Hi, friends:
I want to rotate and translate the objects without
rotating and translating the globle coordinate system.
I mean I want to rotate the object without changing
viewing angle. What I can do?
Another question: Is there some method to display a
the three axis of global coordinate system?
I was trying to compile the latest xj3D release and it seems that I don't have the most recent j3d-org.jar file. The one I have is dated 5/17. The one I have is missing the NavigationState class among other things. How can I get my hands on the latest and greatest? Thanks.
AndyGet your FREE
Ehlo
> Whats NURBS?
Non
Uniform
Rational
B
Splines
Or in other words parametric curve surfaces
EOF,
J.D.
--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)
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Artur Biesiadowski wrote:
> I'm asking, because I want to use same texture at other place, where it
> will be quite big (but it will be placed only on one or two triangles).
> Should I create smaller texture by hand for particles, or just stay with
> same and rely on card/java3d to do entire job
pls send capture pic. I couldn't open
it
AANT
- Original Message -
From:
Jorge
Guerra
To: [EMAIL PROTECTED]
Sent: Friday, June 29, 2001 7:26 PM
Subject: [JAVA3D] screen capture
I looked at the instructions for making screen
captures in j3d.org and got the
I don't know the technical answer regarding how the background geometry is
implemented, but I have noticed that you need to make sure all your
geoemetry is scaled to fit inside the coordinates (-1,-1,-1) -> (1,1,1).
Anything drawn outside that range does not seem to show up. I assume they
wipe the