Re: [Interest] Qt Simulator

2017-08-07 Thread Christian Gagneraud
On 7 August 2017 at 20:20, Rainer Keller  wrote:
> Hello Christian,
>
>> Do you guys have copies of the original repos? Would be nice to make
>> them accessible publically.
>
> I updated the wiki page and corrected some of the links.
> Unfortunately I couldn't find a repository containing the old
> simulator-Qt itself.

OK, apparently they are still on gitorious, but the url are differents:
https://gitorious.org/qt-mobility/simulator-mobility/
https://gitorious.org/qt/simulator-qt

>
>> My understanding is that the code is Qt4 based, so likely to require
>> some substantial effort to get it updated to Qt5.
>
> If it is possible at all. That Qt version was rendering into a shared
> memory region using the raster paint engine. The old solution is
> insufficient for Qt Quick and Webengine because they rely on Gl rendering.

Thanks for the heads up.

Chris
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Re: [Interest] Qt Simulator

2017-08-07 Thread Rainer Keller
Hello Christian,

> Do you guys have copies of the original repos? Would be nice to make
> them accessible publically.

I updated the wiki page and corrected some of the links.
Unfortunately I couldn't find a repository containing the old
simulator-Qt itself.

> My understanding is that the code is Qt4 based, so likely to require
> some substantial effort to get it updated to Qt5.

If it is possible at all. That Qt version was rendering into a shared
memory region using the raster paint engine. The old solution is
insufficient for Qt Quick and Webengine because they rely on Gl rendering.

Rainer
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Re: [Interest] Qt Simulator

2017-08-07 Thread Christian Gagneraud
On 7/08/2017 6:27 pm, "Rainer Keller"  wrote:

Hello Christian,

> Does anyone know what the status is with Qt Simulator?
> The wiki page (https://wiki.qt.io/Qt_Simulator), stills refers to
> gitorious (dead link).

The Qt Simulator which this wiki page is referring to was discontinued.

There is a successor of it described here: http://doc.qt.io/emulator
It uses a regular Qt running inside a VM using a GL steaming solution to
use the host graphics card for rendering.
Unfortunately this is only available as part of the commercial offering


I was a bit afraid to get this sort of answer :(

Thanks for clarifying.

Do you guys have copies of the original repos? Would be nice to make them
accessible publically.
My understanding is that the code is Qt4 based, so likely to require some
substantial effort to get it updated to Qt5.

Chris


Best Regards,
Rainer
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Re: [Interest] Qt Simulator

2017-08-06 Thread Rainer Keller
Hello Christian,

> Does anyone know what the status is with Qt Simulator?
> The wiki page (https://wiki.qt.io/Qt_Simulator), stills refers to
> gitorious (dead link).

The Qt Simulator which this wiki page is referring to was discontinued.

There is a successor of it described here: http://doc.qt.io/emulator
It uses a regular Qt running inside a VM using a GL steaming solution to
use the host graphics card for rendering.
Unfortunately this is only available as part of the commercial offering.

Best Regards,
Rainer
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Re: [Interest] Qt Simulator

2017-04-02 Thread Giuseppe D'Angelo
Il 02/04/2017 21:17, Russell, Matthew ha scritto:
> Is there an easy way I can test gestures with a Qt app?  Right now I'm stuck 
> editing my code on a Linux box, pushing it to a build server to be packaged 
> into an executable, and then transferring it to a real Surface for 
> installation.  Every test, typo, math error, etc costs 10 minutes.

Does your application run on your host computer? A quick'n'dirty way
could be to use TUIO [1], for which there's an input plugin shipped with Qt.

Steps:

0) Download a TUIO client on a touch device (e.g. on an Android phone or
tablet -- it's on the App Store; no idea about other devices)

1) Run your application passing "-plugin TuioTouch" to it

2) Run the TUIO client on your touch device and point it to the running
app (typically: specify IP/port)

Now you can send touch events / gestures from the device to the application.


Note that pinch and similar gestures are recognized by Qt, but also
synthesized for an application by certain operating systems (no idea
about Windows on a Surface, but it smells very likely. You'd need to
check the code in Qt.)

In both cases you should be aware that there may be differences between
the gesture sent through "emulation" and gestures as recognized on the
real device, so you can't escape real testing.

HTH,


[1] http://www.tuio.org/
-- 
Giuseppe D'Angelo | giuseppe.dang...@kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company | Tel: UK +44-1625-809908
KDAB - Qt, C++ and OpenGL Experts



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