Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Filip Piechocki
On Oct 20, 2017 00:11, "Roland Hughes" wrote: It's not misleading when it is a hog fattened way past market. 90% of the embedded systems I encounter have no GPU so the driver issue is irrelevant. You get rid of all needless things to improve battery life. Claiming

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Sze Howe Koh
On 19 October 2017 at 20:43, Roland Hughes wrote: > > Scroll down and watch the video. QML is an 800 lb gorilla trying to ride in a > 2 cylinder car. > >

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Roland Hughes
It's not misleading when it is a hog fattened way past market. 90% of the embedded systems I encounter have no GPU so the driver issue is irrelevant. You get rid of all needless things to improve battery life. Claiming an i.MX6 which most certainly must need grid power or batteries the size

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Filip Piechocki
On Thu, Oct 19, 2017 at 2:43 PM, Roland Hughes wrote: > Scroll down and watch the video. QML is an 800 lb gorilla trying to ride > in a 2 cylinder car. > > http://www.logikalsolutions.com/wordpress/information- >

Re: [Interest] [Qt3D] Mixing C++ and QML

2017-10-19 Thread Sean Harmer
Hi, you've hit one of the issues we did with exposing C++ and QML APIs. Namely, QQmlListProperty. This thing should ideally never have existed and instead support for properties of collections should have been added to QObject and the metaobject system. To avoid pulling in a QtQml

Re: [Interest] [Qt3D] Mixing C++ and QML

2017-10-19 Thread Jérôme Godbout
You can create your own MyQmlEntity class and expose a method that call it: class MyQMlEntity : public QEntity { Q_OBJECT Q_PROPERTY(VariantList components READ get_components WRITE set_components NOTIFY componentsChanged) Q_INVOKABLE void add(QObject* obj) {

Re: [Interest] [Qt3D] Mixing C++ and QML

2017-10-19 Thread Xavier Bigand
The issue is that QEntity doesn't reflect directly the qml type Entity, this is the same for many Qt3D classes. Here is the declaration of QEntity from qentity.h class QT3DCORESHARED_EXPORT QEntity : public QNode { Q_OBJECT public: explicit QEntity(QNode *parent = nullptr);

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Roland Hughes
Because I'm the one who gets called in to sweep up the train wreck. I work in the medical and industrial device world where QML is __NEVER__ a good choice, let alone a correct choice, but, script kiddies are cheap. When you are called in to sweep it up, the client never wants to hear they have

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Uwe Rathmann
On Thu, 19 Oct 2017 08:06:26 -0500, Roland Hughes wrote: > 1) It's QML ... In case you prefer using the Qt/Quick graphic stack without QML you might be interested in what I'm working on: https://github.com/uwerat/qskinny. In fact the heaviness of Qt/Quick is not only QML related and I had/have

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Sérgio Martins
On Thu, Oct 19, 2017 at 1:43 PM, Roland Hughes wrote: > Scroll down and watch the video. QML is an 800 lb gorilla trying to ride in > a 2 cylinder car. > >

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Konstantin Tokarev
19.10.2017, 16:11, "Roland Hughes" : > Laszlo, > > 1) It's QML. Massive stinky pig which is __ALWAYS__ the wrong choice for any > project. I'd like to point out that whining is __ALWAYS__ a wrong approach for communications on technical mailing list. > > 2) EGLFS

Re: [Interest] [Qt3D] Mixing C++ and QML

2017-10-19 Thread Jason H
> I am looking for a way to manage an Entity tree in C++ and the Scene > configuration in QML. My C++ code manage entities from a root node and I want > to move the Frame graph and camera management,... to qml. > I can't figure out how to do that because if create a class that derive from >

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Roland Hughes
Laszlo, 1) It's QML. Massive stinky pig which is __ALWAYS__ the wrong choice for any project. 2) EGLFS is how we got here. The Wiki instructions are pure excrement for anything more complex than "Hello World." But that's fine because the bug report for the Wiki instructions has been

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Laszlo Agocs
Perhaps because it could be running with a pure software OpenGL implementation (Mesa llvmpipe) which Raspbian and friends tend to use to provide OpenGL on X11. (at least until VC4 becomes the default; in the meantime acceleration is limited to when running directly on Dispmanx, hence our

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Roland Hughes
Scroll down and watch the video. QML is an 800 lb gorilla trying to ride in a 2 cylinder car. http://www.logikalsolutions.com/wordpress/information-technology/raspberry-qt-part-12-qml-blows-big-stinky-chunks/ Nasty worthless resource pig which exists only to pursue script kiddies. On

Re: [Interest] Interest Digest Wiki instructions for PI cross compile do not work for PostgreSQL support

2017-10-19 Thread Vlad Stelmahovsky
QML is not that resource hogging as JS. dont use JS and you'll be fine On Tue, Oct 17, 2017 at 8:11 PM, Roland Hughes wrote: > > > On 10/17/2017 12:54 PM, interest-requ...@qt-project.org wrote: > > On ter?a-feira, 17 de outubro de 2017 08:11:13 PDT Roland Hughes

Re: [Interest] QApplication::ApplicationStateChanged Signal Not Emitted When In EGLFS

2017-10-19 Thread Laszlo Agocs
Hi, Just like on other platforms where the application state concept have no meaning whatsoever, on eglfs the change to ApplicationActive is supposed be faked when the first window is becoming active. It seems this is not happening for some reason. If you can, please create a bug report in

[Interest] [Qt3D] Mixing C++ and QML

2017-10-19 Thread Xavier Bigand
Hi, I am looking for a way to manage an Entity tree in C++ and the Scene configuration in QML. My C++ code manage entities from a root node and I want to move the Frame graph and camera management,... to qml. I can't figure out how to do that because if create a class that derive from QEntity

Re: [Interest] WebView will someone shed some light please

2017-10-19 Thread Marek.Floriańczyk
Dnia czwartek, 19 października 2017 09:32:58 CEST Hamish Moffatt pisze: > On 19/10/17 02:14, Marek.Floriańczyk wrote: > > the problem is the same: Can't access camera and microphone. > > Please explain me, how open source webRTC should be different in that case > > ? > > > > There is open source

Re: [Interest] QPainter overlapping lines display problem.

2017-10-19 Thread Reinhardt Behm
On Monday 16 October 2017 12:17:28 Loic Le Goff wrote: > Hello developpers ! > > I'am trying to draw multiple lines with a width of 1px (my pen is fully > opaque), some of them are sitting on top of each other on some segments. > The default display at scale 1 is fine/uniform. > When I zoom out,

[Interest] QPainter overlapping lines display problem.

2017-10-19 Thread Loic Le Goff
Hello developpers ! I'am trying to draw multiple lines with a width of 1px (my pen is fully opaque), some of them are sitting on top of each other on some segments. The default display at scale 1 is fine/uniform. When I zoom out, lines become less than 1px on screen and they start to appear with

[Interest] QApplication::ApplicationStateChanged Signal Not Emitted When In EGLFS

2017-10-19 Thread Odie McNally
Hi all, I have a QApplication object have connected its QApplicationStateChanged signal to a slot in a custom object. In the slot, I test on the Qt::ApplicationState parameter and, if the QApplication is in the ApplicationReady state I begin drawing objects on my interface. This works fine

Re: [Interest] CMAKE with Static Qt

2017-10-19 Thread Kevin Funk
On Friday, 6 October 2017 00:17:57 CEST wrote: > Does qt support static executable builds with cmake without the need to > explicitly define all the dependent libraries? Is there any solution I can > look up online? Unfortunately it is not possible at the moment, the functionality has