Run it like this;
nice -n 11 ionice -c 2 -n 6 steamcmd.sh
At the same time, your game servers themselves should have their
niceness reduced by about 10. Only root can do this, or a regular user
with an /etc/security/limits.conf entry.
renice -10 $PID
If it's a network saturation issue,
agree with this.
basically old update tool wasn't affecting much the performance as it
was so slow to connect and disconnect that actualcpu and disk usage were
very low..
justproperly use nice and ionice and you will be fine with steamcmd ;)
Il 27/02/2013 10.45, Jesse Molina ha scritto:
Run
Great suggestion I will check that out.
Good idea too to cap all the game-related
processes hldsupdatetool/steam, steamcmd,
hlds, srcds, etc.
I definitely do NOT host games under 'root'.
So, I will check-out the limits.conf thing.
Thanks!
Jesse Molina
Wed, 27 Feb 2013 01:45:48 -0800
Run it
In the end, I found that under Debian I didn't need to touch the limits.conf
file to allow the non-root account I have everything running under to set the
nice value on processes (such as steamcmd) - as long as I am setting it
higher/slower/lower-priority than normal/default/zero - not the
Anybody else seen this?
I run multiple game servers on the same box - usually.
I just happen to be building-out a new server.
I have 8 cores, multiple gig's of RAM, etc - won't bore you with the details.
I noticed a BIG difference in how HLDSUpdateTool behaves compared to SteamCMD
when updating
However, If I had been doing that while there were multiple games running, it
would have lagged everybody out - if not disconnected them.
My situation: 16 cores/12GB RAM, RAID, FreeBSD. Running 5 CSS servers, 3 TF2B,
Team Speak 3 and HLstatsX with huge database. Shutting down TF2Beta, updating
SteamCMD is more efficient than hldsupdatetool but it does chew a lot of
cpu and disk i/o too while it is updating. I did also notice that it is
impossible to update one server without making other gameservers lag at
the same time due to SteamCMD running.
You may be able to run it as limited
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