On Mon, 15 Jul 2019 at 22:58, Giuseppe D'Angelo
wrote:
>
> What kind of argument is supposed to be passed? The context alone seems
> a bit pointless (at a minimum one needs an ad-hoc struct containing
> context, a surface, and pointers to functions to make it current /
> uncurrent...).
Fair
Il 15/07/19 22:51, Pieter Barendrecht ha scritto:
Hi Giuseppe,
Thanks, but unfortunately that's not it. It turns out to be possible to
specify an OpenGL context as an optional argument when invoking certain
calls to OpenSubdiv, though I'm not quite sure what to pass on from
within a
Hi Giuseppe,
Thanks, but unfortunately that's not it. It turns out to be possible to
specify an OpenGL context as an optional argument when invoking certain
calls to OpenSubdiv, though I'm not quite sure what to pass on from within
a QOpenGLWidget — something like context()->handle() compiles but
Il 04/07/19 11:17, Pieter Barendrecht ha scritto:
I have a Qt application with a QOpenGLWidget for displaying 3D meshes.
Now I'd like to use an external library (OpenSubdiv in this case, see
e.g. http://graphics.pixar.com/opensubdiv/docs/api_overview.html) to
generate additional OpenGL
Perhaps someone from KDAB has experience with something like this?
On Thu, 4 Jul 2019 at 11:17, Pieter Barendrecht
wrote:
> Hi all,
>
> I have a Qt application with a QOpenGLWidget for displaying 3D meshes. Now
> I'd like to use an external library (OpenSubdiv in this case, see e.g.
>