On 11/10/2012 08:34, ynon perek wrote:
Hi All,
I'm looking to integrate some old code into Qt and found about the old
QMfcApp that may solve my problem.
I was wondering if anyone had any experience with it with recent versions
of Qt ?
Thanks In Advance,
Ynon
supported in
MSVC 2010 (as they also have been supported in predating gcc versions).
:)
Cheers Volker
Am 23/10/2015 um 12:35 schrieb Reinhardt Behm:
> On Friday 23 October 2015 12:24:24 Volker Enderlein wrote:
>> Hi,
>>
>> can the WebEngine module of Qt 5.5.0 be build
Hi,
can the WebEngine module of Qt 5.5.0 be build with MSVC 2010? I've
already searched Google and did not find an explicitely answer (my
google skills seem to be not that good).
I recognized the message "C++11 support is required in order to build
chromium." and that the module is not built.
Hi,
we are using QWinMigrate to extend our MFC based Application with some
Qt Widgets that are shown inside of a CView by means of QWinWidget.
When updating from Qt4 to Qt5 (5.5.0) we experienced a permanent offset
of the QWinWidget. Inserting a widget->move(0, 0) fixed the problem but
I'd
Am 23.10.2015 um 22:21 schrieb Thiago Macieira:
> On Friday 23 October 2015 18:35:22 Reinhardt Behm wrote:
>> Wouldn't it not be a bit strange if a compiler from 2010 supported a
>> standard from 2011? ;-)
>
> No, not really. It's strange that a compiler from 2010 does *not* support
> enough
Am 23.10.2015 um 12:30 schrieb Koehne Kai:
>
>
>> -Original Message-
>> From: interest-bounces+kai.koehne=theqtcompany@qt-project.org
>>
>> Hi,
>>
>> can the WebEngine module of Qt 5.5.0 be build with MSVC 2010? I've already
>> searched Google and did not find an explicitely answer (my
Hi,
we are using QWinMigrate to extend our MFC based Application with some
Qt Widgets that are shown inside of a CView by means of QWinWidget.
When updating from Qt4 to Qt5 (5.5.0) we experienced a permanent offset
of the QWinWidget. Inserting a widget->move(0, 0) fixed the problem but
I'd
Am 29/09/2016 um 20:43 schrieb Thiago Macieira:
Which version of VS2015 are you using? We've been testing with Update 2 and it
has worked for us for some time. Don't upgrade to Update 3, that compiler
generates bad code.
Do you have any additional information on that issue? We just switched
Hi all,
for an animation system I try to construct some parameterized QML
components that provide access to their transformation and material via
properties. The QML part looks the following way:
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.0
import Qt3D.Extras 2.0
Entity {
René Hansen:
Try to register Qt3DCore::QTransform as a metatype in your main():
qRegisterMetaType("Qt3DCore::QTransform");
http://doc.qt.io/qt-5/qmetatype.html#qRegisterMetaType
On Wed, 30 Aug 2017 at 10:16 Volker Enderlein
<volker.enderl...@ifm-chemnitz.de
<mailto:volk
Thanks Guiseppe,
I try to come up with a solution based on your and Sean's answer.
Cheers Volker
Am 30/08/2017 um 11:29 schrieb Giuseppe D'Angelo:
Il 30/08/2017 10:07, Volker Enderlein ha scritto:
Entity {
id: root
property Transform frame: Transform {}
property Material
Am 06/02/2018 um 08:35 schrieb Volker Enderlein:
Hi,
I'm currently playing with the shadowmap example of Qt3D. When having
a PlaneMesh at (0, -5, 0), a CuboidMesh (width=height=depth=1) above
the PlaneMesh at (0, -4, 0), and a directional light source at (0, 30,
0) no shadow is visible
Hi,
I'm currently playing with the shadowmap example of Qt3D. When having a
PlaneMesh at (0, -5, 0), a CuboidMesh (width=height=depth=1) above the
PlaneMesh at (0, -4, 0), and a directional light source at (0, 30, 0) no
shadow is visible on the plane. Because the CuboidMesh is above the
Hi,
does the Qt3D GeometryRenderer class support TriangleStrip primitives
with restartIndexValue separated Strips?
Cheers Volker
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Am 27/08/2018 um 11:31 schrieb Sean Harmer:
On 27/08/2018 07:31, Volker Enderlein wrote:
Hi,
does the Qt3D GeometryRenderer class support TriangleStrip primitives
with restartIndexValue separated Strips?
Yes. Set the primitiveType property to LineStrip and you can specify
the restart
Hi,
I insert a light source in a scene (headlight) and connect its position
to the camera position.
But now, when I use camera->viewAll() the bounding volume of the scene
is enlarged to include the light position. camera->viewAll() changes the
camera position. And as the light source is
Hi all,
when building a rather complex Qt3D-Scene I needed some 2D-Text that has
a 3D position, is always facing the camera, and fixed in size,
independent of the camera settings.
