[IAEP] Scale Booth Sign-Up and Info

2014-01-29 Thread Caryl Bigenho
Hi Folks…

Lots of exciting things are being planned for SCaLE 12X this year and, if you 
can be in the Los Angeles area Feb 21-23, you will want to be a part of the 
fun. Here is a link to the website which is continually being updated with new 
and interesting things. 
http://www.socallinuxexpo.org/scale12x
OLPC and Sugar Labs, along with OSSIE SoCal, Unleash Kids, Internet in a Box, 
and other affiliates will be having a double size booth in the exhibit hall on 
Saturday and Sunday this year. Some of you have already made some excellent 
suggestions about things to have in the booth. I'll transfer them to a Google 
doc where you all can use the link below to go there and add your ideas to help 
make it a success. Here is the link…. there isn't much there yet, but there 
will be soon!

https://docs.google.com/document/d/1eUvPb1bsZAqOC0UNO-L6xOsd4iqSrHzeyKxSG-qWLJA/edit?usp=sharing
In addition to our booth, in a moment of madness, I volunteered to organize a 
new event at SCaLE, a "Coders' Corner." There will be some fun volunteer 
opportunities there too. Watch for another email about that in a day or two. 
For now, if you are able to volunteer for the OLPC 2.0 booth at SCaLE 12X, 
please sign up on the schedule at this Google Doc.:


https://docs.google.com/document/d/1LVWCZzrwHisFsUwa-z8kpPTvB0Y6JQv1tm1MAkoQZBU/edit?usp=sharing


 We will need a minimum of 2 volunteers in each time slot. Each time slot is 2½ 
hours and includes a 30 minute overlap for the “changing of the guard.” To 
cover all slots adequately, we will probably want you to sign up for 2 (a total 
of 4½ to 5 hours). 


Be kind to yourself! Leave time between your shifts so you will have a chance 
to visit the other exhibits and attend some of the sessions. Volunteers who 
sign up for 2 shifts will qualify for a FREE SCALE 12X registration that will 
admit you to most sessions, the exhibit halls, and the fun evening events on 
Friday and Saturday. 


Ed and Caryl Bigenho will be working in the booth during part of the first and 
last time slots but since they will also be setting up and opening and closing 
the Coders’ Corner, so they will need to divide their time accordingly. Their 
names don't appear on the schedule, but they will be there.
The coders corner sign-up and planning docs will come along in a day or two. 
Hope you can join us!Caryl
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Re: [IAEP] [Sugar-devel] [ANNOUNCEMENT] Sugarizer, a taste of Sugar for any device - v0.3

2014-01-29 Thread Gonzalo Odiard
Thanks!

Gonzalo


On Wed, Jan 29, 2014 at 10:38 AM, Manuel Quiñones  wrote:

> 2014-01-29 Gonzalo Odiard :
> >>
> >> I found that the only thing you need to remove is the entry with key
> >> 'sugar-settings' in LocalStorage.
> >
> >
> >
> > Do you know how clean only that in chrome?
>
> - open inspector (ctrl shift i)
> - click on tab "resources"
> - unfold "local storage" in the sidebar
> - select "http://llaske.github.io/";
> - select item with key "sugar_settings"
> - press delete key, or click on the X at the bottom of the list
>
> --
> .. manuq ..
>



-- 
Gonzalo Odiard

SugarLabs - Learning Software for children
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Re: [IAEP] [Sugar-devel] [ANNOUNCEMENT] Sugarizer, a taste of Sugar for any device - v0.3

2014-01-29 Thread Manuel Quiñones
2014-01-29 Gonzalo Odiard :
>>
>> I found that the only thing you need to remove is the entry with key
>> 'sugar-settings' in LocalStorage.
>
>
>
> Do you know how clean only that in chrome?

- open inspector (ctrl shift i)
- click on tab "resources"
- unfold "local storage" in the sidebar
- select "http://llaske.github.io/";
- select item with key "sugar_settings"
- press delete key, or click on the X at the bottom of the list

-- 
.. manuq ..
___
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Re: [IAEP] [Sugar-devel] [ANNOUNCEMENT] Sugarizer, a taste of Sugar for any device - v0.3

2014-01-29 Thread Gonzalo Odiard
>
>
> I found that the only thing you need to remove is the entry with key
> 'sugar-settings' in LocalStorage.
>


Do you know how clean only that in chrome?

-- 
Gonzalo Odiard

SugarLabs - Learning Software for children
___
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Re: [IAEP] [Sugar-devel] [ANNOUNCEMENT] Sugarizer, a taste of Sugar for any device - v0.3

2014-01-29 Thread Manuel Quiñones
Maze Web v2 also missed the train :)

2014-01-29 Manuel Quiñones :
> Oh, I just released Gears v6, with a simple but nice improvement, colors:
> http://manuq.github.io/gears-activity/
>
> Apart from fancy, is a way to identify the gears with the same number of 
> teeth.
>
> 2014-01-29 Lionel Laské :
>>
>> Yes, you could need to delete the cache history to see the new version.
>
> I found that the only thing you need to remove is the entry with key
> 'sugar-settings' in LocalStorage.
>
> --
> .. manuq ..



