Re: [Interest] Is QMfcApp still working ?

2012-10-15 Thread Volker Enderlein
On 11/10/2012 08:34, ynon perek wrote: Hi All, I'm looking to integrate some old code into Qt and found about the old QMfcApp that may solve my problem. I was wondering if anyone had any experience with it with recent versions of Qt ? Thanks In Advance, Ynon

Re: [Interest] Qt 5.5.0 WebEngine module with MSVC2010

2015-10-23 Thread Volker Enderlein
supported in MSVC 2010 (as they also have been supported in predating gcc versions). :) Cheers Volker Am 23/10/2015 um 12:35 schrieb Reinhardt Behm: > On Friday 23 October 2015 12:24:24 Volker Enderlein wrote: >> Hi, >> >> can the WebEngine module of Qt 5.5.0 be build

[Interest] Qt 5.5.0 WebEngine module with MSVC2010

2015-10-23 Thread Volker Enderlein
Hi, can the WebEngine module of Qt 5.5.0 be build with MSVC 2010? I've already searched Google and did not find an explicitely answer (my google skills seem to be not that good). I recognized the message "C++11 support is required in order to build chromium." and that the module is not built.

[Interest] Permanent offset of QWinWidget with respect to parent window (CView)‏

2015-10-23 Thread Volker Enderlein
Hi, we are using QWinMigrate to extend our MFC based Application with some Qt Widgets that are shown inside of a CView by means of QWinWidget. When updating from Qt4 to Qt5 (5.5.0) we experienced a permanent offset of the QWinWidget. Inserting a widget->move(0, 0) fixed the problem but I'd

Re: [Interest] Qt 5.5.0 WebEngine module with MSVC2010

2015-10-25 Thread Volker Enderlein
Am 23.10.2015 um 22:21 schrieb Thiago Macieira: > On Friday 23 October 2015 18:35:22 Reinhardt Behm wrote: >> Wouldn't it not be a bit strange if a compiler from 2010 supported a >> standard from 2011? ;-) > > No, not really. It's strange that a compiler from 2010 does *not* support > enough

Re: [Interest] Qt 5.5.0 WebEngine module with MSVC2010

2015-10-25 Thread Volker Enderlein
Am 23.10.2015 um 12:30 schrieb Koehne Kai: > > >> -Original Message- >> From: interest-bounces+kai.koehne=theqtcompany@qt-project.org >> >> Hi, >> >> can the WebEngine module of Qt 5.5.0 be build with MSVC 2010? I've already >> searched Google and did not find an explicitely answer (my

[Interest] Permanent offset of QWinWidget with respect to parent window (CView)‏

2015-10-26 Thread Volker Enderlein
Hi, we are using QWinMigrate to extend our MFC based Application with some Qt Widgets that are shown inside of a CView by means of QWinWidget. When updating from Qt4 to Qt5 (5.5.0) we experienced a permanent offset of the QWinWidget. Inserting a widget->move(0, 0) fixed the problem but I'd

Re: [Interest] Qt 5.8 beta compile error

2016-09-29 Thread Volker Enderlein
Am 29/09/2016 um 20:43 schrieb Thiago Macieira: Which version of VS2015 are you using? We've been testing with Update 2 and it has worked for us for some time. Don't upgrade to Update 3, that compiler generates bad code. Do you have any additional information on that issue? We just switched

[Interest] Qt3D/QML How to access a QTransform based property from C++

2017-08-30 Thread Volker Enderlein
Hi all, for an animation system I try to construct some parameterized QML components that provide access to their transformation and material via properties. The QML part looks the following way: import Qt3D.Core 2.0 import Qt3D.Render 2.0 import QtQuick 2.0 import Qt3D.Extras 2.0 Entity {  

Re: [Interest] Qt3D/QML How to access a QTransform based property from C++

2017-08-30 Thread Volker Enderlein
René Hansen: Try to register Qt3DCore::QTransform as a metatype in your main(): qRegisterMetaType("Qt3DCore::QTransform"); http://doc.qt.io/qt-5/qmetatype.html#qRegisterMetaType On Wed, 30 Aug 2017 at 10:16 Volker Enderlein <volker.enderl...@ifm-chemnitz.de <mailto:volk

Re: [Interest] Qt3D/QML How to access a QTransform based property from C++

2017-08-30 Thread Volker Enderlein
Thanks Guiseppe, I try to come up with a solution based on your and Sean's answer. Cheers Volker Am 30/08/2017 um 11:29 schrieb Giuseppe D'Angelo: Il 30/08/2017 10:07, Volker Enderlein ha scritto: Entity {   id: root   property Transform frame: Transform {}   property Material

