Re: Java implementation question

1999-09-17 Thread Jeff Galyan
Whether the Java3D VecMath package uses Pentium III-specific instructions is dependent on the platform's OpenGL or DirectX implementation. Java3D is implemented on top of either of those, depending on your OS platform (UNIX implementations use OpenGL or Mesa, Windows implementations use OpenGL or

Re: Java implementation question

1999-09-17 Thread Thomas M. Sasala
Frank Deutschmann wrote: > > Hello all, > > Presuming that I can't get a hold of the source code, could someone > perhaps tell me how the Java3D VecMath package is implemented? > Specifically, I'm wondering if it makes use of the SIMD floating point > instructions on P-3 processors, and, more ge

Re: Java implementation question

1999-09-16 Thread Nathan Meyers
Frank Deutschmann wrote: > > Hello all, > > Presuming that I can't get a hold of the source code, could someone > perhaps tell me how the Java3D VecMath package is implemented? > Specifically, I'm wondering if it makes use of the SIMD floating point > instructions on P-3 processors, and, more ge

Java implementation question

1999-09-16 Thread Frank Deutschmann
Hello all, Presuming that I can't get a hold of the source code, could someone perhaps tell me how the Java3D VecMath package is implemented? Specifically, I'm wondering if it makes use of the SIMD floating point instructions on P-3 processors, and, more generally, how efficient it is/what sort