Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update released

2012-08-03 Thread Peter Reinhold
On 03.08.2012 01:37, Jon cooney wrote: its checking the listening state and crashing from server.cfg aswell here I can confirm that this is happening for me as well. /Peter ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread Erik-jan Riemers
I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in (Cannot locate owner's steam account) I tried logging in with that account see if it makes any changes, but no.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update released

2012-08-03 Thread Giovanni Harting
Can also confirm both crashes. Little bit annoying, TF2 servers in a crash loop 2012/8/3 Peter Reinhold peter_va...@reinhold.dk On 03.08.2012 01:37, Jon cooney wrote: its checking the listening state and crashing from server.cfg aswell here I can confirm that this is happening for me

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread Valentin G.
Same problem here. Servers frequently lose login and there's no way to manually reconnect except for restarting. On Fri, Aug 3, 2012 at 9:25 AM, Erik-jan Riemers riem...@binkey.nl wrote: I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Mart-Jan Reeuwijk
Undocumented changes: Teleporter Exits now point towards their Entrance. Dispensers and Teleporters can no longer be wrenched during an upgrade animation (like Sentry Guns). .. Really confusing, and abuse by trolling engies with a friendly enemy spy. Nobody is going to actually read the

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Giovanni Harting
And we have new bugs! teleporter animation stops shortly after updating, seems not really good and i have graphical bugs an top of the lvl3 dispenser (black surface) 2012/8/3 Mart-Jan Reeuwijk mreeu...@yahoo.com Undocumented changes: Teleporter Exits now point towards their Entrance.

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread ics
Having same issue here, 3/4 of my servers are now without login. They seem to be fine otherwise, no crashes, nothing despite of them being in the beta participation. -ics 3.8.2012 14:01, Valentin G. kirjoitti: Same problem here. Servers frequently lose login and there's no way to manually

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread A. Eijkhoudt
Confirmed here as well. I need to restart the server to get quickplay traffic again. In addition I'm also seeing these pop up regularly: [...] Attempted to create unknown entity type tf_weapon_shotgun! Failed to generate base item: tf_weapon_shotgun_primary [...] On 03-08-12 17:28, ics wrote:

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread ics
I freshly booted up a server after it had gone crashing down with the new sapper placing bug. So anyway, logs in fine. L 08/03/2012 - 20:44:48: Received auth challenge; signing into gameserver account... Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast L 08/03/2012 -

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread Erik-jan Riemers
I also get now no account specified but when I check tf_server_identity_account_id and such, those are filled in correctly... and ofcourse same issues as ics says. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread Peter Reinhold
On 03.08.2012 08:25, Erik-jan Riemers wrote: I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in (Cannot locate owner's steam account) Just happened on our servers as well. /Peter ___ To

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread Erik-jan Riemers
And they are all logged in again.. I got these coming by: L 08/03/2012 - 20:35:07: Received auth challenge; signing into gameserver account... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Frank
Apparently there are some serious issues going on here from this update - the sapper can reduce the level of the sentry but the health of the sentry just gets amazingly enhanced. So much to the point that if you continue the cycle it can get well over 4000+ health. That isn't the half of it, I've

Re: [hlds_linux] Cold Ice Source?

2012-08-03 Thread Ook
On 08/02/2012 09:40 PM, robin wrote: Ook ooksserver at zootal.com writes: A long time ago in a galaxy far far away, men were men, Death Match reigned supreme, and there was no Counter-Shite There was also Cold Ice, one of the hottest mods in it's day. I have the dubious distinction of having

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Mart-Jan Reeuwijk
its pretty simple: - build a sentry and go to level 3, or other building. - sap it with the red tape - let the sentry downgrade to level 1, unsap it and upgrade it again to level 3. - higher health is the result of this To crash the server: - Sap the enhanced building (method above) with a NORMAL

