FWIW - just in case it helps someone in future, this turned out to be a
permissions thing. For some reason, and I can't work out why, it was
compiling the plug in with root permission only. Once I gave everyone
access it worked.
On 16/01/14 10:02, Robert Wood wrote:
Folks,
I've been using
Hi, I've got 3 questions about texture use in the Qt Quick scene graph:
1.
In general it's recommended in OpenGL to use power-of-two-sized textures
whenever possible, for performance resons. Does the Qt Quick scenegraph
deal with this in any way, or is it up to the user to use properly sized
Den 19-01-2014 14:49, ElderOrb skrev:
I have a font which is unfortunately rendered incorrectly unless
QFont::StyleStrategy set to QFont::NoFontMerging. This font is being
loaded via QML Loader and used by many QML controls. Unfortunately
'QFont::NoFontMerging' is not exposed to QML so I can't
Den 16-01-2014 14:42, Guido Seifert skrev:
Hi,
when I use cmake I can create a file config.h.in, which contains
things like:
#define Version @VERSION@
in the CMakeLists.txt I can define a variable:
SET(VERSION something)
and add:
configure_file (
config.h.in
)
This creates a
Hello
As 'SGaist' from qt-project Forum suggested, I will send this Problem to
this Mailing List:
Hello
The subject describes the Problem.
Platform is a Debian armel Linux (Wheezy). Using omapfb as display driver
to the framebuffer.
Hardware is an AM3517.
Den 15-01-2014 18:15, Etienne Sandré-Chardonnal skrev:
Hi,
In my app, I have tabs in the main window. A dock widget allows setting
display options for the current tab.
Since each tab may have a different dock widget options layout, I was
considering the following:
- Each tab keeps a
Den 18-01-2014 07:03, Sensei skrev:
So... no one is experiencing the weird behavior I've posted about?
Why is this happening, in your opinion?
I don't know exactly why this is happening, but I would do something
entirely different:
Subclass QWidget for the Editor object.
Add
Den 14-01-2014 12:59, iMath skrev:
In the Image Formats part of QImage doc says
The allGray() and isGrayscale() functions tell whether a color image can
safely be converted to a grayscale image.
what does safely mean here ?
Without loss of information, IIRC.
Bo.
--
Bo Thorsen, European
Den 13-01-2014 17:05, Etienne Sandré-Chardonnal skrev:
Thanks for the link!
You are right, in fact only the moveToThread(this) approach should be
really avoided.
2014/1/13 Sze Howe Koh szehowe@gmail.com
mailto:szehowe@gmail.com
To balance things out, here's a direct response
Is it possible to use PVRTC texture compression in Qt Quick 2 on PowerVR
gpus? If not, what would it take to add such a feature?
I searched through the Qt 5.2.0 source code, seems there was PVRTC support
in the old QGL* classes, but nothing in the QOpenGL* classes.
Cheers,
Ola
Den 13-01-2014 13:19, Philipp Kursawe skrev:
I somehow do not understand the unselecting behaviour of Qt. Its totally
confusing, if not broken.
One an item has been selected its nearly impossible to clear the
selection to click on a free space in the listview.
Easily reproducible by just
[It is possible this belongs more on the development list, but I thought
I'd play safe and post it here first]
Qt uses a QT_NO_EXCEPTIONS preprocessor macro to decide whether to
enable various exception-related code, both in headers and in its source
code.
qmake defines QT_NO_EXCEPTIONS if and
You can install a custom image provider that provides the PowerVR texture
directly as a QSGTexture. In the scenegraph playground repository there is
already a plugin that does this for AMD compressed textures. You can use that
as a basis for your code.
On 20 Jan 2014, at 11:54, Ola Røer Thorsen o...@silentwings.no wrote:
Hi, I've got 3 questions about texture use in the Qt Quick scene graph:
1.
In general it's recommended in OpenGL to use power-of-two-sized textures
whenever possible, for performance resons. Does the Qt Quick
Hi, Bo.
Someday for sure. But I needed a solution fast. And a quick Python hack
was much faster than me delving into something totally unknown. Totally
unknown for me at least.
Guido
As someone already told you, no this can't be done. But instead of doing
a python script or some other home
Bo Thorsen wrote:
Den 16-01-2014 14:42, Guido Seifert skrev:
Hi,
when I use cmake I can create a file config.h.in, which contains
things like:
#define Version @VERSION@
in the CMakeLists.txt I can define a variable:
SET(VERSION something)
and add:
configure_file (
config.h.in
)
This
2014/1/20 Gunnar Sletta gunnar.sle...@jolla.com
You can install a custom image provider that provides the PowerVR texture
directly as a QSGTexture. In the scenegraph playground repository there is
already a plugin that does this for AMD compressed textures. You can use
that as a basis for
Thanks Gunnar :-)
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Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest
On segunda-feira, 20 de janeiro de 2014 12:41:33, Bo Thorsen wrote:
I have just created a suggestion in the bug tracker to make it illegal
to do moveToThread(this):
https://bugreports.qt-project.org/browse/QTBUG-36278
It can't be said often enough: Don't do this! But if it was illegal
On segunda-feira, 20 de janeiro de 2014 12:21:14, Alex Merry wrote:
This means that QT_NO_EXCEPTIONS matches whether the user of Qt is being
compiled with exceptions, rather than Qt itself, and so the headers may
not always match the library code.
That's because no matching is required. It's
2014/1/20 Bo Thorsen bthor...@ics.com
Den 19-01-2014 14:49, ElderOrb skrev:
I have a font which is unfortunately rendered incorrectly unless
QFont::StyleStrategy set to QFont::NoFontMerging. This font is being
loaded via QML Loader and used by many QML controls. Unfortunately
In Win32 thats pretty easy to achieve. However I found no way to create a
resizable popup dialog in Qt. Specifying the Popup style does not even
generate the WM_NCHITTEST Win32 messages I would need to add resizing
behaviour. But I would also be happy to use the system provided thick
resize frame
Hi Philipp,
Have you tried adding Qt::CustomizeWindowHint without Qt::WindowTitleHint in
your window flags?
Regards,
Tony
Sent: Tuesday, 21 January 2014 9:27 AM
In Win32 thats pretty easy to achieve. However I found no way to create a
resizable popup dialog in Qt.
Is there any way to ‘drop’ the database or delete the local store file through
the LocalStorage interface?
Otherwise it seems like I must keep every schema I’ve ever deployed so I can
clean up and update a local store database regardless of the version the user
is upgrading from. I’d prefer to
On 20 Jan 2014, at 16:04, Ola Røer Thorsen o...@silentwings.no wrote:
2014/1/20 Gunnar Sletta gunnar.sle...@jolla.com
You can install a custom image provider that provides the PowerVR texture
directly as a QSGTexture. In the scenegraph playground repository there is
already a plugin that
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