> Hopefully that makes sense. In the future, I hope we can provide tooling
and
> perhaps higher level ways of building custom framegraphs. The framegraph
is
> hugely powerful as it totally allows changing the rendering algorithm at
> runtime without having to touch low level C++ g
convenient.
Pierre Chicoine
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Is there an update on when transparencies will be supported by default? I
am still on Qt 5.6. Maybe 5.7 or 5.8? Or should I plan on setting up my own
shader?
Pierre Chicoine
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?
Pierre Chicoine
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and texture loads
To: Pierre Chicoine
Sorry, sent a personal letter by mistake.
2016-05-24 21:04 GMT+03:00 Oleg Evseev :
> Maybe you read this
> https://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/ ?
>
> Regards, Oleg
>
> 2016-05-24 20:36 GMT+03:00 Pierre Chicoine :
>
ented out.
Thank you for the upgrade.
Pierre Chicoine
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Am I missing something simple. I can't seem to position a light in QT3D
Any ideas anyone?
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s not what are you looking for?
>
> This is in qml but obviously it is not so hard to write it in c++ just add
> components QTransform and QPointLight to the QEntity and it will work (I
> think).
>
> Regards, Oleg.
>
> 2016-06-11 13:43 GMT+03:00 Pierre Chicoine :
>
>>
tity) with one
> transform to [strike]rule[/strike] transform them all simultaneously. It's
> up to you.
>
> I've not tested all of this, but this is how it works looking on examples.
>
> Regards, Oleg.
>
> 2016-06-11 14:01 GMT+03:00 Pierre Chicoine :
>
>>
sform to [strike]rule[/strike] transform them all simultaneously. It's
> up to you.
>
> I've not tested all of this, but this is how it works looking on examples.
>
> Regards, Oleg.
>
>
> 2016-06-11 14:01 GMT+03:00 Pierre Chicoine :
>
>> With a point l
, Jun 11, 2016 at 4:11 AM, Oleg Evseev wrote:
>>
>>> Create new entity with transform and light components, add this entity
>>> to the root entity to light the whole scene. One light with one transform.
>>>
>>> Run the "lights" example and you'll
I need to change the mesh for a font on a numeric counter.
I remove and recreate the mesh on a node. I reset the
Qt3DRender::QMesh->mesh()->setSource(FileName) with a new mesh filename at
each change iteration when I increment the numeric counter.
After a few hundred iterations the app gives out
Does anyone have an idea why compile stops here. Should I put out a Jira
bug instead? Does qt3d compile on the Raspberry PI?
I cant seem to get qt3d to compile on 5.7. The compiler gives me an error
2. I'm on Kubuntu 14.04. The compile makes it through most of Qt but quits
here.
Here's the outpu
Never mind. I cloned Qt repository with GIT and it compiled all the way
through.
Cheers
Pierre Chicoine
On Tue, Jun 21, 2016 at 9:50 AM, Pierre Chicoine <
pierrechicoine...@gmail.com> wrote:
> Does anyone have an idea why compile stops here. Should I put out a Jira
> bug instea
Does anyone know of a toolkit for the Raspberry PI that will compile 5.7 on
Linux?
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I am using the commerical Device Creation using Boot2Qt and no examples
work. Not even the OpenGL versions. They all crash. Are they supported?
I am on Linux Kubuntu 14.04
Intel I7 960
qt3d fails in qopenglcontext.cpp on line 731
/// this is the function it fails in at first line of fu
Has anyone been successful in getting Qt3d working on any embedded platform
such as Android, Raspberry PI or Beaglebone?
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Has anyone come up with a way of sorting transparencies using C++ yet? In
OpenGL I could sort my object array paint sequence with front
transparencies last when mouse click was released. In Qt3d all objects have
to be recreated using that order on mouse release. That's difficult to do.
Too many pro
Is anyone working on getting Qt3d working on Webassembly, and, if so, any
idea of when it will be applied?