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Essay Tew Phaun
The Sentry exploit is a pretty big deal because players can crash the server. Hope to see a fix before the weekend :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Dr. McKay
I haven't had any reliability issues with Steam Trading lately, I don't know what you're experiencing. It has come a long way since the old method was removed. The only possible concern I have with it now is that it uses the Steam Overlay, which can be disabled. It can also crash, which has

Re: [hlds_linux] Weird server glitches/problems (Stuck Doors, Missing Props, etc)

2012-08-03 Thread Essay Tew Phaun
Did that and gates still get stuck open. It is happening way too much to just pass off as an occasional glitch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-08-03 Thread Collin Howard
The previous update (or the latest one) that was released for HL1, does it prevent plugins like xredirect from working? From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Frank
Ok was there just an update notice sent out to servers?? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list;

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread 1nsane
Yes, there was a required update. On Fri, Aug 3, 2012 at 8:17 PM, Frank ad...@gamerscrib.net wrote: Ok was there just an update notice sent out to servers?? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread 1nsane
http://store.steampowered.com/news/8560/ On Fri, Aug 3, 2012 at 8:18 PM, 1nsane 1nsane...@gmail.com wrote: Yes, there was a required update. On Fri, Aug 3, 2012 at 8:17 PM, Frank ad...@gamerscrib.net wrote: Ok was there just an update notice sent out to servers?? -Original

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread wickedplayer494 .
For those that can't access the Steam store or want a text copy: - Fix server crash bug caused by setting tf_mm_servermode before map command - Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds. - Fixed The Huo Long Heatmaker not consuming additional ammo while

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Frank
Good to know - a notice as usual would have been nice but glad something came out and I assume it was to fix the glitches from yesterday's new items. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Michael Johansen
In before they aren't fixed, some things are just made worse. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Fri, 3 Aug 2012 20:21:00 -0400 Subject: Re: [hlds_linux] Mandatory TF2 update released Good to know - a notice as usual would have been nice but glad

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Russell Smith
No note on fixing the sapper server crash bug? On 03.08.2012 17:19, wickedplayer494 . wrote: For those that can't access the Steam store or want a text copy: - Fix server crash bug caused by setting tf_mm_servermode before map command - Increased The Red Tape Recorder's downgrade speed from

[hlds_linux] [TF] new quickplay and sv_visiblemaxplayers

2012-08-03 Thread Adam Nowacki
It seems to me that the new quickplay (tf_mm_servermode 1) ignores sv_visiblemaxplayers. My server has maxplayers 33 (1 for replay bot) but sv_visiblemaxplayers 30 - so 2 hidden slots ... and I see a lot of foreign players joining on them that should simply not know about the hidden slots.

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Frank
This update did NOT fix the sapper causing server crashes - back to blocking the sapper. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, August 03, 2012 8:27 PM To: Half-Life

Re: [hlds_linux] [TF] new quickplay and sv_visiblemaxplayers

2012-08-03 Thread Adam Nowacki
or it might just have been a post-update rush, sorry :D On 2012-08-04 02:46, Adam Nowacki wrote: It seems to me that the new quickplay (tf_mm_servermode 1) ignores sv_visiblemaxplayers. My server has maxplayers 33 (1 for replay bot) but sv_visiblemaxplayers 30 - so 2 hidden slots ... and I see

[hlds_linux] Mandatory TF update released

2012-08-03 Thread Fletcher Dunn
A mandatory Team Fortress update has been released. (Sorry the delay in announcing.) Changes: - Fix server crash bug caused by setting tf_mm_servermode before map command - Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds. - Fixed The Huo Long Heatmaker not

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Aaron Thompson
Ummm they updated it again 2 hours ago... On Aug 3, 2012 10:21 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Bad that you essentially have to disable a class to prevent a crash but if you're going to disable Sappers you may as well disable Spies. ___

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Russell Smith
Relax. It's just a new spy mechanic. Spy sappin mah server! On 8/3/2012 8:50 PM, Frank wrote: Yeah and it still doesn't prevent the crash or there is still something there with the new sapper causing it. ___ To unsubscribe, edit your list