Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2018-06-26 Thread Mecha Weasel
Nice to see the new leet features: - Frontier Djustice - Elf Esteem On Tue, Jun 26, 2018, 2:55 PM John Schoenick wrote: > We're working on a mandatory update for Team Fortress 2. The notes for > the update are below. We should have the update ready soon. > > - John > >

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2018-12-19 Thread Mecha Weasel
Holy shi Did I read that Right? "Fixed func_rotating entity not working properly in maps like 2Fort [...]" Func_Rotating are working?!?! On Wed, Dec 19, 2018, 4:09 PM Eric Smith We've released a mandatory update for Team Fortress 2. The notes for the > update are here: > >

[hlds_linux] What distro will Valve target for dedicated servers, now that Ubuntu is stripping-out 32-bit support?

2019-07-19 Thread Mecha Weasel
A while back it was announced that Ubuntu will be dropping 32-bit/i386 packages from their next LTS distro (20.04). A question primarily to Valve ... They have since walked that back SLIGHTLY, but still it raises the question about Valve support for SRCDS and HLDS on Ubuntu. The last I recall

Re: [hlds_linux] Thanks for everything

2020-05-02 Thread Mecha Weasel
Always sad to more long term communities say good-bye. :-) Very few of us left date-back to TheCLQ days, and when CS was "new" (or even beta). "LA Dream Team" (LADT, circa 1998/1999), begot "Weasel's Lair", begot "Freaks & Misfits". Best wishes. W. --

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
"Removed the disconnect REASON from the message when players leave the server" Why on earth would you do that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
send more harassment. This is a pretty common vector > of last-minute abuse/spam that a lot of trolls and bot accounts use. > > On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel > wrote: > >> "Removed the disconnect REASON from the message when players leave the >>

[hlds_linux] Wierd issue with MetaMod:Source after recent CS:GO update (2021-04-28?)

2021-05-02 Thread Mecha Weasel
My CS:GO install updated a few day ago, and ever since then I noticed SourceMod stopped working. Upon further investigation, MetaMod:Source was no longer loading either. Here's the CS:GO information from the SCRDS console: Quote: Protocol version 13788 [1263/1263] Exe version 1.37.8.8 (csgo) Exe

[hlds_linux] Re: Wierd issue with MetaMod:Source after recent CS:GO update (2021-04-28?)

2021-05-02 Thread Mecha Weasel
file though. On Sun, May 2, 2021 at 3:16 PM Mecha Weasel wrote: > My CS:GO install updated a few day ago, and ever since then I noticed > SourceMod stopped working. Upon further investigation, MetaMod:Source was > no longer loading either. > > Here's the CS:GO information from th

[hlds_linux] Re: Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
PS: The ~/Steam/logs/stderr.txt just says ... Failed to create /tmp/dumps. On Tue, Feb 23, 2021 at 7:20 PM Mecha Weasel wrote: > > Hmm... I am trying for the first time to have game-server instances > running under different simultaneous (non-root/non-sudo/unprivileged) linu

Re: [hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
ve it a shot myself to see if maybe it's weirdly distro > related. What is your steamcmd command line(s)? > > On 2/23/21 9:04 PM, Mecha Weasel wrote: > > Yep, disk space is wide open. > Tried opening-up perms on /tmp/dumps to new user or even just "users", did > not

[hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
Hmm... I am trying for the first time to have game-server instances running under different simultaneous (non-root/non-sudo/unprivileged) linux users, and noticed that SteamCMD is failing during a SourceDS install for a game, complaining about a "disk write" error and something to do with

Re: [hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
Ook wrote: > Does dmesg show anything of interest? I assume you checked free space? > Have you tried opening up privileges on /tmp/dumps? Either chown to your > users, or chmod 777 and see what happens? FWIW, I just run steamcmd under > the root account, it tends to simplify things. > &g

Re: [hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
23, 2021 at 8:04 PM Mecha Weasel wrote: > Yep, disk space is wide open. > Tried opening-up perms on /tmp/dumps to new user or even just "users", did > not help. > In fact, it broke SteamCMD similarly under the user that I normally use. > Deleting with/without manually re-

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
hanges on CBasePlayer - GetSteamID was changed in place of > GetPlayerAddress to stop bots spoofing IDs from what I've seen. > > Could be wrong though. > > Original Message ---- > From: Mecha Weasel [mailto:wea...@freaksmisfits.club] > Sent: Friday, September 17, 2021, 2:06 A

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
"Right now whenever a player joins or leaves a server the game will hang for ~5 seconds" - Not experiencing that myself (on Debian 10 here). But, yeah noticed the extra Steam-spam in the console for sure. ;-) On Thu, Sep 16, 2021 at 8:05 PM Naleksuh wrote: > Any progress on future updates to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Anybody (else) having issues with SRCDS segfaulting since today's TF2 update? In my case, this is on Debian Linux 10. Will doing additional troubleshooting obviously (disable SM, etc.) On Thu, Sep 16, 2021 at 4:14 PM Bakugo wrote: > >Updated custom player sprays to be disabled for players by

[hlds_linux] @Valve any Log4J components?

