Whether the Java3D VecMath package uses Pentium III-specific
instructions is dependent on the platform's OpenGL or DirectX
implementation. Java3D is implemented on top of either of those,
depending on your OS platform (UNIX implementations use OpenGL or Mesa,
Windows implementations use OpenGL or
Frank Deutschmann wrote:
>
> Hello all,
>
> Presuming that I can't get a hold of the source code, could someone
> perhaps tell me how the Java3D VecMath package is implemented?
> Specifically, I'm wondering if it makes use of the SIMD floating point
> instructions on P-3 processors, and, more ge
Frank Deutschmann wrote:
>
> Hello all,
>
> Presuming that I can't get a hold of the source code, could someone
> perhaps tell me how the Java3D VecMath package is implemented?
> Specifically, I'm wondering if it makes use of the SIMD floating point
> instructions on P-3 processors, and, more ge
Hello all,
Presuming that I can't get a hold of the source code, could someone
perhaps tell me how the Java3D VecMath package is implemented?
Specifically, I'm wondering if it makes use of the SIMD floating point
instructions on P-3 processors, and, more generally, how efficient it
is/what sort