Hi Jason,
You should only connect to QNetworkAccessManager::finished once - before
sending any files. You are adding another connection with each file.
From https://doc.qt.io/qt-5/qobject.html:
By default, a signal is emitted for every connection you make; two
signals are emitted for
I'm uploading files with QNAM.
QFile *file = new
QFile(QString("%1/%2/%3").arg(_dataDir).arg(SERVER_SYNC_DIR).arg(filename));
if (file->open(QIODevice::ReadOnly)) {
QNetworkRequest
req(QUrl(QString("%1/%2/%3").arg(_serverUrl.toString()).arg("post").arg(filename)));
Very simply, you don't have to repaint the entire thing every time.
You can paint the squares, then fill them in one by one.
You're essentiallt re-drawing over already dorawn pixels.
Sent: Thursday, October 31, 2019 at 11:42 AM
From: "Alexander Dyagilev"
To: "interest@qt-project.org"
Alexander,
Why do you want to stick to pure Qml?
What are the reasons?
--
Nuno Santos
No dia 31/10/2019, às 18:13, Alexander Dyagilev escreveu:
> Thanks for the answer.
>
> This means I'll have to use c++. But I was asking for a way to stick with a
> pure QML.
>
>
>
>> On 10/31/2019
On 10/31/2019 3:07 AM, Giuseppe D'Angelo wrote:
Il 31/10/19 01:55, Bob Hood ha scritto:
I'm on Windows using Qt Creator 4.6.2.
Apart from MSVC working on porting ASAN, there's a memory error detector
available as part of Intel Studio.
To me, valgrind/ASAN is still a _huge_ reason to prefer
Maybe not as fast or future proof, but Maybe a simple Item Rectangle of each
type (full and empty) and use a repeater of Qml ShaderEffect {} to duplicate
the rendering, may lead to decent performance. Not sure if this will be good
enough.
[36E56279]
une compagnie
Thanks for the answer.
This means I'll have to use c++. But I was asking for a way to stick
with a pure QML.
On 10/31/2019 7:52 PM, Nuno Santos wrote:
Alexander,
You should use QtQuick Scene Graph. It will be 100x faster.
Look for examples on QtCreator under the welcome tab. Use the
Alexander,
You should use QtQuick Scene Graph. It will be 100x faster.
Look for examples on QtCreator under the welcome tab. Use the search input box
and write “scene graph”.
Scene Graph - Custom Geometry
Scene Graph - Graph
If it is the first time, it might look confusing but it will pay
Hello,
The following code is too slow (paint operation takes few seconds):
Canvas{
id:map
width:columnsCount*rectangleSize
height:rowsCount*rectangleSize
anchors.horizontalCenter:alignCenter?parent.horizontalCenter:undefined
anchors.left:alignCenter?undefined:parent.left
Il 31/10/19 01:55, Bob Hood ha scritto:
I'm on Windows using Qt Creator 4.6.2.
Apart from MSVC working on porting ASAN, there's a memory error detector
available as part of Intel Studio.
To me, valgrind/ASAN is still a _huge_ reason to prefer Linux
development. If you can, get a testcase
Am Wed, 30 Oct 2019 18:55:04 -0600
schrieb Bob Hood :
> (Sorry for the slow reply. F#@$ing Comcast decided yesterday that all my
> mailing list traffic was Spam.)
>
>
> On 10/30/2019 5:17 AM, Giuseppe D'Angelo via Interest wrote:
> > On 30/10/2019 01:47, Bob Hood wrote:
> >> When I enter
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