Hi,
I was wondering if there's a way to use a buffer I already have in the
GPU memory for my geometry? I want to avoid copying it to the CPU and
then having Qt3D uploading it again (it's for viewing data being
computed/updated constantly with CUDA).
I have it working with "raw" OpenGL but I
On Wed, Mar 19, 2014 at 8:19 AM, Sze Howe Koh szehowe@gmail.com wrote:
Hi all,
I was playing around with attached signals to learn how they tick.
Here are two test programs, each with 3 different ways of connecting
to a signal:
//==
import QtQuick 2.2
Rectangle {
width:
Are you really using this?
qRegisterMetaTypePathModel*(PathModel*);(with the * in
the string)
I guess it should be
qRegisterMetaTypePathModel*(PathModel);
On Thu, Nov 8, 2012 at 10:36 AM, Mark mark...@gmail.com wrote:
On Thu, Nov 8, 2012 at 10:34 AM, Bo Thorsen
);
...
-
QML
-
import MyClass 1.0
...
MyClass {}
On Thu, Nov 8, 2012 at 3:09 PM, Mark mark...@gmail.com wrote:
On Thu, Nov 8, 2012 at 6:43 PM, Nicolás Ulrich nikola...@gmail.com wrote:
Are you really using this?
qRegisterMetaTypePathModel
I'm still new at QML but... can't you do something like this?
(assuming MyRectangle is declared on other file, as you said)
Row {
Repeater {
signal someOtherEvent(int number)
model: 10
delegate: MyRectangle {
onSomeEvent: {