ux OS.
Thanks for the help,
Jerome
-Original Message-
From: Giuseppe D'Angelo
Sent: January 16, 2019 6:13 AM
To: Jérôme Godbout ; Qt Interest
Subject: Re: [Interest] QQmlApplicationEngine and antialiasing
Hi,
Il 15/01/19 20:26, Jérôme Godbout ha scritto:
> Ah good to known, I wil
Hi,
Il 15/01/19 20:26, Jérôme Godbout ha scritto:
Ah good to known, I will keep a note about this env variables to print the info.
Seem like if I used the 3D acceleration, the AA samples is not used and stick
to 1, but if I do not enable the 3D acceleration into my VM, I get lie and it
tell m
FBConfig (1 1 1 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 8)
-Original Message-
From: Giuseppe D'Angelo
Sent: January 15, 2019 11:02 AM
To: Jérôme Godbout ; Qt Interest
Subject: Re: [Interest] QQmlApplicationEngine and antialiasing
Il 15/01/19 16:10, Jérôme God
Il 15/01/19 16:10, Jérôme Godbout ha scritto:
There is no difference between 0, 2, 4, 8 except the print
QSurfaceFormat reported value. Is there anything else I should check? Is
OpenGL used at all?
Export QSG_INFO=1 and run your application. What's the output?
Cheers,
--
Giuseppe D'Angelo |
EnableDefaultAA();
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
Check
On 14/01/2019 22:10, Jérôme Godbout wrote:
Hi,
I'm trying to enable the antialiasing inside my project that use
QQmlApplicationEngine (currently under Linux). I have some QMl Shape
that look ugly and the antialiasing doesn't seem to work at all. What is
the proper way to enable the AA that i
Hi,
I'm trying to enable the antialiasing inside my project that use
QQmlApplicationEngine (currently under Linux). I have some QMl Shape that look
ugly and the antialiasing doesn't seem to work at all. What is the proper way
to enable the AA that is cross platform and will work on both QtCrea