Re: [Interest] Understanding issues with Qt3D shadowmap example

2018-02-06 Thread Volker Enderlein
Am 06/02/2018 um 08:35 schrieb Volker Enderlein: Hi, I'm currently playing with the shadowmap example of Qt3D. When having a PlaneMesh at (0, -5, 0), a CuboidMesh (width=height=depth=1) above the PlaneMesh at (0, -4, 0), and a directional light source at (0, 30, 0) no shadow is visible

[Interest] Understanding issues with Qt3D shadowmap example

2018-02-05 Thread Volker Enderlein
Hi, I'm currently playing with the shadowmap example of Qt3D. When having a PlaneMesh at (0, -5, 0), a CuboidMesh (width=height=depth=1) above the PlaneMesh at (0, -4, 0), and a directional light source at (0, 30, 0) no shadow is visible on the plane. Because the CuboidMesh is above the

[Interest] Qt3D GeometryRenderer TriangleStrip

2018-08-27 Thread Volker Enderlein
Hi, does the Qt3D GeometryRenderer class support TriangleStrip primitives with restartIndexValue separated Strips? Cheers Volker -- ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest

Re: [Interest] Qt3D GeometryRenderer TriangleStrip

2018-08-27 Thread Volker Enderlein
Am 27/08/2018 um 11:31 schrieb Sean Harmer: On 27/08/2018 07:31, Volker Enderlein wrote: Hi, does the Qt3D GeometryRenderer class support TriangleStrip primitives with restartIndexValue separated Strips? Yes. Set the primitiveType property to LineStrip and you can specify the restart

[Interest] Qt3D How to model headlight?

2018-09-07 Thread Volker Enderlein
Hi, I insert a light source in a scene (headlight) and connect its position to the camera position. But now, when I use camera->viewAll() the bounding volume of the scene is enlarged to include the light position. camera->viewAll() changes the camera position. And as the light source is

[Interest] Qt3D How to draw 2D-Text always facing the Camera

2018-12-18 Thread Volker Enderlein
Hi all, when building a rather complex Qt3D-Scene I needed some 2D-Text that has a 3D position, is always facing the camera, and fixed in size, independent of the camera settings. While looking over the components provided by Qt3D I stumbled across Text2DEntity and thought about how it can

Re: [Interest] Qt3D How to draw 2D-Text always facing the Camera

2018-12-18 Thread Volker Enderlein
/#/c/182053/ (that was for including in qt 3d, but you could easily use it as custom material in your own app) and adopt it accordingly to Text2DMaterial. --- With regards, Oleg вт, 18 дек. 2018 г. в 15:07, Volker Enderlein <mailto:volker.enderl...@ifm-chemnitz.de>>: Hi all,

[Interest] Qt3D: Rendering issues with custom effects

2019-01-09 Thread Volker Enderlein
Hi, I am facing some rendering issues with custom effects in Qt3d. To mark some of the entities selected I replace the existing material effect of an entity with a newly created instance of a wireframe effect. When using the robustwireframe shaders sometimes (but not always, it does not

Re: [Interest] Qt3D How to draw 2D-Text always facing the Camera

2018-12-18 Thread Volker Enderlein
graph branch in your rendering for your 2d text, a layer filter and a custom camera (based on your main camera). david On 18-Dec-18 14:37, Volker Enderlein wrote: Hi all, when building a rather complex Qt3D-Scene I needed some 2D-Text that has a 3D position, is always facing the camera

Re: [Interest] Qt3D How to draw 2D-Text always facing the Camera

2018-12-19 Thread Volker Enderlein
2d text entities to your scene root entity and you update their transform/position on every camera transform/move. david On 19-Dec-18 10:05, Volker Enderlein wrote: Hi David, thanks for the answer. I wasn't thinking of that, as my knowledge about framegraphs is very limited. But this helps me

[Interest] [Qt3D] What are active render targets for a ScreenRayCaster?

2019-03-28 Thread Volker Enderlein
Hi, The KDAB article https://www.kdab.com/new-in-qt-3d-5-11-generalized-ray-casting/ states that the ScreeenRayCast test is performed for every active render target. I just stumbled over the question what an active render target is considered for a ScreenRayCaster. My FrameGraph contains

Re: [Interest] [Qt3D] What are active render targets for a ScreenRayCaster?