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I have the exact same problem where the shader crashes on a loop constant
on line 41 on all Qt3d examples and my own qt3d program. I will test the
shader directly and see if I can find the problem tomorrow when I get back
to my development platform. My guess is that they didn't test Qt3d on
Raspbe
Qt3d 5.8 examples are not working on Raspberry Pi 3 using Raspbian Jessie.
I'm using the latest Raspberry PI toolkit not Yocto. Should I use a
different board?
I've tried all GL driver modes in raspi-config. The current VC4 driver
doesnt' work. Strangely enough, the Raspberry PI works with qopengl
Has anyone tried getting Qt3d running on any embedded board? I've tried it
on Raspberry Pi. Doesn't work. Maybe a Mali GPU with an Arm processor
board? Anyone?
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Does anyone know which embedded board runs Qt3d? As yet it doesn't run on a
Raspberry Pi although Qt with OpenGl does.
Would be nice to know as it takes a lot of time to set up an embedded
environment.
Thank you
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Has anyone been successful at running QT3D on any board? Eventually, I hope
someone will succeed and post here.
Pierre Chicoine
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I wished Qt3d worked on the Raspberry Pi. I have compiled OpenGL ES 2
programs and they work really well on the Raspberry Pi but not Qt3d. It
crashes on a shader error.
Pierre Chicoine
On Sun, Jul 30, 2017, 4:14 PM Christian Gagneraud wrote:
> On 31 July 2017 at 10:55, Pierre Chicoine
>
Will do. Thx
On Sun, Jul 30, 2017, 9:33 PM Giuseppe D'Angelo wrote:
> On 31 July 2017 at 06:30, Pierre Chicoine
> wrote:
> > I wished Qt3d worked on the Raspberry Pi. I have compiled OpenGL ES 2
> > programs and they work really well on the Raspberry Pi but not Qt3d. It
ated to the
community and I appreciate Kdab's gift.
Thank you for your work. I hope, someday, someone in the community will
figure out how to fix this one bug.
On Sun, Jul 30, 2017, 3:55 PM Pierre Chicoine
wrote:
> Has anyone been successful at running QT3D on any board? Eventuall
enthusiasm for getting it up and
running on the Raspberry Pi.
Pierre
On Tue, Aug 1, 2017, 3:17 AM Sean Harmer wrote:
> Hi,
>
> On Tuesday, 1 August 2017 08:20:27 BST Pierre Chicoine wrote:
> > First, thank you KDAB for your contribution of Qt3D. It has a lot of
> > potential
Does anyone know the future of Qt3d? After Sean posted his problem with
management of Qt, we've heard nothing.
Pierre Chicoine
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Has anyone figured out how to use a QSkyboxEntity?
An example would be awesome.
I've tried all sorts of techniques. I use C++ but I'm sure I could
translate a QML file if anyone has one available.
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http:
Evseev wrote:
> qt3d\tests\manual\skybox\
>
> 2017-11-16 2:27 GMT+03:00 Pierre Chicoine :
>
>> Has anyone figured out how to use a QSkyboxEntity?
>>
>> An example would be awesome.
>>
>> I've tried all sorts of techniques. I use C++ but I'm su
This is the only place I found on the Internet that Igor sent me.
https://github.com/igormironchik/3Dtree
Thank Igor.
Strange to note. It only works in his program in Kubuntu. When I try
it, using his program with Android,
or mine, in Kubuntu or Android, I get this message, which repeats over
The QT3D C++ basicsshapes example receives events in Qt3d window on
desktop. The 3d shapes can move with mouse. Simultaneously the widget side
works.
The same example does not receive any Qt3d window events on Android. The
shapes don't move.
The events on the widget side on Android do receive eve
On the desktop computer, the QT3D C++ basics shapes example receives events
with both Qt3d window and container window.
On Android, the same example does not receive events in the Qt3d window but
the container side does. The check boxes, when clicked, remove or show the
3d objects on the QT3D side
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