Enjoy
http://m.theatlantic.com/technology/archive/2013/08/go-ahead-mess-with-texas-instruments/278899/
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IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep
new round of the RIT HFOSS Class begins tomorrow. While I'm not teaching it
Justin Sherrill, included in on it, will be.
It might be possible to have those students test such a homework service as
well.
On Mar 3, 2013, at 12:19 PM, Gerald Ardito wrote:
Walter,
The homework service you
Howdy folks,
just a reminder that to get some other folks involved from outside of the IAEP
group looking at your educational games questions/comments/research you should
think about joining the International Game Developers Association Special
Interest group on Learning, Education and Games
Perfect case for Sugar, Scratch, etc
http://kotaku.com/5957329/five-year-old-girl-one+ups-making-her-own-game-by-giving-her-own-tedtalk
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IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
, STEPHEN JACOBS wrote:
The documentation doesn't really address the context, purpose, goals or
implementation of gamification beyond the fact that there should be hooks in
the sugar network to support it.
The seemingly arbitrary metaphor (sun, star, moon etc ) and the reference to
points
The documentation doesn't really address the context, purpose, goals or
implementation of gamification beyond the fact that there should be hooks in
the sugar network to support it.
The seemingly arbitrary metaphor (sun, star, moon etc ) and the reference to
points suggests that this is
1. As regards tech, I'd suggest Open Badges as a good way to go here. Being
implemented for the Fedora team by folks local to RIT, so we could probably
help there.
2. As regards Gamification, especially for education, there's a lot more there
than just issuing points and badges. It requires
The conference theme is Designing for Play and is hosted by the School of
Interactive Games and Media at RIT and the International Center for the History
of Electronic Games at The Strong. Confirmed speakers are Seamus Blackely, Ian
Bogost, Vincent John Vincent, Ian Schreiber and others TBA.
to see you in SF or on-line.
Stephen Jacobs
Associate Professor, Interactive Games and Media
Visiting Scholar,International Center for the History of Electronic Games
Interim Chair, IGDA Learning and Education SIG
Editor-in-Chief, Journal of Game Design and Development Education
Director, Lab
If you haven't seen Teagueduino yet, it's worth a look as a system that does a
good job of making the invisible visible, especially parts of the programming
interface that show you the signals/voltages in the chip being set high or low
when things run. The two pictures of the editor in the
Version in English? If not, can someone give me the summary? Time line to
apply and deliver? Specific deliverables, etc? Might be able to build an RIT
team around it.
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On Jun 25, 2011, at 10:38 PM, moku...@earthtreasury.org wrote:
On Fri, June 24, 2011 10:03 am,
Agree that processing makes more sense. Large established community. Also
speaks to the Kinect fairly easily though I don't know if we'll be seeing that
happen :-)
On Jun 5, 2011, at 8:37 AM, fors...@ozonline.com.au wrote:
It may be a better investment of our resources to port Processing
For whatever it's worth, I'm always in favor of allowing options, I'd make it
harder but wouldn't kill it.
Stephen Jacobs
Associate Professor
Interactive Games and Media
Rochester Institute of Technology
102 Lomb Memorial Drive
Bldg 70
Rochester, NY 14618
s...@mail.rit.edu
585-475-7803
Howdy folks,
Mel pointed me to this list. I've been running the efforts at RIT for the past
18+ months. Rather than fill your e-mailboxes up, take a quick peek at this
blogpost to see what's been going on...
http://gryphonscratches.blogspot.com/2010/06/posse-fossrit-list.html
Stephen
last time I talked to the NYSCATE folks I had a booth for the RIT game
dept again this year. Last year and this year I will be showcasing
our OLPC efforts in that booth and am happy to use it to support the
efforts in any way I can.
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On Jun 1, 2009, at 7:50 AM, Karlie
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