Hi.
How to force layout to update geometries of items in it if some items changed
theirs sizeHint property?
For example if I rotate rectangle I want layout to update geometry of this
rectangle.
I’ve tried:
layout-invalidate();
layout-update();
But with no success.
Perhaps you forgot to call prepareGeometryChange() before the rotation?
--Michael.
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Hello,
I'm working on project to provide a Qt5 conda package. Briefly, conda is an
open source package manager developed by Continuum Analytics (with whom I
am not affiliated) that deals with conflicting software stacks by creating
isolated environments (especially good for scientific software).
Hello,
I'm trying to create an initial OpenGL project for porting some Visual Studio
2010 win32 OpenGL learning stuff to Qt 5.3.1. I wonder
if it is somehow possible to embed Opengl classes derived from QWindow as the
centralwidget to QMainWindow? So far I have been using
a QGLWidget as the
if it is somehow possible to embed Opengl classes derived from QWindow
PS. Just to clarify my poorly chosen words: I have classes that use opengl and
they are derived from QWindow.
Hope that is more clear.
Thanks,
Risto
From: rap
Sent: Monday, August 04, 2014 6:28 PM
To: Qt developer forum
On Mon, Aug 4, 2014 at 8:28 AM, rap r...@dlc.fi wrote:
Hello,
I'm trying to create an initial OpenGL project for porting some Visual Studio
2010 win32 OpenGL learning stuff to Qt 5.3.1. I wonder
if it is somehow possible to embed Opengl classes derived from QWindow as the
centralwidget to
From: Ian Monroe
...
On Mon, Aug 4, 2014 at 8:28 AM, rap r...@dlc.fi wrote:
Hello,
I'm trying to create an initial OpenGL project for porting some Visual
Studio 2010 win32 OpenGL learning stuff to Qt 5.3.1. I
wonder
if it is somehow possible to embed Opengl classes derived from
On Mon, Aug 4, 2014 at 11:21 AM, rap r...@dlc.fi wrote:
Thanks Ian, I have studied that example but it does not give an answer.
What I'm trying accomplish is to have a MainWindow (derived from
QApplication / QWidget) for user input, (buttons etc.) and then a QWindow
derived class as the
Why do you want to use QWindow if you are using QWidget-based windows?
QGLWidget seems like the correct solution.
Your question arises a question of the purpose and usefulness of QWindow class
regarding opengl if you can not easily create UI
controls to go with it, at least in a SDI
On Mon, Aug 4, 2014 at 12:32 PM, rap r...@dlc.fi wrote:
Why do you want to use QWindow if you are using QWidget-based windows?
QGLWidget seems like the correct solution.
Your question arises a question of the purpose and usefulness of QWindow
class regarding opengl if you can not easily
Hi.
I’m implementing custom layout for some widget. And I have problem.
In my implementation of the widget and layout itemAt never used, so I
implemented it very simple and always return 0.
But in debug mode something call this method. What it can be?
P.S. Calls never stops.
I have to say that count() returns 0 always too...
Is it normal practice?
From: Igor Mironchik
Sent: Monday, August 04, 2014 10:44 PM
To: interest@qt-project.org
Subject: Custom layout
Hi.
I’m implementing custom layout for some widget. And I have problem.
In my implementation of the widget
From: Ian Monroe
On Mon, Aug 4, 2014 at 12:32 PM, rap r...@dlc.fi wrote:
Why do you want to use QWindow if you are using QWidget-based windows?
QGLWidget seems like the correct solution.
Your question arises a question of the purpose and usefulness of QWindow
class regarding opengl if you
On Mon, Aug 4, 2014 at 1:53 PM, rap r...@dlc.fi wrote:
From: Ian Monroe
On Mon, Aug 4, 2014 at 12:32 PM, rap r...@dlc.fi wrote:
Why do you want to use QWindow if you are using QWidget-based windows?
QGLWidget seems like the correct solution.
Your question arises a question of the
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