-- 
.. manuq ..
___
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Re: [IAEP] [Sugar-devel] [ANNOUNCEMENT] Sugarizer, a taste of Sugar for any device - v0.3

2014-01-29 Thread Manuel Quiñones
Oh, I just released Gears v6, with a simple but nice improvement, colors:
http://manuq.github.io/gears-activity/

Apart from fancy, is a way to identify the gears with the same number of teeth.

2014-01-29 Lionel Laské :
>
> Yes, you could need to delete the cache history to see the new version.

I found that the only thing you need to remove is the entry with key
'sugar-settings' in LocalStorage.

-- 
.. manuq ..
___
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Re: [IAEP] [ANNOUNCEMENT] Sugarizer, a taste of Sugar for any device - v0.3

2014-01-29 Thread Lionel Laské
Yes, you could need to delete the cache history to see the new version.

   Lionel.



2014-01-29 Gonzalo Odiard 

> Great work.
> I am trying to use the thin client, but I only see the activities from the
> version 0.2
> (and the content of the journal from the last time)
> Should I reset/clean something to see the new activities?
>
> Gonzalo
>
>
> On Wed, Jan 29, 2014 at 8:22 AM, Lionel Laské wrote:
>
>> Hi all,
>>
>>
>>
>> I'm proud to announce the third version of Sugarizer, a taste of Sugar
>> for any device.
>>
>>
>>
>> http://sugarizer.org
>>
>>
>>
>> To remind you, Sugarizer reproduce main features of Sugar in
>> HTML5/JavaScript. Sugarizer also expose these features to allow running in
>> a browser Sugar Web activities wrote for Sugar 0.100.
>>
>>
>>
>> New in this version:
>>
>>- Full support of filtering in home view, list view and journal,
>>- Localization: English, French and Spanish - thank to Alan,
>>- Full buddy menu,
>>- Settings dialog for name, buddy color and language,
>>- 4 new activities:
>>   - Maze from Manuel Quiñones: a port of the famous Sugar Maze game,
>>   - Gridpaint from Brian Silverman: a nice painting too with
>>   triangle,
>>   - FoodChain: a game to learn name of animals (French, English),
>>   - Abecedarium; a full Abecedarium (image, text, sound) with more
>>   than 2000 words in French, English and Spanish.
>>- Better touch support and better compatibility with Firefox, Safari
>>and IE,
>>- Now available as Thin Client (Web), Client (Android or PC) and
>>Server (for School server).
>>
>>
>>
>> Hope that you'll enjoy it and it motivate you to adapt or create new
>> Sugar Web Activities that will work both on Sugar and on Sugarizer.
>>
>> The power of JavaScript is the very rich ecosystem of frameworks that you
>> could now use to port/rewrite Sugar activities. Here some sample:
>>
>>- Physics: http://buildnewgames.com/physics-engines-comparison/
>>- Write: http://www.webodf.org/
>>- Calculate: http://www.graphr.org/
>>- Labyrinth: http://philogb.github.io/jit/
>>- Arcade Games: http://craftyjs.com/ or http://html5quintus.com
>>- Scratch: http://waterbearlang.com/javascript.html
>>- TurtleArt: ask Walter :-)
>>- Implode: ask Joe !
>>
>>
>>
>> Go ahead to Sugarize the world with HTML5/JavaScript technologies !
>>
>>
>> Best regards from France.
>>
>>
>> Lionel.
>>
>>
>>
>> ___
>> IAEP -- It's An Education Project (not a laptop project!)
>> IAEP@lists.sugarlabs.org
>> http://lists.sugarlabs.org/listinfo/iaep
>>
>
>
>
> --
> Gonzalo Odiard
>
> SugarLabs - Learning Software for children
>
___
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Re: [IAEP] wiki.sugarlabs.org upgraded to MW 1.22.2

2014-01-29 Thread Gonzalo Odiard
Thanks Bernie.
All looks good (and feel faster)

Gonzalo


On Tue, Jan 28, 2014 at 11:09 PM, Bernie Innocenti wrote:

> I upgraded the main wiki to MediaWiki 1.22.2, which brings some new
> user-visible features:
>
>   http://www.mediawiki.org/wiki/Release_notes/1.22#MediaWiki_1.22.2
>
> I also patched our OpenID plugin to allow creating new users, so if you
> couldn't create an account in the past, please try again now and let us
> know if you still have any issue.
>
> Please accept my apologies on behalf of the Infrastructure Team for the
> inconvenience. As you may know, some persistent spammers have been
> vandalizing our wiki and even ReCaptcha doesn't seem to stop them.
>
> --
> Bernie Innocenti
> Sugar Labs Infrastructure Team
> http://wiki.sugarlabs.org/go/Infrastructure_Team
> ___
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep
>



-- 
Gonzalo Odiard

SugarLabs - Learning Software for children
___
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Re: [IAEP] [ANNOUNCEMENT] Sugarizer, a taste of Sugar for any device - v0.3

2014-01-29 Thread Gonzalo Odiard
Great work.
I am trying to use the thin client, but I only see the activities from the
version 0.2
(and the content of the journal from the last time)
Should I reset/clean something to see the new activities?

