
On Fri, Aug 3, 2012 at 9:25 AM, Erik-jan Riemers riem...@binkey.nl wrote:
I had to restart them all, then everything was fine.
Now they are all gone again.
account : not logged in
Undocumented changes:
Teleporter Exits now point towards their Entrance.
Dispensers and Teleporters can no longer be wrenched during an upgrade
animation (like Sentry Guns).
..
Really confusing, and abuse by trolling engies with a friendly enemy spy.
Nobody is going to actually read the
And we have new bugs! teleporter animation stops shortly after updating,
seems not really good and i have graphical bugs an top of the lvl3
dispenser (black surface)
2012/8/3 Mart-Jan Reeuwijk mreeu...@yahoo.com
Undocumented changes:
Teleporter Exits now point towards their Entrance.
Having same issue here, 3/4 of my servers are now without login. They
seem to be fine otherwise, no crashes, nothing despite of them being in
the beta participation.
-ics
3.8.2012 14:01, Valentin G. kirjoitti:
Same problem here. Servers frequently lose login and there's no way to
manually
Confirmed here as well. I need to restart the server to get quickplay
traffic again.
In addition I'm also seeing these pop up regularly:
[...]
Attempted to create unknown entity type tf_weapon_shotgun!
Failed to generate base item: tf_weapon_shotgun_primary
[...]
On 03-08-12 17:28, ics wrote:
I freshly booted up a server after it had gone crashing down with the
new sapper placing bug. So anyway, logs in fine.
L 08/03/2012 - 20:44:48: Received auth challenge; signing into
gameserver account...
Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast
L 08/03/2012 -
I also get now no account specified but when I check
tf_server_identity_account_id and such, those are filled in correctly...
and ofcourse same issues as ics says.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
On 03.08.2012 08:25, Erik-jan Riemers wrote:
I had to restart them all, then everything was fine.
Now they are all gone again.
account : not logged in (Cannot locate owner's steam account)
Just happened on our servers as well.
/Peter
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To
And they are all logged in again..
I got these coming by:
L 08/03/2012 - 20:35:07: Received auth challenge; signing into gameserver
account...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter
Apparently there are some serious issues going on here from this update -
the sapper can reduce the level of the sentry but the health of the sentry
just gets amazingly enhanced.
So much to the point that if you continue the cycle it can get well over
4000+ health. That isn't the half of it, I've
On 08/02/2012 09:40 PM, robin wrote:
Ook ooksserver at zootal.com writes:
A long time ago in a galaxy far far away, men were men, Death Match reigned
supreme, and there was no Counter-Shite
There was also Cold Ice, one of the hottest mods in it's day. I have the
dubious distinction of having
its pretty simple:
- build a sentry and go to level 3, or other building.
- sap it with the red tape
- let the sentry downgrade to level 1, unsap it and upgrade it again to level 3.
- higher health is the result of this
To crash the server:
- Sap the enhanced building (method above) with a NORMAL
The Sentry exploit is a pretty big deal because players can crash the
server. Hope to see a fix before the weekend :(
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I haven't had any reliability issues with Steam Trading lately, I don't know
what you're experiencing. It has come a long way since the old method was
removed.
The only possible concern I have with it now is that it uses the Steam Overlay,
which can be disabled. It can also crash, which has
Did that and gates still get stuck open. It is happening way too much to
just pass off as an occasional glitch.
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The previous update (or the latest one) that was released for HL1, does it
prevent plugins like xredirect from working?
From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent:
Ok was there just an update notice sent out to servers??
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, August 02, 2012 7:36 PM
To: Half-Life dedicated Linux server mailing list;
Yes, there was a required update.
On Fri, Aug 3, 2012 at 8:17 PM, Frank ad...@gamerscrib.net wrote:
Ok was there just an update notice sent out to servers??
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
http://store.steampowered.com/news/8560/
On Fri, Aug 3, 2012 at 8:18 PM, 1nsane 1nsane...@gmail.com wrote:
Yes, there was a required update.
On Fri, Aug 3, 2012 at 8:17 PM, Frank ad...@gamerscrib.net wrote:
Ok was there just an update notice sent out to servers??
-Original
For those that can't access the Steam store or want a text copy:
- Fix server crash bug caused by setting tf_mm_servermode before map command
- Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0
seconds.
- Fixed The Huo Long Heatmaker not consuming additional ammo while
Good to know - a notice as usual would have been nice but glad something
came out and I assume it was to fix the glitches from yesterday's new items.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
In before they aren't fixed, some things are just made worse.
From: ad...@gamerscrib.net
To: hlds_linux@list.valvesoftware.com
Date: Fri, 3 Aug 2012 20:21:00 -0400
Subject: Re: [hlds_linux] Mandatory TF2 update released
Good to know - a notice as usual would have been nice but glad
No note on fixing the sapper server crash bug?
On 03.08.2012 17:19, wickedplayer494 . wrote:
For those that can't access the Steam store or want a text copy:
- Fix server crash bug caused by setting tf_mm_servermode before map
command
- Increased The Red Tape Recorder's downgrade speed from
It seems to me that the new quickplay (tf_mm_servermode 1) ignores
sv_visiblemaxplayers. My server has maxplayers 33 (1 for replay bot) but
sv_visiblemaxplayers 30 - so 2 hidden slots ... and I see a lot of
foreign players joining on them that should simply not know about the
hidden slots.
This update did NOT fix the sapper causing server crashes - back to blocking
the sapper.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Friday, August 03, 2012 8:27 PM
To: Half-Life
or it might just have been a post-update rush, sorry :D
On 2012-08-04 02:46, Adam Nowacki wrote:
It seems to me that the new quickplay (tf_mm_servermode 1) ignores
sv_visiblemaxplayers. My server has maxplayers 33 (1 for replay bot) but
sv_visiblemaxplayers 30 - so 2 hidden slots ... and I see
A mandatory Team Fortress update has been released. (Sorry the delay in
announcing.)
Changes:
- Fix server crash bug caused by setting tf_mm_servermode before map command
- Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0
seconds.
- Fixed The Huo Long Heatmaker not
Ummm they updated it again 2 hours ago...
On Aug 3, 2012 10:21 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
Bad that you essentially have to disable a class to prevent a crash but if
you're going to disable Sappers you may as well disable Spies.
___
Relax. It's just a new spy mechanic.
Spy sappin mah server!
On 8/3/2012 8:50 PM, Frank wrote:
Yeah and it still doesn't prevent the crash or there is still something
there with the new sapper causing it.
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