While looking over the components provided by Qt3D I stumbled across
Text2DEntity and thought about how it can
/#/c/182053/ (that was
for including in qt 3d, but you could easily use it as custom material
in your own app) and adopt it accordingly to Text2DMaterial.
---
With regards, Oleg
вт, 18 дек. 2018 г. в 15:07, Volker Enderlein
<mailto:volker.enderl...@ifm-chemnitz.de>>:
Hi all,
Hi,
I am facing some rendering issues with custom effects in Qt3d. To mark
some of the entities selected I replace the existing material effect of
an entity with a newly created instance of a wireframe effect. When
using the robustwireframe shaders sometimes (but not always, it does not
graph branch in your rendering for your 2d text, a layer filter
and a custom camera (based on your main camera).
david
On 18-Dec-18 14:37, Volker Enderlein wrote:
Hi all,
when building a rather complex Qt3D-Scene I needed some 2D-Text that
has a 3D position, is always facing the camera
2d text entities to your scene root entity
and you update their transform/position on every camera transform/move.
david
On 19-Dec-18 10:05, Volker Enderlein wrote:
Hi David,
thanks for the answer. I wasn't thinking of that, as my knowledge
about framegraphs is very limited. But this helps me
Hi,
The KDAB article
https://www.kdab.com/new-in-qt-3d-5-11-generalized-ray-casting/ states
that the ScreeenRayCast test is performed for every active render
target. I just stumbled over the question what an active render target
is considered for a ScreenRayCaster.
My FrameGraph contains
of the frame graph.
If you continue having issues with this, please create a JIRA ticket, ideally with a small example.
Regards,
Mike
On 28 Mar 2019, at 11:13, Volker Enderlein
wrote:
Hi,
The KDAB article
https://www.kdab.com/new-in-qt-3d-5-11-generalized-ray-casting/ states
Hi all,
why does the viewAll and viewEntity commands of QCamera only work in
PerspectiveProjection type?
Thanks for enlightening.
Cheers, Volker
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Hi all,
is it possible to set the LineWidth of a GeometryRenderer of primitive
tpye Lines or do I need a Custom Material/Effect/FrameGraph node to
achieve this?
Thanks for enlightening.
Cheers, Volker
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manual test that ships with Qt3D shows an example of
creating a simple flat shading material for lines, would be easy to add line
width control to that…
Mike
On 6 Feb 2019, at 08:20, Volker Enderlein
wrote:
Hi all,
is it possible to set the LineWidth of a GeometryRenderer of primitive tpye
Hi all,
I implemented a custom camera controller (implementing the
ExaminerViewer camera handling from OpenInventor) and don't know how to
select the linearSpeed and the lookSpeed values dependent on the size of
the scene as my scenegraph can be changed at runtime. I came up with a
solution
Hi all,
I have a mix of opaque and transparent objects in a varying SceneGraph
and sometimes see rendering issues (the order of drawing is wrong,
typically for Text2dEntities). As I saw from the examples a typical
approach is to set up a two pass rendering in the FrameGraph and handle
the
ml, we could attachs as many attribs Buffer and a draw call to the actors
for the rendering. I would expect something similar for a real 3D rendering
engine.
-Original Message-
From: Interest On Behalf Of Volker Enderlein
Sent: April 10, 2019 3:48 AM
To: Qt Project
Subject: [Interest] In
Hi,
in a QML file I try to initialize a property of type Buffer, but
unfortunately it does not work.
There's no error but in the MyMesh Entity the vertices Buffer always has
zero length.
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.0
import Qt3D.Extras 2.10
Entity {
Hi,
I tried to build Qt 5.13.0 from source with current VS 2019 but it
failed in QtWebEngine.
It failed with the following message (sorry for the german compiler
commands):
[5338/26172] CXX obj/third_party/icu/bundled_icui18n/brktrans.obj
FAILED:
Hi,
I'm facing a really awkward bug.
I have a Text2DEntity displaying a variable that increases every 100 ms.
But sometimes the display is wrong. A texture is displayed that already
has been shown some time ago. Therefore my value visually does not
increase but jumps between arbitrary
Thanks Allan and Alexandru!
The build is running ...
Cheers, Volker
Am 25.04.2019 um 10:59 schrieb Allan Sandfeld Jensen:
On Donnerstag, 25. April 2019 10:28:42 CEST Volker Enderlein wrote:
Hi,
when building Qt and WebEngine separately (i.e. not doing an embeddd
build), do I need
Hi,
when building Qt and WebEngine separately (i.e. not doing an embeddd
build), do I need to install Qt before building WebEngine and provide
the path to the installation?
Are there any step by step instructions how to do this? I searched
already for a while with no luck, apparently using
Hello,
I am facing an error since Qt 5.14 (5.14.0 and 5.14.1) that did not show
up in previous versions (tested Qt 5.13.2 and before)
It is a huge engineering application and I did not manage it up to now
to reduce it to a small sample that shows the behaviour.
When interactively inserting
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