2021-12-17 Thread Mecha Weasel
Are there any Log4J library calls in in any of the customer-side stuff (client or server, Linux or Windows), such as: * SteamClient * SteamCMD * HLDS? * SrcDS? * Various Valve game code? Worried about possible Log4Shell vulnerabilities obviously. -- --

Re: [hlds_linux] TF2 Invalid Pointer Error

2023-09-15 Thread Mecha Weasel
sue with the > dedicated servers as of this moment. > > Sep 15, 2023 6:14:27 PM Mecha Weasel : > > Is this Linux dedicated server build (appid 232250)? or a launching the > TF2 linux client? (appid 440)? > > > On Fri, Sep 15, 2023 at 5:05 PM Temmie S wrote: > >> Sinc

Re: [hlds_linux] TF2 Invalid Pointer Error

2023-09-15 Thread Mecha Weasel
Is this Linux dedicated server build (appid 232250)? or a launching the TF2 linux client? (appid 440)? On Fri, Sep 15, 2023 at 5:05 PM Temmie S wrote: > Since the latest update yesterday I haven't been able to boot the Linux > version of TF2. I tried reinstalling and resetting my copy. > >

Re: [hlds_linux] Counter-Strike: Source: Server browser unusable due to massive spam

2023-08-10 Thread Mecha Weasel
IHave you tried filtering for "secure"? Personally, I am NOT seeing that at all in my client - even without filtering to "secure" only. Could be region-specific maybe? I'm in North America. On Thu, Aug 10, 2023 at 7:37 AM PRVY wrote: > Unfortunately this problem still persists. There are also

Re: [hlds_linux] Autoupdate CS2 linux dedicated server

2023-12-07 Thread Mecha Weasel
ger - ruffneck at geforce.nl (via hlds_linux list) wrote: > Hi Mecha, > > Thanks for your reply. > > May I ask what your update script looks like? Maybe it's an idea to use > cron and do a daily update(s) in stead of checking the API. > > Looking forward to hear from you. > &

Re: [hlds_linux] Autoupdate CS2 linux dedicated server

2023-12-07 Thread Mecha Weasel
gt; Marcel > > > On 07/12/2023 10:18, Marcel Beringer wrote: > > Hi Mecha, > > Thanks for your reply. > > May I ask what your update script looks like? Maybe it's an idea to use > cron and do a daily update(s) in stead of checking the API. > > Looking forward to hea

Re: [hlds_linux] Autoupdate CS2 linux dedicated server

2023-12-07 Thread Mecha Weasel
update(s) in stead of checking the API. > > Looking forward to hear from you. > > Best regards, > > Marcel > > > On 07/12/2023 05:01, Mecha Weasel wrote: > > I am doing basically the same thing I do with other Source games: > > I have a "check" script that

Re: [hlds_linux] Autoupdate CS2 linux dedicated server

2023-12-06 Thread Mecha Weasel
I am doing basically the same thing I do with other Source games: I have a "check" script that runs every hour. It checks information from the game's steam.inf file using the Steam API update check URL (example:

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-18 Thread Mecha Weasel
this has nothind to do with hlds_linux, but I do hope I have some > attention now. > > On my other computer after auto updating Steam the same happens, with the > same errors. > > Please advice. > > Kind regards, > > Marcel > > > On 18/11/2023 02:55, Mech

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
fully install > it, so some files could be missing. > > > On 17/11/2023 22:52, Mecha Weasel wrote: > > Half-Life. > Is its dedicated server still installed via AppID 90? even though it's > actually AppID 70? (that dates back over a decade, I forget why). > > > On Fr

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
bject file: No such file or directory OK Connecting anonymously to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Success! App '90' already up to date. On Fri, Nov 17, 2023 at 3:35 PM Mecha Weasel wrote: > Well I just updated the existing installation that was work

[hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server crashes after update to HL released today! Console output ... Auto-restarting the server on crash Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces

[hlds_linux] Re: HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
Sorry that was supposed to be labeled 2023-11-17 update. On Fri, Nov 17, 2023 at 1:14 PM Mecha Weasel wrote: > Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server > crashes after update to HL released today! > > Console output ... > Auto-restarting the

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
games require you to be running the steam_legacy branch. That > also includes mods. > > > On 17/11/2023 22:14, Mecha Weasel wrote: > > Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server > crashes after update to HL released today! > > Console output

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
Update: - Re-installed AppID 90 from scratch in a new folder. - Put all my custom content back-in (maps, etc.) - Re-enabled MetaMod in liblist.gam file, etc. - Testing now! On Fri, Nov 17, 2023 at 4:08 PM Mecha Weasel wrote: > Output of "update" process: > > [ 0%] Che

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Mecha Weasel
It's not Source engine though. It's Source2. On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald wrote: > Hi, if this is known can we please document this in the valve wiki? > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > ___ >