2019-03-28 Thread Volker Enderlein
of the frame graph. If you continue having issues with this, please create a JIRA ticket, ideally with a small example. Regards, Mike On 28 Mar 2019, at 11:13, Volker Enderlein wrote: Hi, The KDAB article https://www.kdab.com/new-in-qt-3d-5-11-generalized-ray-casting/ states

[Interest] Qt3D viewAll/viewEntity

2019-02-06 Thread Volker Enderlein
Hi all, why does the viewAll and viewEntity commands of QCamera only work in PerspectiveProjection type? Thanks for enlightening. Cheers, Volker -- ___ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest

[Interest] Qt3D setting LineWidth per GeometryRenderer/Entity

2019-02-06 Thread Volker Enderlein
Hi all, is it possible to set the LineWidth of a GeometryRenderer of primitive tpye Lines or do I need a Custom Material/Effect/FrameGraph node to achieve this? Thanks for enlightening. Cheers, Volker -- ___ Interest mailing list

Re: [Interest] Qt3D setting LineWidth per GeometryRenderer/Entity

2019-02-06 Thread Volker Enderlein
manual test that ships with Qt3D shows an example of creating a simple flat shading material for lines, would be easy to add line width control to that… Mike On 6 Feb 2019, at 08:20, Volker Enderlein wrote: Hi all, is it possible to set the LineWidth of a GeometryRenderer of primitive tpye

[Interest] Qt3D: A custom camera controller

2019-01-29 Thread Volker Enderlein
Hi all, I implemented a custom camera controller (implementing the ExaminerViewer camera handling from OpenInventor) and don't know how to select the linearSpeed and the lookSpeed values dependent on the size of the scene as my scenegraph can be changed at runtime. I came up with a solution

[Interest] Qt3D: Handling a mix of transparent and opaque objects

2019-01-29 Thread Volker Enderlein
Hi all, I have a mix of opaque and transparent objects in a varying SceneGraph and sometimes see rendering issues (the order of drawing is wrong, typically for Text2dEntities). As I saw from the examples a typical approach is to set up a two pass rendering in the FrameGraph and handle the

Re: [Interest] Initialization of Buffer entity property in QML

2019-04-11 Thread Volker Enderlein
ml, we could attachs as many attribs Buffer and a draw call to the actors for the rendering. I would expect something similar for a real 3D rendering engine. -Original Message- From: Interest On Behalf Of Volker Enderlein Sent: April 10, 2019 3:48 AM To: Qt Project Subject: [Interest] In

[Interest] Initialization of Buffer entity property in QML

2019-04-10 Thread Volker Enderlein
Hi, in a QML file I try to initialize a property of type Buffer, but unfortunately it does not work. There's no error but in the MyMesh Entity the vertices Buffer always has zero length. import Qt3D.Core 2.0 import Qt3D.Render 2.0 import QtQuick 2.0 import Qt3D.Extras 2.10 Entity {    

[Interest] Issues building 5.13.0 with VS 2019

2019-06-24 Thread Volker Enderlein
Hi, I tried to build Qt 5.13.0 from source with current VS 2019 but it failed in QtWebEngine. It failed with the following message (sorry for the german compiler commands): [5338/26172] CXX obj/third_party/icu/bundled_icui18n/brktrans.obj FAILED:

[Interest] [Qt3D] Fast refresh of Text2DEntity does not work

2019-04-30 Thread Volker Enderlein
Hi, I'm facing a really awkward bug. I have a Text2DEntity displaying a variable that increases every 100 ms. But sometimes the display is wrong. A texture is displayed that already has been shown some time ago. Therefore my value visually does not increase but jumps between arbitrary

Re: [Interest] Building Qt and WebEngine

2019-04-25 Thread Volker Enderlein
Thanks Allan and Alexandru! The build is running ... Cheers, Volker Am 25.04.2019 um 10:59 schrieb Allan Sandfeld Jensen: On Donnerstag, 25. April 2019 10:28:42 CEST Volker Enderlein wrote: Hi, when building Qt and WebEngine separately (i.e. not doing an embeddd build), do I need

[Interest] Building Qt and WebEngine

2019-04-25 Thread Volker Enderlein
Hi, when building Qt and WebEngine separately (i.e. not doing an embeddd build), do I need to install Qt before building WebEngine and provide the path to the installation? Are there any step by step instructions how to do this? I searched already for a while with no luck, apparently using

[Interest] [Qt3D] Assertion in QAbstractAspect when inserting entity from plugin DLL

2020-02-07 Thread Volker Enderlein
Hello, I am facing an error since Qt 5.14 (5.14.0 and 5.14.1) that did not show up in previous versions (tested Qt 5.13.2 and before) It is a huge engineering application and I did not manage it up to now to reduce it to a small sample that shows the behaviour. When interactively inserting