[IAEP] In our spirit if not our tech

2013-09-01 Thread STEPHEN JACOBS
Enjoy http://m.theatlantic.com/technology/archive/2013/08/go-ahead-mess-with-texas-instruments/278899/ Sent from my iPhone___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep

Re: [IAEP] Sugar Digest 2013-03-03

2013-03-03 Thread STEPHEN JACOBS
new round of the RIT HFOSS Class begins tomorrow. While I'm not teaching it Justin Sherrill, included in on it, will be. It might be possible to have those students test such a homework service as well. On Mar 3, 2013, at 12:19 PM, Gerald Ardito wrote: Walter, The homework service you

Re: [IAEP] kids building Re: activities (games) recommended age

2012-11-28 Thread STEPHEN JACOBS
Howdy folks, just a reminder that to get some other folks involved from outside of the IAEP group looking at your educational games questions/comments/research you should think about joining the International Game Developers Association Special Interest group on Learning, Education and Games

[IAEP] Sissy's Ponycorn Adventure creators call for constructivism

2012-11-04 Thread STEPHEN JACOBS
Perfect case for Sugar, Scratch, etc http://kotaku.com/5957329/five-year-old-girl-one+ups-making-her-own-game-by-giving-her-own-tedtalk ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org

Re: [IAEP] Gamification in Sugar Network

2012-06-08 Thread STEPHEN JACOBS
, STEPHEN JACOBS wrote: The documentation doesn't really address the context, purpose, goals or implementation of gamification beyond the fact that there should be hooks in the sugar network to support it. The seemingly arbitrary metaphor (sun, star, moon etc ) and the reference to points

Re: [IAEP] Gamification in Sugar Network

2012-06-07 Thread STEPHEN JACOBS
The documentation doesn't really address the context, purpose, goals or implementation of gamification beyond the fact that there should be hooks in the sugar network to support it. The seemingly arbitrary metaphor (sun, star, moon etc ) and the reference to points suggests that this is

Re: [IAEP] Gamification in Sugar Network

2012-05-30 Thread STEPHEN JACOBS
1. As regards tech, I'd suggest Open Badges as a good way to go here. Being implemented for the Fedora team by folks local to RIT, so we could probably help there. 2. As regards Gamification, especially for education, there's a lot more there than just issuing points and badges. It requires

[IAEP] April 16th Abstract Submission deadline for IEEE IGIC in Rochester, New York Sept. 7–9, 2012

2012-03-21 Thread STEPHEN JACOBS
The conference theme is Designing for Play and is hosted by the School of Interactive Games and Media at RIT and the International Center for the History of Electronic Games at The Strong. Confirmed speakers are Seamus Blackely, Ian Bogost, Vincent John Vincent, Ian Schreiber and others TBA.

[IAEP] Introducing the IGDA Learning and Education SIG

2012-02-28 Thread STEPHEN JACOBS
to see you in SF or on-line. Stephen Jacobs Associate Professor, Interactive Games and Media Visiting Scholar,International Center for the History of Electronic Games Interim Chair, IGDA Learning and Education SIG Editor-in-Chief, Journal of Game Design and Development Education Director, Lab

Re: [IAEP] Nice tool for learning Python

2012-01-29 Thread STEPHEN JACOBS
If you haven't seen Teagueduino yet, it's worth a look as a system that does a good job of making the invisible visible, especially parts of the programming interface that show you the signals/voltages in the chip being set high or low when things run. The two pictures of the editor in the

Re: [IAEP] Call for bids, Educational platform, curricular content for CEIBAL

2011-06-26 Thread Stephen Jacobs
Version in English? If not, can someone give me the summary? Time line to apply and deliver? Specific deliverables, etc? Might be able to build an RIT team around it. Sent from my iPhone On Jun 25, 2011, at 10:38 PM, moku...@earthtreasury.org wrote: On Fri, June 24, 2011 10:03 am,

Re: [IAEP] DesignBlocks

2011-06-05 Thread Stephen Jacobs
Agree that processing makes more sense. Large established community. Also speaks to the Kinect fairly easily though I don't know if we'll be seeing that happen :-) On Jun 5, 2011, at 8:37 AM, fors...@ozonline.com.au wrote: It may be a better investment of our resources to port Processing

Re: [IAEP] Gnome vs Sugar -- The judgement day

2010-06-26 Thread Stephen Jacobs
For whatever it's worth, I'm always in favor of allowing options, I'd make it harder but wouldn't kill it. Stephen Jacobs Associate Professor Interactive Games and Media Rochester Institute of Technology 102 Lomb Memorial Drive Bldg 70 Rochester, NY 14618 s...@mail.rit.edu 585-475-7803

[IAEP] RIT Prof Intro.

2010-06-18 Thread Stephen Jacobs
Howdy folks, Mel pointed me to this list. I've been running the efforts at RIT for the past 18+ months. Rather than fill your e-mailboxes up, take a quick peek at this blogpost to see what's been going on... http://gryphonscratches.blogspot.com/2010/06/posse-fossrit-list.html Stephen

Re: [IAEP] NYSCATE - Nov 2009 in Rochester NY

2009-06-04 Thread Stephen Jacobs
last time I talked to the NYSCATE folks I had a booth for the RIT game dept again this year. Last year and this year I will be showcasing our OLPC efforts in that booth and am happy to use it to support the efforts in any way I can. Sent from my iPhone On Jun 1, 2009, at 7:50 AM, Karlie