Gonzalo


On Wed, Jan 29, 2014 at 8:22 AM, Lionel Laské wrote:

> Hi all,
>
>
>
> I'm proud to announce the third version of Sugarizer, a taste of Sugar for
> any device.
>
>
>
> http://sugarizer.org
>
>
>
> To remind you, Sugarizer reproduce main features of Sugar in
> HTML5/JavaScript. Sugarizer also expose these features to allow running in
> a browser Sugar Web activities wrote for Sugar 0.100.
>
>
>
> New in this version:
>
>- Full support of filtering in home view, list view and journal,
>- Localization: English, French and Spanish - thank to Alan,
>- Full buddy menu,
>- Settings dialog for name, buddy color and language,
>- 4 new activities:
>   - Maze from Manuel Quiñones: a port of the famous Sugar Maze game,
>   - Gridpaint from Brian Silverman: a nice painting too with triangle,
>   - FoodChain: a game to learn name of animals (French, English),
>   - Abecedarium; a full Abecedarium (image, text, sound) with more
>   than 2000 words in French, English and Spanish.
>- Better touch support and better compatibility with Firefox, Safari
>and IE,
>- Now available as Thin Client (Web), Client (Android or PC) and
>Server (for School server).
>
>
>
> Hope that you'll enjoy it and it motivate you to adapt or create new Sugar
> Web Activities that will work both on Sugar and on Sugarizer.
>
> The power of JavaScript is the very rich ecosystem of frameworks that you
> could now use to port/rewrite Sugar activities. Here some sample:
>
>- Physics: http://buildnewgames.com/physics-engines-comparison/
>- Write: http://www.webodf.org/
>- Calculate: http://www.graphr.org/
>- Labyrinth: http://philogb.github.io/jit/
>- Arcade Games: http://craftyjs.com/ or http://html5quintus.com
>- Scratch: http://waterbearlang.com/javascript.html
>- TurtleArt: ask Walter :-)
>- Implode: ask Joe !
>
>
>
> Go ahead to Sugarize the world with HTML5/JavaScript technologies !
>
>
> Best regards from France.
>
>
> Lionel.
>
>
>
> ___
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep
>



-- 
Gonzalo Odiard

SugarLabs - Learning Software for children
___
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[IAEP] [ANNOUNCEMENT] Sugarizer, a taste of Sugar for any device - v0.3

2014-01-29 Thread Lionel Laské
Hi all,



I'm proud to announce the third version of Sugarizer, a taste of Sugar for
any device.



http://sugarizer.org



To remind you, Sugarizer reproduce main features of Sugar in
HTML5/JavaScript. Sugarizer also expose these features to allow running in
a browser Sugar Web activities wrote for Sugar 0.100.



New in this version:

   - Full support of filtering in home view, list view and journal,
   - Localization: English, French and Spanish - thank to Alan,
   - Full buddy menu,
   - Settings dialog for name, buddy color and language,
   - 4 new activities:
  - Maze from Manuel Quiñones: a port of the famous Sugar Maze game,
  - Gridpaint from Brian Silverman: a nice painting too with triangle,
  - FoodChain: a game to learn name of animals (French, English),
  - Abecedarium; a full Abecedarium (image, text, sound) with more than
  2000 words in French, English and Spanish.
   - Better touch support and better compatibility with Firefox, Safari and
   IE,
   - Now available as Thin Client (Web), Client (Android or PC) and Server
   (for School server).



Hope that you'll enjoy it and it motivate you to adapt or create new Sugar
Web Activities that will work both on Sugar and on Sugarizer.

The power of JavaScript is the very rich ecosystem of frameworks that you
could now use to port/rewrite Sugar activities. Here some sample:

   - Physics: http://buildnewgames.com/physics-engines-comparison/
   - Write: http://www.webodf.org/
   - Calculate: http://www.graphr.org/
   - Labyrinth: http://philogb.github.io/jit/
   - Arcade Games: http://craftyjs.com/ or http://html5quintus.com
   - Scratch: http://waterbearlang.com/javascript.html
   - TurtleArt: ask Walter :-)
   - Implode: ask Joe !



Go ahead to Sugarize the world with HTML5/JavaScript technologies !


Best regards from France.


Lionel.
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