Re: [Interest] Qt Simulator
On 7 August 2017 at 20:20, Rainer Keller wrote: > Hello Christian, > >> Do you guys have copies of the original repos? Would be nice to make >> them accessible publically. > > I updated the wiki page and corrected some of the links. > Unfortunately I couldn't find a repository containing the old > simulator-Qt itself. OK, apparently they are still on gitorious, but the url are differents: https://gitorious.org/qt-mobility/simulator-mobility/ https://gitorious.org/qt/simulator-qt > >> My understanding is that the code is Qt4 based, so likely to require >> some substantial effort to get it updated to Qt5. > > If it is possible at all. That Qt version was rendering into a shared > memory region using the raster paint engine. The old solution is > insufficient for Qt Quick and Webengine because they rely on Gl rendering. Thanks for the heads up. Chris ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest
Re: [Interest] Qt Simulator
Hello Christian, > Do you guys have copies of the original repos? Would be nice to make > them accessible publically. I updated the wiki page and corrected some of the links. Unfortunately I couldn't find a repository containing the old simulator-Qt itself. > My understanding is that the code is Qt4 based, so likely to require > some substantial effort to get it updated to Qt5. If it is possible at all. That Qt version was rendering into a shared memory region using the raster paint engine. The old solution is insufficient for Qt Quick and Webengine because they rely on Gl rendering. Rainer ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest
Re: [Interest] Qt Simulator
On 7/08/2017 6:27 pm, "Rainer Keller" wrote: Hello Christian, > Does anyone know what the status is with Qt Simulator? > The wiki page (https://wiki.qt.io/Qt_Simulator), stills refers to > gitorious (dead link). The Qt Simulator which this wiki page is referring to was discontinued. There is a successor of it described here: http://doc.qt.io/emulator It uses a regular Qt running inside a VM using a GL steaming solution to use the host graphics card for rendering. Unfortunately this is only available as part of the commercial offering I was a bit afraid to get this sort of answer :( Thanks for clarifying. Do you guys have copies of the original repos? Would be nice to make them accessible publically. My understanding is that the code is Qt4 based, so likely to require some substantial effort to get it updated to Qt5. Chris Best Regards, Rainer ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest
Re: [Interest] Qt Simulator
Hello Christian, > Does anyone know what the status is with Qt Simulator? > The wiki page (https://wiki.qt.io/Qt_Simulator), stills refers to > gitorious (dead link). The Qt Simulator which this wiki page is referring to was discontinued. There is a successor of it described here: http://doc.qt.io/emulator It uses a regular Qt running inside a VM using a GL steaming solution to use the host graphics card for rendering. Unfortunately this is only available as part of the commercial offering. Best Regards, Rainer ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest
Re: [Interest] Qt Simulator
Il 02/04/2017 21:17, Russell, Matthew ha scritto: > Is there an easy way I can test gestures with a Qt app? Right now I'm stuck > editing my code on a Linux box, pushing it to a build server to be packaged > into an executable, and then transferring it to a real Surface for > installation. Every test, typo, math error, etc costs 10 minutes. Does your application run on your host computer? A quick'n'dirty way could be to use TUIO [1], for which there's an input plugin shipped with Qt. Steps: 0) Download a TUIO client on a touch device (e.g. on an Android phone or tablet -- it's on the App Store; no idea about other devices) 1) Run your application passing "-plugin TuioTouch" to it 2) Run the TUIO client on your touch device and point it to the running app (typically: specify IP/port) Now you can send touch events / gestures from the device to the application. Note that pinch and similar gestures are recognized by Qt, but also synthesized for an application by certain operating systems (no idea about Windows on a Surface, but it smells very likely. You'd need to check the code in Qt.) In both cases you should be aware that there may be differences between the gesture sent through "emulation" and gestures as recognized on the real device, so you can't escape real testing. HTH, [1] http://www.tuio.org/ -- Giuseppe D'Angelo | giuseppe.dang...@kdab.com | Senior Software Engineer KDAB (UK) Ltd., a KDAB Group company | Tel: UK +44-1625-809908 KDAB - Qt, C++ and OpenGL Experts smime.p7s Description: Firma crittografica S/MIME ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest